UNIT 3 — TECHNOLOGY AND DIGITAL SOCIETY

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Last updated 8:39 PM on 5/17/26
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49 Terms

1
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to go viral

to spread rapidly online

2
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to browse the internet

to navigate websites casually

3
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to safeguard personal data

to protect private information

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digital literacy

the ability to use digital technology effectively

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information overload

exposure to excessive information

6
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cutting-edge

highly advanced

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user-friendly

easy to use

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groundbreaking

innovative

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addictive

difficult to stop using

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time-saving

helping save time

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misleading

causing false impressions

12
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to encrypt

to code information securely

13
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to stream

to play media online

14
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to automate

to make automatic

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to monitor

to observe carefully

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to access

to obtain entry to data

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log in

to access a digital account

18
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scroll through

to move through content online

19
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shut down

to stop operating

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back up

to save copies of files

21
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filter out

to remove unwanted information

22
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digitally

by means of digital technology

23
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securely

safely and with protection

24
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virtually

through digital environments

25
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automatically

without human intervention

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instantly

immediately

27
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digital addiction

compulsive use of technology

28
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online privacy concerns

worries about digital privacy

29
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technological advancement

technological progress

30
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to be glued to a screen

to spend excessive time looking at devices

31
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artificial intelligence

computer systems capable of performing human-like tasks

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machine learning

a type of AI that improves through experience

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algorithm

a set of rules followed by a computer

34
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automation

the use of machines instead of human labour

35
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digital footprint

the information left online by users

36
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cybercrime

crime committed using computers or the internet

37
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cybersecurity

protection against digital attacks

38
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malware

harmful software designed to damage systems

39
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phishing

fraudulent attempts to obtain personal information

40
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encryption

the process of protecting information digitally

41
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cloud computing

storing and accessing data online

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virtual reality

a computer-generated immersive environment

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augmented reality

digital elements added to the real world

44
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fake news

false or misleading information presented as news

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echo chamber

an environment where opinions are reinforced

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cyberbullying

bullying carried out online

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screen time

time spent using electronic devices

48
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data privacy

protection of personal information online

49
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information overload

exposure to excessive amounts of information