Organization Behavior Test 2

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A comprehensive set of vocabulary flashcards covering individual workspace attitudes, behaviors, motivation theories, job design, performance appraisal, incentives, stress, and emotions as outlined in the course transcript.

Last updated 5:29 PM on 6/14/26
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58 Terms

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Attitude

Refers to our opinions, beliefs, and feelings about aspects of our environment.

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Job satisfaction

The feelings people have toward their job; often considered the most important job attitude.

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Organizational commitment

The emotional attachment people have toward the company they work for.

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Affective disposition

A tendency to experience positive moods more often than negative moods.

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Psychological contract

An unwritten understanding about what the employee will bring to the work environment and what the company will provide in exchange.

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Psychological contract breach

Occurs when an employee does not receive what they expected from the company based on their unwritten understanding, leading to low satisfaction.

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Organizational justice

The perception of how fairly an employee is treated regarding company policies, treatment from supervisors, and rewards.

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Role ambiguity

A stressor involving vagueness in relation to what an employee's responsibilities are.

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Role conflict

Facing contradictory demands at work where satisfying one demand makes it unlikely to satisfy the other.

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Organizational citizenship behaviors (OCB)

Voluntary behaviors employees perform to help others and benefit the organization that are not part of their formal job description.

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General mental ability

Also known as cognitive abilities, it includes reasoning abilities, verbal and numerical skills, analytical skills, and overall intelligence.

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Referent power

The ability to earn the respect of people who work with and for you, as well as your customers and investors.

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Maslow’s hierarchy of needs

A theory proposing that human beings have needs hierarchically ranked as physiological, safety, social, esteem, and self-actualization.

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Self-actualization

The highest level of Maslow’s hierarchy, defined as becoming all you are capable of becoming.

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ERG theory

A modification of Maslow's theory that groups needs into existence, relatedness, and growth.

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Frustration-regression hypothesis

A part of ERG theory suggesting that individuals who are frustrated in their attempts to satisfy one need may regress to another.

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Hygiene factors

Factors in the two-factor theory that are part of the context of the job, such as company policies, supervision, and salary; their absence causes dissatisfaction.

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Motivators

Factors intrinsic to the job that encourage employees to try harder, such as achievement, recognition, and growth opportunities.

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Need for achievement

The acquired need to be successful and improve performance, particularly suited for positions like sales or entrepreneurship.

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Thematic Apperception Test (TAT)

A method used to assess an individual’s dominant needs by having them write a story based on an ambiguous picture.

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Need for power

A desire to influence others and control one’s environment.

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Equity theory

A process-based theory stating that individuals are motivated by a sense of fairness based on comparing their input-to-outcome ratio to a referent.

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Distributive justice

The degree to which the outcomes received from the organization are perceived to be fair.

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Procedural justice

The degree to which fair decision-making procedures are used to arrive at an organizational decision.

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Interactional justice

The degree to which people are treated with respect, kindness, and dignity in interpersonal interactions.

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Expectancy theory

Proposes that individual motivation is determined by a rational calculation of expectancy, instrumentality, and valence.

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Instrumentality

The degree to which a person believes that performance is related to subsequent outcomes, such as rewards.

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Valence

The anticipated satisfaction that will result from an outcome or reward.

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Positive reinforcement

Increasing desired behavior by ensuring the behavior is met with positive consequences.

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Negative reinforcement

Increasing desired behavior by the removal of unpleasant outcomes once the behavior is demonstrated.

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Extinction

Decreasing the frequency of negative behaviors by removing rewards following the behavior.

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Punishment

Reducing the frequency of undesirable behaviors by presenting negative consequences following them.

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Organizational Behavior Modification (OB Mod)

A systematic application of reinforcement theory to modify employee behaviors in the workplace through five stages.

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Scientific management

A philosophy based on identifying the most efficient method to perform a job to minimize waste.

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Job specialization

Breaking down jobs into their simplest components and assigning them to employees for repetitive performance.

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Job rotation

Moving employees from job to job at regular intervals to acquire new skills and reduce boredom.

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Job enlargement

Expanding the tasks performed by employees to add more variety.

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Job enrichment

A redesign technique that allows workers more control over how they perform their own tasks and adds responsibility.

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Skill variety

The extent to which a job requires a person to utilize multiple high-level skills.

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Task identity

The degree to which a person is in charge of completing an identifiable piece of work from start to finish.

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Autonomy

The degree to which a person has the freedom to decide how to perform his or her tasks.

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Motivating potential score (MPS)

A formula used to calculate a job's motivational properties: ((Skill Variety+Task Identity+Task Significance)÷3)×Autonomy×Feedback( (\text{Skill Variety} + \text{Task Identity} + \text{Task Significance}) \div 3 ) \times \text{Autonomy} \times \text{Feedback}.

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Empowerment

The removal of conditions that make a person powerless, enabling employees to make decisions and feel their work is meaningful.

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SMART goal

A goal that is specific, measurable, aggressive, realistic, and time-bound.

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Management by Objectives (MBO)

A systematic approach to align individual and organizational goals through corporate strategy.

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360-degree feedback

A system where performance feedback is gathered from supervisors, peers, subordinates, and sometimes customers.

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Piece rate systems

Incentive systems where employees are paid on the basis of individual output they produce.

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Gainsharing

A companywide program where employees are rewarded for performance gains, such as reducing labor costs, compared to past performance.

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General Adaptation Syndrome (GAS)

A model describing the body's reaction to stress in three steps: alarm, resistance, and exhaustion.

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Information overload

Occurs when information processing demands on an individual's time exceed their capacity to process the information.

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Flow

A state of consciousness in which a person is totally absorbed in an activity, feeling alert and in effortless control.

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Telecommuting

The practice of working remotely, such as from home or a satellite office, for some portion of the workweek.

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Affective Events Theory (AET)

Argues that specific events on the job cause people to feel different emotions, which then inspire actions affecting others at work.

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Emotional labor

The regulation of feelings and expressions for organizational purposes, common in service industries.

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Surface acting

Exhibiting physical signs, such as smiling, that reflect emotions customers want to experience, regardless of true feelings.

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Deep acting

Actively trying to experience the emotion one is displaying to the customer.

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Cognitive dissonance

A mismatch among emotions, attitudes, beliefs, and behavior.

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Emotional intelligence

Developing increased awareness of your own and others' emotions, consisting of self-awareness, self-management, social awareness, and relationship management.