Grade 9 Coding and Robotics: JGrasp and Java Flashcards

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A set of vocabulary flashcards covering Java fundamentals, JGrasp interface, data types, and variable naming rules based on the Grade 9 Coding and Robotics test.

Last updated 9:51 PM on 6/7/26
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21 Terms

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.java

The file extension of a Java source code file.

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Red Man icon

The button in JGrasp used to run a program.

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double

A data type used to store decimal numbers with high precision.

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playerScore

An example of a valid variable name in Java, following the camelCase convention without spaces, hyphens, or starting digits.

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for loop

A loop best suited for repeating an action a specific number of times.

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Compiler

A tool that translates source code into bytecode.

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JVM

Stands for Java Virtual Machine; it runs Java programs on different platforms.

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Boolean

A data type that stores true or false values.

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String

A data type used to store text, such as "John".

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Comment

Text in a program that is ignored by the computer.

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int

A data type used for whole numbers (integers), such as declarations like intmarks=85int\,marks = 85.

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char

A data type used to store a single character, such as A'A'.

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Variable Parts

The three parts of a variable: data type, name (identifier), and value.

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Main Method

The essential method used as the starting point for a Java program's execution.

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Case Sensitivity

An attribute of Java where the language distinguishes between uppercase and lowercase letters.

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Class

A blueprint used to create an object.

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Object

The actual instance created from a class.

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counter++

An expression used in a loop to increment the value of the counter variable by 11.

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Invalid Variable: 1marks

A variable name that is invalid because it starts with a number.

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Invalid Variable: learner name

A variable name that is invalid because it contains a space.

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Invalid Variable: score-total

A variable name that is invalid because it contains a hyphen.