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optic nerve
goes from the retina to the optic chiasm
optic chiasm
where the left and right optic nerves cross
optic track
goes from the optic chiasm to the lateral geniculate nuclei (LGN)
optic radiation
goes from the LGN to the primary visual cortex
lateral geniculate nuclei (LGN)
an important structure for the relay of visual information
location of the LGN
the thalamus
nuclei in the thalamus
also very densely packed
division of information from the eyes to the hemispheres
in humans, ½ of the info from each eye/retina goes to the contralateral hemisphere and the other ½ of the info from each eye/retina goes to the ipsilateral hemisphere
the nasal half of each eye/retina
the half closer to the midline/nose
the temporal half of each eye/retina
the half closer to the sides of our heads/ears
visual info traveling from the nasal half of the eye/retina
the nasal half of the info from each eye goes to the contralateral hemisphere
visual info traveling from the temporal half of the eye/retina
the temporal half of the info from each eye goes to the ipsilateral hemisphere
intensive processing of visual info
relayed from the thalamus for this process to occur in the occipital lobe
pathways of visual info
not just eyes to thalamus to visual cortex; it's more complex and includes some info moving from the visual cortex forward
area V1
an important point for visual processing that has many neurons, including feature detector neurons
features
the parts or characteristics of some distal stimulus
feature detectors
neurons in V1 that are specialized to detect specific features in the visual field
3 different kinds of feature detectors in V1
simple cells, complex cells, and end-stopped (hypercomplex) cells
simple cells (as a kind of feature detector)
cells that have evolved to typically respond to fixed lines, bars, or edges
complex cells (as a kind of feature detector)
cells that have evolved to typically respond to movement in a specific direction of lines, bars, or edges
end-stopped/hypercomplex cells (as a kind of feature detector)
cells that have evolved to typically respond to movement of line segments toward a fixed boundary
crossing the boundary of end-stopped/hypercomplex cells
if the line segment goes past the boundary, the cell doesn't respond
4 examples of complexity in the visual system
saccades, binocular fusion, processing of visual information that continues beyond V1, and the percept is a reconstructed version of the distal stimulus
1st example of complexity in visual processing
saccades, which are short darting/jumping motions of the eye
stochastic aspect of saccades
it is a stochastic/random process of where our eyes land when we first look at something
discontinuity of saccades and our perception of our vision
these saccades exist in the visual system, but we perceive our vision as a static and smooth process
the theory behind the discontinuity of our perception of vision and what actually occurs in the visual system
the visual system shuts off during these saccades to make it seem more continuous
2nd example of complexity in visual processing
binocular fusion, which is the computationally complex process of combining the separate images perceived by each eye/retina
proximal and distal stimuli in binocular fusion
a single distal stimulus creates 2 proximal stimuli, one in each eye (each being viewed from a different angle)
the retinas' perception of images
each retina forms its own (inverted) slightly offset image
retinas' perception of distal stimuli
each distal stimulus is really 2 distal stimuli: one in each retina
where binocular fusion likely happens
likely mainly occurs in V1
what binocular fusion illustrates
unconscious processing in the visual system
3rd example of complexity in visual processing
processing of visual information that continues beyond V1
post visual-cortex pathways
pathways that move visual information forward from the visual cortex (lots of critical processing happens after info hits the visual cortex)
dorsal stream
the post visual-cortex pathway at the top of the brain that analyzes spatial location and is responsible for visuomotor processing
visuomotor processing
coordinating motor actions with spatial locations
consciousness of the dorsal stream
mostly unconscious
ventral stream
the post visual-cortex pathway at the bottom of the brain that analyzes what things are (meaning)
consciousness of the ventral stream
mostly conscious
2 ways lesions can occur in the dorsal and ventral pathways
they can be created surgically (in animals) or they can occur after a stroke
lesions in the dorsal stream
produce visual ataxia but don't impair the ability to identify objects
visual ataxia
inability to coordinate motor movement with what one sees in space (e.g. not being able to put your foot on a chair)
lesions in the ventral stream
impair identification, but not grasping
lesions in the ventral stream and oral identification
people can still recognize what something is when it is a word spoken to them, but they can't look at something and know what it is
blindsight
when lesions in V1 produce partial (½ of the visual field) or full blindness (phenomenological awareness), but the person maintains some level of spatial awareness
phenomenological awareness
blindness?
how blindsight likely occurs
if the lesion doesn't impact the dorsal stream and some amount of information can get past the lesion in V1 to get to the dorsal stream, that info can be enough to somewhat guide a person's knowledge of where something is in space
4th example of complexity in visual processing
the percept is a reconstructed version of the distal stimulus
change blindness
our inability to recognize changes occurring outside the focus of our visual attention
"spotlight" of attention
to deeply analyze all info in visual space would require too many resources, so we cast a "spotlight" of attention that gets the highest level of processing in order to minimize the compute and resources needed
our assumption of our visual processing
we assume that we process everything in our field of vision to the same high degree, but we don't
the context of a percept
a percept is a reconstruction based on context; the context in which a distal stimulus is situated has a massive influence on the percept that we construct