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Vocabulary and key concepts from Introduction to Newtonian Mechanics covering 2-D Kinematics, Vectors, Relative Motion, and Circular Motion.
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i^
The unit vector in the +x direction.
j^
The unit vector in the +y direction.
Ax (Vector Component)
The x-component of a vector, calculated as Aextcos(heta).
Ay (Vector Component)
The y-component of a vector, calculated as Aextsin(heta).
Vector addition by components
A process where components are added individually such that if C=A+B, then C=(Ax+Bx)i^+(Ay+By)j^.
2D motion analysis
The method of breaking motion into two directions (horizontal and vertical) and analyzing them separately.
Horizontal Motion (Projectile)
Motion characterized by constant velocity where acceleration ax=0.
Vertical Motion (Projectile)
Motion characterized by constant acceleration where ay=−g.
Range R
The horizontal distance traveled by a projectile on level ground for which air resistance is negligible.
v<em>a→c=v</em>a→b+vb→c
The formula for relative motion where 'a' is the object, 'b' is a moving frame (e.g., a train), and 'c' is a stationary frame (e.g., the ground).
Angular velocity (ω)
The rate at which the angle θ changes, measured in rad/s, defined as ω=dtdθ=T2extπ.
Uniform Circular Motion
Motion where acceleration occurs due to the change in the direction of velocity, even if speed is constant.
Centripetal Acceleration (ac)
Acceleration toward the center of a circular path, expressed as ac=Rv2 or ac=ω2R.