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acquisition (acquire)
learning association between conditioned and unconditioned stimuli (acquiring the CR)
stronger if CS slightly precedes US in time → it’s predictive
metronome just before food (but not too much)
cognitive explanation → the animal learns that the CS predicts the US
adaptive function → predictive quality prepares animal to respond
extinction
CR gradually disappears after repeatedly NOT pairing CS and US
also forms of learning (learn that CS is not associated this US)
spontaneous recovery
when an extinguished response reemerges to the CS
sometime after extinction
generalization
when stimuli that are similar (not identical) to the CS also elicit the CR
discrimination
differentiating between two similar stimuli such that only one (the actual CS) elicits the CR
behaviorist view
change in behavior resulting from experience
environment and its effects only determinants of learning
does not consider internal mental states
via rewards and punishment
classical conditioning in humans
explanation of fears
therapy
taste aversion
advertising
modern view
change in behavior or mental states resulting from any experience
includes changes in internal mental states
including experiences like observation
considers the adaptive function of learning
3 ways of learning
non-associative
associative
watching others
fear responses
fear responses (phobias) may be learned via CC.
case study: little albert
counterconditioning
learning = changes in brain
“cells that fire together, wire together.”
strengthening of synaptic connections
called long-term potentiation (strengthening) (LTP)
underlies learning and memory
non-associative learning
learning about one stimulus in the external world
habituation
sensitization
habituation (non-associative)
decrease in behavioral response to a repeated or lengthy stimulus
perhaps because stimulus not harmful/rewarding
sensitization (non-associative)
increase in behavioral response to a repeated or lengthy stimulus
perhaps because stimulus potentially harmful/rewarding
associative learning
learning about relationship between two pieces of information
classical conditional (two stimuli go together)
involuntary, automatic responses or emotion
operant conditioning (certain behavior leads to certain consequence)
voluntary behavior
counterconditioning
classical conditioning technique that pairs CS (feared object) with pleasantness
classical conditioning
a type of learned response in which a neutral stimulus elicits a response when it’s associated with a stimulus that already produces that response
Ivan Pavlov
interested in salivation reflex
automatic, unlearned response to food
noticed dogs salivating before tasting food
at sight of bowl
a learned response
evolutionary influences
certain neutral stimuli are more likely to become conditioned stimuli
taste aversions (a special kind of classical conditioning)
CS = smells and tastes (not light or sounds)
why? evolutionary standpoint→ tastes and smells indicate toxin/poison
even if that smell or taste has nothing to do with getting sick
differences from classical conditioning
generally occurs after one pairing
CS (taste) can occur long before US (virus)
very difficult to extinguish
predisposition to fear particular objects
animals more likely to develop fear responses to dangerous objects
steps of classical conditioning
start with stimulus that naturally elicits response
unconditioned stimulus (US) → unconditioned response (UR)
food (US) → salivation (UR)
repeatedly pair a neutral stimulus with the US
metronome always paired with food
animal learns to associate the two stimuli
presenting that stimulus alone results in similar response
conditioned stimulus (CS) → conditioned response (CR)
metronome (CS) → salivation (CR)
unconditioned stimulus (US)
stimulus that naturally elicits a response (w/o learning)
unconditioned response (UR)
natural, unlearned responses
involuntary, automatic responses or emotion
conditioned stimulus (CS)
stimulus that elicits a response only after learning/conditioning (paired w/ US)
previously was a neutral stimulus
conditioned response (CR)
learned response to CS
similar to UR
operant conditioning
learning process where consequences of action determine likelihood of behavior occurring in future
classical conditioning relatively passive
doesn’t depend on consequences
many behaviors result from learning about their consequences
Thorndike’s law of effect
behaviors with “satisfying” outcomes likely to occur again; behaviors with “dissatisfying” outcomes less likely to occur again
terms replaced with “reinforcing and “punishing”
ex: puzzle box
reinforcer (operant conditioning)
stimulus experienced after behavior that increases likelihood of that behavior being repeated
B.F. Skinner box
rat learns that pressing lever results food
behavior = lever press
reinforcer = food
shaping
reinforcing behaviors that are increasingly similar to the desired behavior (successive approximations)
underlines learning of complex skills in animals and humans
successive approximations
behaviors that are closer and closer to desired outcome
reinforcement
increases likelihood of behavior
punishment
decreases likelihood of behavior
positive
adding a stimulus (+)
negative
removing a stimulus (-)
positive reinforcement (reward)
the addition of a stimulus to increase likelihood of a behavior
ex: giving food after pressing lever, lever pressing increases
negative reinforcement (not punishment)
the removal of a stimulus to increase likelihood of a behavior
ex: removing painful shock after pressing lever, lever pressing increases
positive punishment
the addition of a stimulus to decrease likelihood of a behavior
ex: receiving painful shock after pressing lever, lever pressing decreases
negative punishment
the removal of a stimulus to decrease likelihood of a behavior
ex: removing food after pressing lever, lever pressing decreases
reinforcement schedules
continuous vs. partial reinforcement
continuous → reinforce every time
better for quick learning
partial → occasionally reinforce
better for longer-lasting learning
four common schedules of partial reinforcement
vary in terms of
predictable vs. changing
amount of time vs. number of responses
fixed
predictable
variable
changes
interval
passage of time
ratio
number of responses
fixed interval schedule (FI)
reinforcing behavior after a specific amount of time since last reinforcement
ex: giving food after pressing lever once 10 minutes have passed
variable interval schedule (VI)
reinforcing behavior after a unpredictable amount of time since last reinforcement
ex: giving food after pressing lever once 2-10 minutes have passed