BIOS 1163: Speech Physics

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/60

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 4:55 AM on 6/3/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

61 Terms

1
New cards

what is voice in physic terms?

sound wave generated by vibration of the vocal cords

2
New cards

sound waves require what 2 things? what must molecules in the second part have?

  1. Vibrating Element: which is immersed in a conducting medium

  2. Conducting Medium: the material which through the sound waves propagate >> mostly gas, then liquid or solid

Molecules in a conducting medium must have:

  1. Elasticity: allows the medium to resist deformation + generate a restoring force that returns it to its equilibrium. This causes the medium to vibrate > key in the transmission of sound waves

  2. Mass: required for energy transfer > one mass collides with another = transfer of energy > propagation of sound over distance

3
New cards

what is a vibration?

oscillatory motion about an equilibrium position

  • Occur naturally when a particle (physical system) is displaced from its equilibrium > restoring forces act to return it back

  • Restoring force: directed towards equilibrium, ↑ with displacement

4
New cards

what is the difference between periodic and aperiodic waves?

Periodic Vibrations

Aperiodic Vibrations

Regular + repeating in time

  • Simplest form = simple harmonic motion 

  • Produce fundamental frequencies + harmonics

Irregular + non-repeating

  • No consistent frequency

  • Produces complex, irregular waveforms

  • noise” = sounds produced by an aperiodic vibration

Vowels

Many consonant sounds 

  • e.g /s/ = “snake”, /f/ = “fish”

<table style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p style="text-align: center;"><span style="background-color: transparent;">Periodic Vibrations</span></p></td><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p style="text-align: center;"><span style="background-color: transparent;">Aperiodic Vibrations</span></p></td></tr><tr><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p><span style="background-color: transparent;">Regular + repeating in time</span></p><ul><li><p><span style="background-color: transparent;">Simplest form = <em>simple harmonic motion</em>&nbsp;</span></p></li><li><p><span style="background-color: transparent;">Produce fundamental frequencies + harmonics</span></p></li></ul></td><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p><span style="background-color: transparent;">Irregular + non-repeating</span></p><ul><li><p><span style="background-color: transparent;">No consistent frequency</span></p></li><li><p><span style="background-color: transparent;">Produces complex, irregular waveforms</span></p></li><li><p><span style="background-color: transparent;">“<em>noise</em>” = sounds produced by an aperiodic vibration</span></p></li></ul></td></tr><tr><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p><span style="background-color: transparent;"><em>Vowels</em></span></p><p></p></td><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p><span style="background-color: transparent;"><em>Many consonant sounds</em>&nbsp;</span></p><ul><li><p><span style="background-color: transparent;">e.g /s/ = “snake”, /f/ = “fish”</span></p></li></ul><p style="text-align: center;"></p></td></tr></tbody></table><p></p>
5
New cards

what is sound?

Series of pressure changes that our ear can detect

6
New cards

how do humans produce sound waves?

  1. Air pressure system to produce air flowrespiratory system = exhaling places the conducting medium (air) into the sound tract

  2. Vibrating element → vocal folds = modify the flow of air by vibrating / creating vibrations in the surround air

  3. Resonating system → vocal tract (incl. Larynx, pharynx, oral cavity + nasal cavity) = resonates + shapes sound waves

7
New cards

what is simple harmonic motion?

) type of periodic motion where an object moves back and forth about an equilibrium position under a restoring force that is directly proportional to its displacement

F = -kx    
produces a sinusoidal waveform

  • Pure tones (e.g single musical note) are produced by SHM

8
New cards

what is displacement?

Distance of object from its equilibrium position (in metres)

9
New cards

what is amplitude?

Maximum displacement (metres)

  • Greater amplitude = loudness

10
New cards

energy of vibration =

  • Energy of a vibration = amplitude2

11
New cards

what is wavelength?

Distance b/w successive crests of a wave (metres) = cycle length

12
New cards

what is the period?

The time for 1 completed vibration (or cycle, in seconds)

  • Not dependent on amplitude, only dependent on physical properties = mass + stiffness 

  • Measured from one crest to another / or 1 trough to another

13
New cards

what is frequency? and its link to pitch? and how the humans make it?

Number of completed vibrations in one second → measured in cycles / second (Hz)

  • Frequency = reciprocal of the period: F = 1/T

  • Determines the pitch: directly proportional

  • Low frequency = low pitch

  • High frequency = high pitch

  • Vocal folds wiggle 100 times / sec > produce puffs of air with frequency of 100 beats / sec (Hz)

  • Additional motions of the vocal folds (e.g collisions with each other) create additional frequencies – harmonics at 200Hz, 300Hz …

14
New cards

what is velocity?

Speed at which the disturbance travels through the medium / speed at which the sound wave travels in the air

V = distance / time

For a wave: one wavelength (distance)  / one period (T)

V = λ / T,  f = 1/T hence: v = fλ

  • V = wave velocity (ms-1)

  • F = frequency (Hz)

  • λ = wavelength (m)

15
New cards

what happens to sound as it travels through different mediums?

  • Velocity of sound is the same for all frequencies in one medium

  • Once a sound wave is produced, the frequency / pitch does not change as it travels through different media

    • HOWEVER, the speed of sound (velocity) + wavelength in that medium will change

    • E.g v sound of a rock = 5100ms-1

16
New cards

what are factors that influence sound wave velocity? for all solids / gases / liquid mediums

  1. Elasticity (rigidity): ↑ elasticity (or stiffness), faster the wave propagates

  2. Density (mass): ↑ density, slower the wave velocity


If medium is:

  • Solid: faster speed

  • Liquid: intermediate speed

  • Gases: slower speed


If the Medium is Gaseous: velocity of sound is affected by temperature + humidity

  • NOT affected by pressure:

  1. Temperature: ↑ Temp = ↑ elasticity, ↓ density = ↑ velocity

  • Increases by ~0.6ms-1 for each 1oC  increased


  1. Humidity: ↑ humidity = ↓ air density = ↑ velocity of sound

  • Density = mass / volume 

  • Humidity is water vapour → mass of water < mass of air ∴ humidity reduces air density

17
New cards

how do humans hear sounds?

  1. Pressure reaches our ear 

  2. cause the ear drum (tympanic membrane) to vibrate 

  3. vibrations transmitted through middle ear bones > to cochlea (inner ear) 

  4. In the cochlea: basilar membrane carries hair cells > different regions of this membrane move in response to different f(x)

  5. The movement bends hair cells in that region > stimulates the attached auditory nerve fibres

  6. Different neurons are activated = perceive pitches

18
New cards

define harmonics / resonance / timbre / pitch

Harmonics

Sinusoidal waves where that is related to a fundamental frequency (f) as an integer multiple = 2f, 3f etc.

Resonance

The quality of a sound being full / reverberating 

  • he frequencies travel through the vocal tract > depending on the shape of the tract, it resonates with certain harmonics 

  • = vocal tract amplifies those resonant harmonic frequencies >> louder

Timbre

quality, "color," or texture of a sound that allows the ear to distinguish between two sounds with the same pitch and loudness

Pitch

the perceptual quality of a sound that allows us to classify it as "high" or "low."

19
New cards

what is natural frequency?

the frequency at which an object naturally vibrates without any external influence

  • All objects have a natural tendency to oscillate when particles are displaced from their equilibrium position

  • E.g just pushing a child on a swing normally, after it reaches its amplitude

  • Natural Vibrations in the Human Body:

    • Head or Neck: ~ 30Hz 

    • Eyeball: ~ 80Hz 

    • Vocal Folds: ~ 125Hz (male), ~ 210Hz (female), ~>300 Hz (child)

20
New cards

what influences natural frequency?

Determinants of Natural Frequency: determined by mass / restoring forces → stiffness / tension / length

  • Longer an object = lower the fundamental frequency

  • Greater the mass = lower the fundamental frequency

  • More stiff / tense an object = higher the fundamental frequency

21
New cards

what are some examples of natural frequency ?

  • Guitar String: longer string = lower f, thicker string = lower f, tighter string = higher f

  • Tuning Fork: the vibrating tines generate a sound wave

    • Longer tines = lower f, greater mass = lower f

  • Flute: the longer the air column = lower f

22
New cards

what is forced vibrations?

(Def.) external periodic force drives the object = causes oscillation at the frequency of the applied force rather than its natural frequency

  • E.g you move the bars of the swing by yourself

23
New cards

explain based on the driving frequency and the natural frequency when an energy transfer is efficient?

  • If driving f goes further from natural f → energy transfer is inefficient + oscillations are small

  • If driving f comes closer to natural f → energy transfer increases + amplitude becomes larger

  • If driving f = natural fmaximum energy transfer = RESONANCE

24
New cards

looking at a frequency-response curve, what is the natural frequency? what is its shape? its bandwidth?

  1. What is the natural frequency in the system (f0)

  2. What is its shape? 

  • Narrow peak = responds strongly to a specific frequency

  • Wide peak = responds to a broader range of frequencies

  1. Bandwidth: how selective a resonant system is

  • Large bandwidth = not good for clear enunciated sounds

  • To calculate: find peak power, half it draw line there / Find points of intersection with graph = draw lines down = gives the range of the bandwidth / bandwidth = biggest - smallest

25
New cards

what is resonance?

occurs when an object vibrates in response to an applied periodic force whose frequency = object’s natural frequencies

  • Most vibrating systems have multiple resonant frequencies

  • When driven by complex / random vibrations → objects tend to vibrate at the resonant f >> acts as a filter

  • Resonance > produces very large oscillations when energy is continuously added at the right f

    • E.g the Tacoma Bridge > the wind was continuously blowing > the oscillations of the bridge increased

26
New cards

what is damping? what is the damping effect in air and water? is the period affected? what is affected?

energy is removed from a vibrating system (like frictional effects) = causes oscillations to decrease in amplitudes

  • Makes f less sharp + more broad

  • In sound amplitude = loudness

  • The period is NOT affected = the frequency + pitch of a sound wave will not change


  • In the air = relatively low friction = damping is low 

  • In water = higher friction = damping is greater

<p><span style="background-color: transparent;">energy is removed from a vibrating system (like frictional effects) = causes oscillations to decrease in amplitudes</span></p><ul><li><p><span style="background-color: transparent;">Makes <em>f</em> less sharp + more broad</span></p></li><li><p><span style="background-color: transparent;">In sound amplitude = <strong>loudness</strong></span></p></li><li><p><span style="background-color: transparent;">The period is NOT affected = the frequency + pitch of a sound wave will not change</span></p></li></ul><p><br></p><ul><li><p><span style="background-color: transparent;">In the air = relatively low friction = damping is low&nbsp;</span></p></li><li><p><span style="background-color: transparent;">In water = higher friction = damping is greater</span></p></li></ul><p></p><p></p><p></p>
27
New cards

what is superposition of a wave? and its 2 resultant waves?

when 2 or more waves meet, their displacements combine to form a new wave

  • The resulting wave = sum of individual waves


Resultant Wave:

  • Constructive Interference: Waves add together = larger amplitude

  • Destructive Interference: Waves cancel = smaller / zero amplitude

    • How noise cancelling headphones work

<p><span style="background-color: transparent;">when 2 or more waves meet, their displacements combine to form a <strong>new wave</strong></span></p><ul><li><p><span style="background-color: transparent;">The resulting wave = sum of individual waves</span></p></li></ul><p><br></p><p><span style="background-color: transparent;"><u>Resultant Wave:</u></span></p><ul><li><p><span style="background-color: transparent;">Constructive Interference: Waves add together = larger amplitude</span></p></li><li><p><span style="background-color: transparent;">Destructive Interference: Waves cancel = smaller / zero amplitude</span></p><ul><li><p><span style="background-color: transparent;">How noise cancelling headphones work</span></p></li></ul></li></ul><p></p>
28
New cards

what is a beat?

Occurs when 2 sound waves of slightly different f combine = produces an interference wave whose amplitude varies over time = characteristic pulsing / throbbing sound

29
New cards

what is a progressive wave?

Moves through a medium, transfers energy from one place to another continuously

All particles oscillate with same amplitude and frequency

Pressure waves travel through the air  > In a perfect case, it would continue for ever 

  • HOWEVER, in reality the amplitude reduces + damping = gradually stops

30
New cards

what happens if a progressive wave encounters a boundary?

@ Boundary: wave encounters a boundary =  part (or all) of the wave is reflected.

  • Produces two waves in the medium: incident (travelling towards) and reflected wave

  • These waves move in opposite directions

  • pass through each other =  they superpose = regions of constructive and destructive interference.


31
New cards

what is a standing wave? how is it formed? what are the particles doing? what frequencies are needed? how is each standing wave measured in terms of wavelength?

Standing Wave

  • formed by the interference of two progressive waves moving in opposite directions

Remains confined, storing energy without transferring it forward

  • No net movement of wave through the medium

Particles oscillate with different amplitudes, same frequency

  • Node = place of no displacement

  • Anti-node = place of maximum displacement

  • You can have more / less nodes and anti-nodes based on how fast the frequency is

For a standing wave to occur:

  • formed by the interference of two progressive waves moving in opposite directions

    • The incident + reflected waves continuously superpose = requires continuous vibration

  • reflected within a confined space

  • HOWEVER,only  stable @ specific frequencies:

    • Frequencies: 20, 40, 60 Hz

    • Here, the wave is amplified = produces resonance

  • Wavelength has to = the distance b/w fixed ends > so there is a node at both ends = distance between the fixed ends needs to be a whole number of "half-wavelengths”.

<table style="min-width: 25px;"><colgroup><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p style="text-align: center;"><span style="background-color: transparent;"><em><u>Standing Wave</u></em></span></p></td></tr><tr><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><ul><li><p><span style="background-color: transparent;">formed by the interference of two progressive waves moving in opposite directions</span></p></li></ul><p><span style="background-color: transparent;">Remains confined, storing energy without transferring it forward</span></p><ul><li><p><span style="background-color: transparent;">No net movement of wave through the medium</span></p></li></ul></td></tr><tr><td colspan="1" rowspan="1" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p><span style="background-color: transparent;">Particles oscillate with <strong>different </strong>amplitudes, <strong>same </strong>frequency</span></p><ul><li><p><span style="background-color: transparent;">Node = place of no displacement</span></p></li><li><p><span style="background-color: transparent;">Anti-node = place of maximum displacement</span></p></li><li><p><span style="background-color: transparent;">You can have more / less nodes and anti-nodes based on how fast the frequency is</span></p></li></ul></td></tr><tr><td colspan="1" rowspan="2" style="border-width: 1pt; border-style: solid; border-color: rgb(0, 0, 0); vertical-align: top; padding: 5pt; overflow: hidden; overflow-wrap: break-word;"><p><span style="background-color: transparent;"><u>For a standing wave to occur:</u></span></p><ul><li><p><span style="background-color: transparent;">formed by the interference of two progressive waves moving in opposite directions</span></p><ul><li><p><span style="background-color: transparent;">The incident + reflected waves <strong>continuously</strong> superpose = requires <strong>continuous </strong>vibration</span></p></li></ul></li><li><p><span style="background-color: transparent;">reflected within a confined space</span></p></li><li><p><span style="background-color: transparent;">HOWEVER,only&nbsp; <strong>stable </strong>@ specific frequencies:</span></p><ul><li><p><span style="background-color: transparent;">Frequencies: 20, 40, 60 Hz</span></p></li><li><p><span style="background-color: transparent;">Here, the wave is amplified = produces <strong>resonance</strong></span></p></li></ul></li><li><p><span style="background-color: transparent;">Wavelength has to = the distance b/w fixed ends &gt; so there is a node at both ends = distance between the fixed ends needs to be a<strong> whole number of "half-wavelengths”.</strong></span></p></li></ul><p style="text-align: center;"></p><p></p></td></tr><tr></tr></tbody></table><p></p>
32
New cards

what are transverse waves?

  • Molecules in the wave move at right angles to (or across) the direction of the wave (BASICALLy move up and down)

  • Medium must be able to support sideways force & transfer this energy to neighbouring molecules

    • possible in solid objects

    • Possible on the surface of liquids

    • NOT possible in gases

33
New cards

what are longitudinal waves?

  • what sound waves are

  • molecules oscillate in the same direction to the wave’s direction of travel (sideways)

  • Forms regions of compression and rarefaction

  • ALL solids, liquids and gases have these properties

34
New cards
35
New cards
36
New cards
37
New cards
38
New cards
39
New cards
40
New cards
41
New cards
42
New cards
43
New cards
44
New cards
45
New cards
46
New cards
47
New cards
48
New cards
49
New cards
50
New cards
51
New cards
52
New cards
53
New cards
54
New cards
55
New cards
56
New cards
57
New cards
58
New cards
59
New cards
60
New cards
61
New cards