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A set of vocabulary flashcards covering terms related to audio recording, video production, microphone technology, and post-production editing based on the lecture notes.
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ADR (Automated Dialogue Replacement)
Re-recording dialogue in a studio to replace bad or unusable audio from the original recording.
Automation
Programming changes (like volume or effects) to happen automatically over time in editing software.
Bit Depth
How much detail is captured in each audio sample (e.g., 16-bit, 24-bit). Higher = better dynamic range.
Boom
A long pole used to hold a microphone above or near actors without being in the shot.
B-Roll
Extra footage used to support the main visuals (cutaways, background shots).
XLR
Professional 3-pin cable used for microphones and balanced audio (best quality, low noise).
RCA
Common consumer cable (red/white plugs) for stereo audio.
Phono
Connection used for turntables; often includes a ground wire to reduce noise.
Calibration
Setting equipment (audio levels, monitors) to standard, accurate levels.
Capture
Transferring audio/video from a camera or device into your computer.
Clapper (Clapboard)
Used on set to sync audio and video using the visible clap and sound spike.
Condenser (microphone)
Sensitive mic that captures detailed sound; requires power (phantom power).
Decibel (dB)
Unit measuring sound level (volume).
Dynamic (microphone)
Less sensitive mic, durable, good for loud sounds and live use.
Dynamic Range
Difference between the quietest and loudest sounds a system can handle.
ENG (Electronic News Gathering)
Recording audio/video quickly on location (news-style production).
Equalizer (EQ)
Tool to adjust specific frequencies (bass, mids, treble).
Extras
Background performers in a scene.
Fader
Slider that controls volume in a mixer or software.
FireWire
Older data connection used for transferring audio/video (less common now).
Foley Artist
Creates sound effects (footsteps, doors, etc.) in post-production.
Gain
Input level of a signal (how strong the incoming sound is).
High Definition (HD)
High-quality video resolution (e.g., 1080p).
Keyframes
Points in editing where changes (like volume or position) start/end.
Lavaliere (Lav)
Small clip-on microphone worn on clothing.
Loop
Repeating a section of audio/video continuously.
Master
Final version of a project ready for distribution.
Metadata
Data about your files (file name, date, settings, etc.).
MIDI (Musical Instrument Digital Interface)
Data that tells instruments what to play (not actual sound).
MP3
Compressed audio format that reduces file size but loses some quality.
Mute
Silencing an audio track.
Non-linear Editing (NLE)
Editing where you can access any part of the project instantly (e.g., Premiere, Final Cut).
NTSC
Video standard used in North America (older system).
OMF (Open Media Framework)
File format used to transfer audio projects between programs.
Omnidirectional (microphone)
Picks up sound equally from all directions.
PAL
Video standard used in Europe and other regions.
Pan
Moving sound left or right in the stereo field.
Polar Patterns
The direction(s) a microphone picks up sound from.
Post-production
Editing and finishing work after recording (audio editing, mixing, etc.).
Proximity Effect
Boost in bass when a microphone is very close to the sound source.
QuickTime (QT)
Media player and file format developed by Apple.
Rendering
Processing edits/effects so they play back smoothly or export properly.
Shotgun (microphone)
Highly directional mic used to capture sound from a distance.
Sound Design
Creating and shaping audio elements for a project (effects, ambience, etc.).
Surround Sound
Audio system with multiple speakers for immersive sound (e.g., 5.1).
Timecode
Precise timing system used to sync audio and video.
Voice-over (VO)
Narration recorded separately from the visuals.
Volume Unit (VU)
Meter showing average audio levels.
Worldizing
Playing audio in a real space and re-recording it to make it sound natural.
USB
Common connection for transferring data and powering devices.
SD/MMC (memory card)
Small storage cards used in cameras and recorders.
CompactFlash (CF)
Older, larger memory card format.
Cardioid (microphone)
Picks up sound mainly from the front.
Hypercardioid (microphone)
Even more focused forward pickup with slight rear sensitivity.
Nat Sounds (Natural Sounds)
Background/environmental sounds recorded on location.
Live (room acoustics)
Room with lots of echo/reverb.
Dead (room acoustics)
Room with little to no echo (treated for recording).
Sync
Aligning audio and video so they match perfectly.
Off-mic
Sound source is not directly in front of the microphone.
Reverb
Echo-like effect of sound reflecting in a space.