behavioral endterm

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behavioral economics LUISS

Last updated 6:45 AM on 5/8/26
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57 Terms

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active choosing

synonym for required choice

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channel factor

a small influence that can significantly facilitate or inhibit behavior.

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collaborative filtering

recommended choices based on preferences of others with similar tastes.

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compensatory strategy

evaluating options by considering all attributes and making trade-offs.

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curation

selecting and organizing items (e.g. books) to create a valuable collection.

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elimination by aspects

simplifying choices by setting minimum cut-offs for attributes and eliminating options.

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expect error

designing systems that anticipate and forgive user mistakes.

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Economic Rationality

A model of decision-making defined as the optimal choice that maximizes expected utility

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bounded rationality

A concept introduced by Herbert Simon, stating that economic optimality relies on unrealistic assumptions . Humans instead have limited information, computational power, memory, time, and attention

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satisficing

A decision strategy where an individual establishes an aspiration threshold and then stops searching once they find an option that meets it, rather than seeking the absolute optimum

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System 1

a cognitive mode that is fast, parallel, automatic, effortless, associative, and often emotionally charged.

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System 2

A cognitive mode that is slow, serial, controlled, effortful, and rule-governed. Its role includes monitoring and potentially overriding the intuitive impressions of System 1.

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heuristics

mental shortcuts or rules of thumb that allow people to reach approximately correct solutions in a ‘‘cognitively economical’’ way.

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bias

systematic errors or departures from rational decision-making that can occur as unintended side effects of using heuristics.

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accessibility

the ease with which particular mental contents come to mind; it is the core dimension used to analyse intuitive judgements.

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attribute substitution

a process where an individual evaluates a difficult target attribute (like probability) by substituting a more easily accessible heuristic attribute (like similarity or ease of recall)

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representativeness

a heuristic where people judge probabilities based on the degree to which an object or event resembles a stereotypical category.

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conjunction fallacy

The error of judging a specific, detailed scenario as more probable than a general one because the details make it seem more representative or plausible.

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law of small numbers

the mistaken belief that small samples should be highly representative of the population or the random process that generated them.

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gambler’s fallacy

The erroneous belief that chance is self-correcting, leading people to expect that a successful outcome is ‘‘due’’ after a run of bad luck.

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hot hand

The perception that an athlete on a ‘‘scoring streak’’ is more likely to score again, despite trials being statistically independent.

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availability

a heuristic where the frequency or probability of an event is estimated by the ease with which instances come to mind.

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affect heuristic

A process where emotional evaluations (liking or disliking) are used as a basis for forming judgements about the risks and benefits of various objects or technologies.

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anchoring and (insufficient) adjustment

A heuristic where an individual estimates a quantity by starting from a convenient initial value (the anchor) and then adjusting it, often insufficiently, to reach a final answer.

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collective behaviours

Behavioural patterns shared by a group of individuals. Those can be both independent and interdependent.

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independent behaviour

Actions determined by purely economic or natural reasons, carried out without regard for other people’s behaviour or beliefs (e.g., using an umbrella when it rains)

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interdependent behaviours

actions where other people’s choices and opinions matter to one’s own choice.

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preference

A disposition to act in a particular way in a specific situation; it is strictly connected to choice.

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social preferences

Preferences that take into account the outcomes, beliefs, and behaviours of other people.

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conditional preferences

Preferences that are contingent on what others do or think.

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social expectations

Beliefs about others that influence behaviour. These can be either normative or empirical.

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empirical expectations

Beliefs about how others will act or react in certain situations.

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normative expectations

beliefs about what others think one ‘‘ought’’ to do (second-order beliefs)

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reference network

The specific range of people an individual cares about when making decisions and setting expectations.

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custom

A common behavioural pattern created by actors acting independently out of need or convenience (e.g., open defecation in areas without latrines)

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descriptive norm

A pattern of behaviour that individuals conform to on the condition that they believe others in their reference network conform (empirical expectations).

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social norm

A rule of behaviour where individuals prefer to conform on the condition that they have both empirical and normative expectations from their reference network.

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injunctive norms

Collective beliefs about what ‘‘ought’’ to be done; these express social approval or disapproval

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pluralistic ignorance

A cognitive state where members of a group dislike a norm but conform to it because they incorrectly believe others support it.

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ultimatum game

A bargaining game where a Proposer makes a ‘‘take-it-or-leave-it’’ offer to a Responder regarding how to split a sum of money; if the responder rejects, both receive zero.

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public good

A good whose consumption is non-rival (one person’s use doesn’t hinder another’s) and non-excludable (no one can be prevented from using it).

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free-riding

benefiting from a public good without contributing to its provision

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conditional co-operators

individuals who contribute more as the average contribution of their group increases.

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strong reciprocity

A predisposition to cooperate and to punish violators of cooperative norms at a personal cost, even if those costs cannot be recouped.

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battle of the sexes

a coordination game where two players have different preferred outcomes but both would rather coordinate than fail to reach any agreement.

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choice architect

Anyone responsible for organizing the context in which people make decisions.

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nudge

Any aspect of choice architecture that predictably alters behaviour without forbidding options or significantly changing economic incentives.

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libertarian paternalism

A movement advocating for steering people’s choices in directions that improve their lives while still preserving freedom of choice.

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econs vs. humans

A distinction between perfectly rational model agents (homo economicus) and real people with cognitive limitations (homo sapiens).

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mapping

The relationship between a choice made and the ultimate welfare or consumption experience that follows.

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elimination by aspects

A decision strategy for complex choices where one eliminates options that do not meet a cutoff level for the most important attribute, repeating the process of subsequent attributes.

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Brunswick Lens Model

A framework representing judgement as an inference where an individual uses observable cues to assess an unoberservable truth.

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clinical vs. actuarial judgement

Clinical judgement uses data to make a human prediction; actuarial judgement uses empirical relations to establish statistical predictions, which are often more accurate.

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machine learning (ML)

Systems that learn patterns from data to make predictions without needing explicitly identified relevant variables.

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target misspecification

When the variable predicted is not what the institution actually cares about.

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proxy error

When a chosen target attribute imperfectly represents the real aim in a way that may disadvantage certain groups.

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predictive parity

A fairness condition where the probability of an outcome is equal across different groups for the same algorithm risk score.