Creative iMedia R093 Practice Flashcards

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A set of vocabulary flashcards covering the OCR Cambridge National R093 Creative iMedia curriculum, including media products, production phases, technical codes, research, and legislation.

Last updated 2:08 PM on 6/7/26
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56 Terms

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Media product

A platform used to communicate information to a specific audience using various formats.

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Video

An audio-visual product that includes moving images and, in most cases, an auditory element.

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Audio

A product recorded or transmitted in the form of sound, such as sound effects.

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Animation

A product that converts still images into moving elements to illustrate a sequence of events.

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Special effects (SFX)

Physical effects created on set, including character creation, puppetry, animatronics, or humans wearing prosthetic make-up and costumes.

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Visual effects (VFX)

Technology-based effects incorporated in production that may be too dangerous or impossible to add any other way, such as a spaceship flying across a screen.

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Digital imaging and graphics

A product that uses technology like graphic tablets, cameras, or software such as Photoshop to create images in digital form.

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Digital games

A product designed for games consoles or personal computers to entertain audiences, particularly through online gaming.

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Multimedia

A product that combines a range of assets such as text, images, video, animation, and sound.

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Augmented reality (AR)

Technology that allows users to experience the real world which has been digitally augmented or enhanced.

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Virtual reality (VR)

A computer-generated simulation in which a person can interact within an artificial three-dimensional environment.

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Traditional media

Non-digital methods of communication that existed before the internet, such as TV, Radio, Film, and Print publishing.

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New media

On-demand content accessed via the internet through digital devices, often involving interactive elements and audience engagement.

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Symbolic codes

Elements containing deeper, connotative meanings, categorized by the acronym SCAM (Setting, Colour, Acting, Mise-en-scene).

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Mise-en-scene

The arrangement of visual elements including set, location, props, costumes, make-up, motif, and composition.

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Motif

A repeated narrative element that supports the theme of a story.

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Technical codes

Codes created using technology or skills, categorized by the acronym SCALE (Special effects, Camerawork, Audio, Lighting, Editing).

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Vocal intonation

The way someone's voice rises and falls while speaking.

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Star actor

An actor who is adaptable and equally adept at playing different types of roles, such as a hero or a villain.

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Client brief

A written document or verbal discussion outlining the key requirements of a project.

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Commissioned brief

A brief where a client hires a separate independent company to create a media product for them.

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Client ethos

A requirement to ensure the final product meets the values and brand identity of the client.

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Primary research

The collection of original information to answer a research question through methods like focus groups, interviews, and online surveys.

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Secondary research

Information that has already been collected by other researchers, such as information found in books, websites, or TV.

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Quantitative data

Data measured numerically, commonly collected through closed questions with a fixed set of options.

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Qualitative data

Detailed descriptions of data, commonly gathered through open questions that allow respondents to elaborate.

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Work plan

A document used to plan all tasks, activities, resources, and timescales required to complete a project.

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Milestone

A significant achievement within a project work plan.

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Contingencies

Plans put in place to deal with unexpected events during a project.

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Pre-production

The stage of production where the vision and design for a product are created.

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Production

The stage of the process where the actual development of the media product happens.

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Post-production

The final stage where editing occurs and all pieces of the product come together.

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Hardware

Physical items used in production, including internal components like the CPU and peripheral devices like a mouse or graphics tablet.

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Mind map

A pre-production document used to organize thoughts into a structure with a central idea, nodes, and sub-nodes.

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Moodboard

A collection of sample materials like textures, colors, and images used to generate ideas or set a theme.

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Visualisation diagram

A draft visual plan used to show a client what the final graphic product might look like.

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Storyboard

A timeline used to illustrate a sequence of events for content that requires movement, including scene numbers, timings, and camera angles.

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Script

A pre-production document for audio-visual products providing character dialogue, world-building directions, and technical instructions.

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Wireframe

A planning document for websites and apps that illustrates how screens are linked and where elements like images and text are positioned.

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Flow chart

A step-by-step diagram focused on how a website or program works using specific symbols for starts, processes, and decisions.

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Defamation

The action of damaging someone’s reputation, divided into Slander (verbal) and Libel (written).

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Creative Commons licence

A license allowing copyrighted material to be distributed with specific conditions like Attribution, Non-commercial use, or No derivative works.

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Asset log

A document used to record all assets used in a product, including their source, legal issues, and properties.

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Ofcom

The Office of Communications, which regulates broadcasted content across UK television channels.

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ASA

The Advertising Standards Agency, which regulates broadcast and non-broadcast advertising content in the UK.

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BBFC

The British Board of Film Classification, responsible for classifying films distributed in the UK.

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PEGI

Pan European Game Information, which classifies video game content in the UK.

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Mitigate

To make a risk less severe, serious, or painful in the context of health and safety.

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Location recce

A visit to a potential filming location to assess suitability, safety, lighting, sound, and facilities.

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Bitmap image

An image made up of pixels where quality is determined by resolution.

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Vector graphics

Graphics made of mathematical equations for lines and curves, allowing them to scale without losing quality.

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Resolution

The number of pixels in an image, recommended at 300DPI300\,DPI for print and 72DPI72\,DPI for web content.

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Lossy compression

A compression algorithm that permanently removes data to reduce file size, which can impact image or audio quality.

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Lossless compression

A compression algorithm that reduces file size without losing any data, allowing the original to be perfectly reconstructed.

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Bit depth

The number of bits available for each audio sample; increasing it increases the dynamic range of volume.

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Frame rate

The speed at which individual still frames are projected onto a screen, measured in fps(framespersecond)fps\,(frames\,per\,second).