Key Concepts in Cognitive and Interface Design: Distribution, Representation, and Usability

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Last updated 1:49 PM on 4/19/26
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25 Terms

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Distributing Cognition

Thinking is shared between a person and external tools such as notes, phones, calculators, calendars, or other people

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Distributed Cognition Example

Using GPS navigation while driving instead of memorizing directions

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Representation Matters

The way information is displayed affects how easy it is to understand and use

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Chart

Best for showing trends or comparisons over time

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Table

Best for showing exact numbers and detailed values

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Map

Best for showing locations or spatial relationships

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Calendar View

Best for showing schedules, dates, and time-based tasks

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Typography

The design and arrangement of text to improve readability and communication

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Good Typography

Clear fonts, readable size, good spacing, strong contrast, headings

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Bad Typography

Tiny text, too many fonts, poor spacing, low contrast, clutter

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Visual Design

The overall look of an interface that helps users understand and use it

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Contrast

Using differences in size, color, or shape to highlight important elements

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Hierarchy

Organizing content so users notice the most important things first

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White Space

Empty space used to reduce clutter and improve readability

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Consistency

Keeping layouts, buttons, fonts, and actions similar throughout a system

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Grid

An invisible structure of rows and columns used to organize content

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Why Use Grids

To create clean layouts, alignment, and consistency

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Grouping

Placing related items close together so users understand they belong together

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Alignment

Lining up elements neatly to make pages easier to scan

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Reading and Navigation

How users read content and move through a website or app

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Good Navigation

Clear menus, headings, links, labels, logical organization

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Bad Navigation

Hidden menus, confusing labels, too many clicks, poor organization

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User-Centered Design

Designing systems based on the needs, goals, and limitations of users

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Usability

How easy and efficient a system is to learn and use

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Cluttered Interface

A screen with too many competing elements that overwhelms users