IT 214 | User Experience Design Lecture 4: Design Rules 2 - Flexibility Principles

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/16

flashcard set

Earn XP

Description and Tags

This flashcard set covers the key principles of flexibility in user experience design as detailed in the lecture transcript, including dialog initiative, multi-threading, task migratability, substitutivity, and customizability.

Last updated 10:07 PM on 4/28/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

17 Terms

1
New cards

Learnability

The ease with which new users can begin effective interaction and achieve maximal performance.

2
New cards

Flexibility

The multiplicity of ways the user and system exchange information.

3
New cards

Robustness

The level of support provided to the user in determining successful achievement and assessment of goals.

4
New cards

Dialog Initiative

Refers to who initiates or controls the dialog flow between the user and the system.

5
New cards

System pre-emptive

A type of dialog initiative where the system initiates all dialogs and the user responds to requests; it is often used for safety reasons to prevent serious damage.

6
New cards

User pre-emptive

A type of dialog initiative where the user is entirely free to initiate any action towards the system, granting total access without constraints.

7
New cards

Multi-threading

The ability of the system to support user interaction for more than one task at a time.

8
New cards

Concurrent multi-threading

Allows simultaneous communication of information pertaining to separate tasks, such as editing text while hearing an audible beep for a new email.

9
New cards

Interleaved multi-threading

Permits a temporal overlap between separate tasks but stipulates that at any given instant the dialog is restricted to a single task, such as overlapping windows for different tasks.

10
New cards

Task Migratability

Measures how easily a certain task can be moved (migrated) between the user and the system, allowing control to be passed or shared.

11
New cards

Substitutivity

The principle of allowing equivalent values of input and output to be substituted for each other.

12
New cards

Input substitutivity

Allows the user to choose the best form of data entry for their needs, such as entering margins in inches\text{inches} or centimeters\text{centimeters}, to reduce cognitive effort.

13
New cards

Output substitutivity

Allows the system to show the same internal state in different, equivalent forms, such as representing temperature as digits or a graph.

14
New cards

Customizability

The modifiability of the User Interface (UI) by either the user (adaptability) or the system (adaptivity).

15
New cards

Adaptability

A type of customizability where the user explicitly adjusts the form of input and output, such as changing the position of icons or text.

16
New cards

Adaptivity

A type of customizability where the system automatically adjusts the interface based on user expertise or observed repetition of task sequences.

17
New cards