Everything MIL 2nd Semester Final Term

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Last updated 11:23 PM on 4/27/26
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53 Terms

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Mediation

  • Process of representing or conveying something

  • Ideas, knowledge, and reality can only be encountered in their materially contained form

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Mediatization

  • Media in the sense of mechanical and electronic media technologies

  • Presence of media has become a structural condition for the determination of society

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Traditional Media

Newspapers, magazines, radio, television (what you use to get information)

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Mechanical Media

Printing press, typewriter, film projector (how the media is made or delivered)

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Electronic Media

Media that uses electricity or digital technology to communicate information

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‘The Medium is the Message’

  • Aphorism by Marshall McLuhan

  • The concept that media influences how people view the world

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Marshall McLuhan

He distinguishes the difference between hot media and cool media

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George Eastman

American entrepreneur who founded the Kodak Company and helped to bring the photographic use of roll film into the mainstream

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Message

The change of scale or pace or pattern

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Harold Innis

  • Bias of Communication

  • Each medium creates its own information and knowledge monopoly

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Print Media

  • Amplified writing and gave birth to the new world

  • Introduced books of all sorts, from religious to scholarly to artistic texts

  • Everyone is exposed to exactly the same texts that experts are exposed to and their own discoveries

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Newspaper

Controls the message by choosing what is important

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Books

Makes the message deeper and more reflective

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Magazines

Makes the message more about lifestyle and appearance

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Motion Picture

  • Captures series of pictures and made it available for manipulation

  • Deploys the capability of painting, sculpture, architecture, dance, music, theater, and literature

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Andre Bazin

  • Film Theorist

  • ‘Humanity always desired to capture reality’

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Silent Film Scene

Message is not just the story, it becomes the visual emotion

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Cinema Experience

Makes the message powerful and emotional

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Film on Smartphone

Changes how we understand the message, less immersive, more casual

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Mass Dissemination

Distribution or spreading of information, news, content through mass media

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Social Homogenization

Process by which societies become more similar or uniform in terms of culture, values, norms, behavior, and attitude

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Broadcast

One-way signals to an unknown number of receivers through a device

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Radio Broadcast

  • Amplified the print media and gave emphasis on oral medium

  • Message more imaginative and personal

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Television Broadcast

  • Took the enthusiasm and variety of radio and made it visual

  • Message feels immediate and real

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Hot Media

  • High in informational content and invites low participation

  • Print Media, Photographs, Films, Lectures

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Cool Media

  • Less information and encourages more interaction

  • Television, Cartoons, Seminars, Telephone, Conversations

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Niklas Luhmann

‘No interaction among those co-present can take place between sender and receivers…’

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New Media/Emerging Media

  • Characterized by their means of crafting and allowing interactive networks through and across cyberspace

  • Intelligent environments enabled by electronics

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Misinformation

Inaccurate information

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Untruth

Carefully constructed lies

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Networked User

Allows to personalize media use and mediatize time and space

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Intermedia Convergence

Interconnection of information and communications technologies

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Telenovela

Portmanteau of ‘television’ and ‘novel’ referring to popular television drama series

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Reality TV

Hybrid television genre that mixed the serial drama and documentary

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George Orwell

Wrote a dystopian novel entitled 1984

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1984

  • Cautionary tale, warning that if we don’t learn from history, the future might be a repetition of what happened in the past

  • Manipulative use of media technologies to keep the masses of people under control and surveillance

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Orwellian use of Media Technology

  • Media is used to manipulate how society thinks, acts, and feels

  • Connotes brutal control of media dissemination of propaganda, deliberate misinformation, surveillance, reversal of truth, repression, rewriting of history, and manipulation of memory

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Paul Levinson

  • Media historian and science fiction writer

  • ‘Argues that the history of media is guided by soft determinism’

  • ‘The impact of every medium is subject to an audience of human appraisal, expressed not only in ideas but in the behavior of utilizing a medium or not’

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Soft Determinism/Compatibilism

  • Belief that free will and determinism can co-exist

  • Technological advancements and innovations in media have a deterministic influence on society but still individual and culture have the ability to shape the direction and impact on media technology

  • Means that emergence and dominance of media technologies do not cause social realities but it influences social tendencies

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Soft Sell

  • Emotional and direct

  • Associative in nature

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Hard Sell

  • Direct and forceful

  • Utilize explicit message

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Brian Winston

  • Media historian

  • ‘Argues that technological prototypes do not always emerge as a force in society, because many social factors are involved in turning inventions into necessities

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Petroglyphs

  • Around 30,000 BCE - 10,000 BCE

  • Earliest human carvings on stone

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Rosetta Stone

  • 196 BCE

  • Helped decode egyptian writing

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Printing Press

  • 1440 CE

  • Johannes Gutenberg

  • Start of mass printing

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Philippine Revolution

  • 1986

  • Use of newspapers like Kalayaan and writings of Jose Rizal

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Telegraph

  • 1837

  • Samuel Morse

  • First electronic communication

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Telephone

  • 1876

  • Alexander Graham Bell

  • Voice communication

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Radio

  • Early 1900s

  • Mass broadcasting begins

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Motion Picture

  • 1895

  • Lumiere Brothers

  • First films shown to the public

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Internet

  • Tim Berners-Lee

  • Global communication network

  • Worldwide network of computers that use the same telecommunication protocol

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New Media

  • 2000s

  • Present social media, smartphones, Web 2.0

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Speculative Technologies in Science Fiction Narratives

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