Unit 4 Study Notes: Science, Technology, and Society (AP Chinese Language and Culture)

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25 Terms

1
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Technology integrated into daily life

The idea that technology (not only advanced inventions but everyday tools and systems) reshapes how people get information, communicate, study/work, consume, travel, entertain themselves, and manage health.

2
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AP Chinese communication modes

The three tested modes—Interpretive, Interpersonal, and Presentational—used to assess language ability, cultural understanding, and viewpoint expression.

3
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Cultural comparison

An AP task that compares how two cultures (e.g., Chinese-speaking societies and the student’s culture) differ in technology use, adoption, and social impact, explaining reasons rather than judging superiority.

4
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Cause-and-effect explanation

Linking a technology feature to behavior change and then to results, showing why impacts happen (not just listing pros and cons).

5
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“Function → behavior → impact → evaluation” chain

A speaking/writing structure: describe what the tech does, how it changes actions, what outcomes it creates, and your judgment or stance.

6
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Instant messaging

Communication tools (e.g., WeChat/WhatsApp) that lower the barrier to frequent contact through text, voice, images, group chats, and video calls.

7
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Information overload

A negative effect of constant messaging and many group chats where too much information floods attention and reduces focus.

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Social alienation at close range

A situation where people are physically together but disengaged because each person is absorbed in their own phone.

9
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Online learning (e-learning)

Digitized learning through platforms that enable resource sharing, class interaction, assignment submission, and flexible access (live or recorded).

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Remote work

Work completed without being in the same office, relying on digital tools for collaboration, meetings, and file sharing.

11
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Self-discipline (in digital learning)

The ability to set plans, manage time, and resist distractions; often a key factor determining whether online learning is effective.

12
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Information literacy / information screening

The skill of judging the quality and reliability of online information instead of accepting sources uncritically.

13
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Tool neutrality

The idea that technology itself is not inherently good or bad; outcomes depend on how it is used and in what environment.

14
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Mobile payment

A cashless payment method that digitizes money and identity (often via QR codes/accounts), speeding transactions and integrating services like coupons or memberships.

15
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One-click ordering

A design that reduces the psychological cost of spending, which can encourage impulse buying and overconsumption.

16
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Data collection

The gathering of user information (location, purchases, health, learning behavior, social connections) to provide or optimize digital services.

17
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Marginalization of non-digital users

A social risk where elderly people, tourists, or those without smartphones/bank access are excluded if society relies on only one digital system.

18
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Discovery (scientific discovery)

Recognizing something that already exists but was previously unknown (e.g., a phenomenon, law, resource, or biological feature).

19
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Invention

Creating a new tool, device, material, or method that did not exist before, often applying scientific principles.

20
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Innovation

Using new combinations or new applications of existing ideas/technologies to solve problems or create value (distinct from discovery and invention).

21
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Problem-to-solution innovation cycle

A loop where social needs drive research (discoveries), discoveries enable inventions, inventions change life and create new issues, and those issues trigger further research.

22
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Health technology

Technologies such as wearables, telemedicine, or assisted medical imaging that shift healthcare from “treat after illness” to daily monitoring and prevention.

23
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Artificial intelligence (AI) and automation

Systems that identify, classify, and predict to reduce repetitive labor, boosting efficiency while reshaping job tasks and skill requirements.

24
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Technology ethics

The discussion of responsibility and boundaries—when “can do” does not automatically mean “should do”—including questions of regulation and who decides.

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Digital divide

Gaps among groups in access to the internet/devices and digital skills, which can widen inequality in education, information, and job opportunities.

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