Chapters 9, 11, and 12: Thinking, Reasoning, Social Cognition, and Language

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/49

flashcard set

Earn XP

Description and Tags

Comprehensive vocabulary flashcards covering key concepts from lecture notes on thinking, imagery, problem solving, reasoning, social cognition, and language structure.

Last updated 3:35 AM on 5/5/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

50 Terms

1
New cards

Inner Speech (Propositional Thought)

Thinking in words or symbols, such as talking to yourself in your head.

2
New cards

Imagery (Analog Thought)

Thinking in pictures, such as visualizing your room.

3
New cards

Eidetic Imagery

The ability to maintain vivid, detailed mental images after a stimulus is gone.

4
New cards

Aphantasia

The absence of mental imagery, affecting approximately 3%3\% of the population.

5
New cards

Hyperphantasia

Extremely vivid mental imagery, affecting approximately 30%30\% of the population.

6
New cards

Mental Rotation Task

An experiment showing that the more rotation an object requires, the longer it takes to process, indicating mental images are manipulated like real objects.

7
New cards

Episodic Future Thinking

The process of imagining future events using memory systems.

8
New cards

Problem solving

The process of achieving a specific goal.

9
New cards

Planning

Mentally simulating the steps required to achieve a goal.

10
New cards

Tower of London Task

A task used to measure planning where better performance is linked to thinking before acting, and worse performance is linked to impulsivity.

11
New cards

Convergent Thinking

A type of thinking aimed at finding $1$ correct answer.

12
New cards

Divergent Thinking

A type of thinking that explores many possible answers.

13
New cards

Fluency

A component of creativity referring to the total number of ideas generated.

14
New cards

Flexibility

A component of creativity referring to the variety of different ideas generated.

15
New cards

Originality

A component of creativity referring to the uniqueness of ideas.

16
New cards

Remote Associates Test

A creativity test based on finding word connections.

17
New cards

Alternative Uses Task

A creativity test requiring the generation of multiple uses for a single object, such as a brick.

18
New cards

Incubation

The third stage of creativity where one steps away from the problem to allow for unconscious processing.

19
New cards

Illumination

The fourth stage of creativity characterized by a sudden "aha" moment.

20
New cards

Mental Set

A barrier to problem solving where one becomes stuck using old solutions that worked in the past.

21
New cards

Functional Fixedness

A barrier to problem solving where one cannot see new uses for objects beyond their intended purpose, such as only seeing a hammer as a hammer.

22
New cards

Algorithm

A step-by-step problem-solving method that is accurate but slow.

23
New cards

Heuristic

A mental shortcut for problem solving that is fast but error-prone. aka rule of thumb

24
New cards

Insight

sudden, clear understanding of a problem, situation, or one’s own thoughts and behaviors, often leading to meaningful change.

25
New cards

Framing Effect

A cognitive bias where decisions depend on the wording or presentation of the same information.

26
New cards

Availability Heuristic

Judging the likelihood of an event based on how easily it can be remembered.

27
New cards

Representativeness

Judging something based on stereotypes while ignoring logic or probability.

28
New cards

Ignoring Base Rates

A bias where actual statistics are ignored, such as maintaining a probability of 70/3070/30 when given a sample of 7070 lawyers and 3030 engineers.

29
New cards

Inductive Reasoning

Reasoning from specific observations to general conclusions based on experience.

30
New cards

Confirmation bias

A weakness of inductive reasoning where one seeks out information that supports existing beliefs.

31
New cards

Illusory correlation

The mistaken belief that two variables are related, failing to recognize that correlation does not equal causation.

32
New cards

Deductive Reasoning

Reasoning from the general to the specific using logical rules, such as: All A=BA = B, All B=CB = C, therefore All A=CA = C.

33
New cards

System 1

A mode of thought in Dual Process Theory that is fast, intuitive, and emotional, and where most biases occur.

34
New cards

System 2

A mode of thought in Dual Process Theory that is slow, logical, and effortful.

35
New cards

Perceptual Narrowing

The phenomenon where humans become better at recognizing familiar faces over time.

36
New cards

Theory of Mind

Understanding others' mental states, which leads to perspective-taking and social intelligence.

37
New cards

Fundamental Attribution Error

The tendency to overestimate personality traits and underestimate situational factors when judging others.

38
New cards

Prosocial Behavior

Helping, sharing, and cooperating, which is observed in humans, babies, and primates.

39
New cards

Foot-in-the-door

A compliance technique involving starting with a small request to eventually gain agreement for a larger one.

40
New cards

Disrupt-then-reframe

A compliance technique where one confuses the person before reframing the request to be more persuasive.

41
New cards

Cognitive Dissonance

Discomfort caused by inconsistency between beliefs and actions, often leading to changing beliefs to match actions.

42
New cards

Social Learning

Learning by observing others through imitation, emulation, or media influence.

43
New cards

Mirror Neurons

Neurons that fire both when performing an action and when observing that same action performed by another.

44
New cards

Phonemes

The basic sounds of language, such as "th" or "oo".

45
New cards

Morphemes

The smallest meaningful units of language, such as the prefix "un-" or the suffix "-ing".

46
New cards

Syntax

The rules governing word order and grammar in language.

47
New cards

Semantics

The interpretation and meaning of words and sentences.

48
New cards

Discrete Signals

Communication signals that belong to clear, distinct categories.

49
New cards

Graded Signals

Continuous communication signals that convey tone or emotion.

50
New cards

Tip-of-the-tongue

A speech error where a word is known but momentarily inaccessible.