Advances in HCI: Mixed Reality for Immersive Experiences

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/9

flashcard set

Earn XP

Description and Tags

These flashcards cover key vocabulary related to mixed reality and immersive experiences, important for understanding the lecture content.

Last updated 2:14 PM on 4/8/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

10 Terms

1
New cards

Mixed Reality (MR)

A class of immersive systems that combine virtual and physical worlds.

2
New cards

Augmented Reality (AR)

A technology that overlays digital content on the real world.

3
New cards

Virtual Reality (VR)

A fully immersive digital environment where users can interact with a computer-generated space.

4
New cards

Marker-based Augmented Reality

A technique that uses physical markers to trigger digital overlays in the real world.

5
New cards

Marker-less Augmented Reality

A method that does not rely on markers but uses known features or mapped spaces for augmentation.

6
New cards

Visual SLAM

A technique that builds a map of an unknown environment while simultaneously tracking the camera's position using visual data.

7
New cards

Spatial Mapping

The process of a mixed reality device mapping the real space to create an understanding of it.

8
New cards

Interaction Models

Different ways users can interact with virtual objects in a mixed reality environment, including voice, gaze, and direct manipulation.

9
New cards

Tracking Systems

Mechanisms that keep track of the position and orientation of markers or features within the environment.

10
New cards

Registration Error/Drift

The inaccuracies in positioning virtual objects due to localization and orientation mismatches during tracking.