RBT Competency Assessment

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Last updated 6:27 AM on 6/15/26
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79 Terms

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Frequency

count

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duration

how long the behavior lasts

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latency

time between SD being given and the beginning of the response

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continuous measurement

record every instance of behavior

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IRT - Interresponse Time

time between two instances of the same behavior

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rate

frequency of a behavior occurring per unit of time

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discontinuous measurement

record samples of a behavior in intervals

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whole-interval recording

if the behavior occurs for the entire interval

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partial-interval recording

if the behavior occurs AT ALL in the interval

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momentary time sampling

if the behavior is occurring at the end of the interval

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permanent product

observation of end result of the behavior

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Data and Graphs

used to summarize, analyze, and communicate data to make decisions (visual analysis)

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indirect preference assessment

surveys and interviews with clients, caregivers

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direct preference assessments

free operant, single stimulus, paired/force choice, multiple stimulus with replacement(MSW), multiple stimulus without replacement(MSWO)

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free operant

many stimuli presented at once within a space for free access, time how long the learner spends with each item

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Single Stimulus

one item presented at a time in random order, measure approach, whether they engage, and duration of engagement

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paired/force choice

two items presented at a time, learner picks one and engages for a set amount of time, all items must be present with one another

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Multiple Stimulus With Replacement (MSW)

+3 items presented at once, learner picks one and engages for a set time, chosen item is put back with selections, continues until all items are presented together

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Multiple Stimulus Without Replacement(MSWO)

all items presented at once, learner chooses an item and engages one for a set time, continues until all items are selected, usually done multiple times to ensure accuracy

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ABC Data

antecendent, behavior, consequence

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discrete-trial teaching

structured, systematic method, skills are broken down into specific parts and taught with a clear SD, RESPONSE, AND CONSEQUENCE

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error correction

taking the learner from incorrect responses to correct/independent responses

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naturalistic teaching

less structured, using learner's natural motivation, embed tasks into natural environment and routines, natural reinforces for task, common stimuli in natural environment

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capture learning opportunities

capitalizing on opportunities as they naturally occur

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contrive learning opportunities

setting up the enviornment in a specific way to create opportunities

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chaining

breaking up larger behaviors into smaller more manageable tasks

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open

steps currently being taught or that the learner can perform

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closed

steps that are immediately prompted (errorless)

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total task chaining

ALL steps are open from the beginning

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forward task chaining

steps are opened from the beginning of the chain

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backward task chaining

steps are opened from the end of the chain until all steps are opened

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shaping

gradually reinforcing new forms of behavior from its current form(entry behavior) to your eventual goal (terminal behavior)

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successive approximation

a response or behavior that is progressively closer to the targeted terminal behavior

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discrimination training

systematically teaching a learner what stimuli recieve reinforcement and which do not for a specific response

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SD (discriminative stimulus)

reinforcement is available

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stimulus delta

reinforcement is not available

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stimulus control

a stimulus is presented and evokes a specific behavior

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stimulus control transfer

fading prompts, transferring control from one SD to our chosen SD or natural cue

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prompting

supplemental cue in addition to natural cue to engage in specific behavior

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physical prompts

full, partial (above elbow), graduated guidance (shadowing)

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verbal prompts

direct or indirect vocal instructions, signs and visuals

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model prompts

demonstrating all or part of a task (video, in person)

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movement prompts

gestures, pointing, hand motions, eye gaze to cue

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redundancy prompts

emphasizing shape, size, color of stimulus

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positional prompts

placing stimulus in more prominent position

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least-to-most

less to more intrusive prompts as needed

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most-to-least

most intrusive prompt gradually move to less intrusive prompt

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stimulus fading

gradually reduce the presence of the supplemental stimulus/prompt until just the natural cue remains

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errorless teaching

providing prompts before behavior to prevent errors

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token economies

delivery of generalized conditioned reinforcement in the form of tokens that can be exchanged for actual tangible reinforcement or activities

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prevention

behavior intervention plan, environment set up

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de-escalation

removing triggering stimulus, communication, crisis intervention protocol

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line graph

used to show changes in a behavior over time

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bar graph

allows us to compare against categories

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antecedent interventions

take place before the behavior to present undesirable behaviors and make desired behaviors more likely

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motivating operation

environmental variable with two effects: value altering, behavior altering

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value altering

makes reinforcers more or less valuable

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behavior altering

makes behaivors more or less likely

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response effort

how hard or easy it is to engage in a behavior

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activity schedules

use words and/or pictures to show steps needed to complete an activity

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priming

a reminder/statement preparing learner for something that is about to occur

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visual timers

timers with visual or auditory components to signal how much time is left

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noncontingent reinforcement (NCR)

providing something (like attention or tangible) based on a time/schedule to decrease motivation to engage in certain behaviors

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high-probability instructional sequence

present 2-5 easy directions followed by a harder taks (behavioral momentum)

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opportunities to respond (OTR)

providing frequent opportunities to respond during instruction with quick pacing

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task interspersal

mixing easier and harder tasks together to keep momentum going, but not in a specific sequence

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chunking

breaking tasks into smaller parts

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environmental arrangement

setting up environment for success (putting dangerous items away, free of clutter/distractions, keep materials readily available/accessible)

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differential reinforcement

providing reinforcement more for one behavior and less/none for another in order to increase/decrease behaviors

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functional communication training

DRA procedure where the alternate behavior is some type of communication

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differential reinforcement of alternative behavior (DRA)

reinforce behavior that serves same function as reduced behavior

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differential reinforcement of other behavior (DRO)

reinforce for ZERO rates of behavior over specific interval

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differential reinforcement of incompatible behavior (DRI)

reinforce behavior that cannot physically happen at the same time as the interfering behavior

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differential reinforcements of high rates (DRH)

reinforce when behavior occurs above a certain rate

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differential reinforcements of low rates (DRL)

reinforce when certain behavior occurs below a certain rate

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extinction

when a behavior is no longer being reinforced as it once was causing a decrease in the rate of behavior (goal to zero)

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extinction burst

temporary increase in the rate of behavior following implementation of extiction

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spontaneous recovery

when the behavior occurs again after previously decreasing to zero

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extiction reduced variability

learner tries new responses/behaviors to get their need met, OR emotional outbursts and aggression