Unità 4 (AP Italian): Scienza, tecnologia e società — capire l’impatto sulla vita e sulla cultura

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Last updated 3:09 PM on 3/12/26
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25 Terms

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Visible technology

Devices people can directly see and use (e.g., smartphones, computers, smartwatches).

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Invisible technology

Behind-the-scenes systems that shape daily life (e.g., internet/5G networks, algorithms, digital payment systems, school platforms).

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Digital infrastructure

The networks and systems that make digital services possible and organize how people communicate, work, and access services.

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Digital register (formal vs informal)

The level of formality used in communication (e.g., texting a friend vs emailing a professor) that signals the relationship and social context.

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Digital etiquette

Norms for respectful and effective online interaction (e.g., turn-taking in video calls, appropriate tone in emails).

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Digital divide (digital exclusion)

Inequality in access to devices, stable internet, or digital skills that can limit participation in school, work, and essential services.

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Always-on availability

The social expectation of rapid replies due to constant notifications, which can blur boundaries between private time and work/school time.

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Cause–effect connectors

Linking words that make arguments logical (e.g., ‘due to,’ ‘therefore,’ ‘consequently’) instead of repeating only ‘because’ and ‘but.’

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Concession structures

Language used to balance viewpoints (e.g., ‘although,’ ‘it’s true that… however…’) to avoid absolute statements.

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Algorithmic filtering

When platforms show you more of what you already engage with to increase time spent and interaction, shaping what you see.

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Information bubble (polarization)

A situation where people repeatedly encounter similar viewpoints, increasing division and making shared reality harder to maintain.

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Disinformation

False or manipulated information spread as if it were true, often amplified by social platforms.

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Source verification

Checking where a claim comes from (credible outlet, evidence) before believing or sharing it—especially important in interpersonal AP scenarios.

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GDPR (General Data Protection Regulation)

European regulation that treats personal data protection and privacy as major rights and sets rules for how data can be collected and used.

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Privacy (data control)

The ability to control personal information (identity, location, habits, health data) and prevent misuse or unwanted surveillance.

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Profiling

Using personal data to classify people and predict behavior (often for advertising or influence), raising ethical concerns.

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“Nothing to hide” fallacy

The mistaken idea that privacy only matters if you are doing something wrong; privacy is about control and preventing abuse.

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Discovery

Finding or understanding something that already exists in nature but was previously unknown or not understood.

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Invention

A human-created object or process; often made possible by scientific discoveries and can also enable new discoveries.

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Innovation diffusion process

The typical path from idea to societal use: research → prototype → testing → production/distribution → social adoption.

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Context-dependent impact of technology

The idea that effects are not automatic or equal for everyone; they vary by age, income, education, geography (urban/rural), and digital skills.

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Artificial intelligence (AI)

Techniques that enable computers to perform tasks like recognizing images, translating, predicting outcomes, or generating content—often by learning from large datasets.

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Algorithmic bias

Unfair outcomes produced when AI systems learn from biased or unrepresentative data, potentially disadvantaging certain groups.

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Transparency and human oversight

Ethical requirements that decision systems be understandable and monitored by people so accountability remains clear.

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Precautionary principle

The approach that if an innovation may cause serious harm and scientific certainty is incomplete, preventive measures and regulation are justified.

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