Overview + Kinematics

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Last updated 3:50 PM on 5/11/26
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55 Terms

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Biomechanics

study of the forces which act on living tissues (bodies) and the effects of these forces

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kinesiology

science or the study of movement → does not take forces that cause the movement into account

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kinematics includes descriptors of:

  • type of motion

  • direction of motion

  • quantity of motion

  • quality of motion

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segment

considered to be an individual part of the body between two points of mobility or joints

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application of segments

the upper arm, forearm, and hand are all segments of the upper extremity

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system

combination of segments

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application of a system

arms, legs, the entire body

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planes

surface on which the movement occurs or takes place

  • 2-dimensional

  • sagittal, frontal (coronal), transverse (horizontal)

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axes

a straight line about which the movement occurs or a body, segment, or object rotates

  • movement occurs around an axis that is perpendicular to the plane of movement

  • frontal (medio-lateral), sagittal (antero-posterior), longitudinal (vertical)

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planes and axes: sagittal plane

sagittal plane → frontal/coronal axis

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planes and axes: frontal plane

frontal plane → sagittal axis

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planes and axes: transverse plane

transverse plane → longitudinal axis

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sagittal plane/frontal axis motions

flexion and extension

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flexion: biomechanical definition

narrowing of angle between segments

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extension: biomechanical definition

increasing the angle between segments

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reference of movements

always reference the distal end → abducting your arm, your hand is the distal segment and that is abducting

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rotary movements

angular, rotation

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translation/translatory movement

linear → moves in a straight line

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curvilinear

angular and linear

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osteokinematics

movement of segments/system (bones) in one or more planes

  • movement that is VISIBLE

  • rotatory/rotary/rotation

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arthro

= joints

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arthrokinematics

motion at the joint level that is NOT readily visible in 3 forms:

  1. rolling

  2. gliding

  3. spinning

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rolling - arthrokinematics

different parts touch the ground at different times

  • curvilinear

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gliding - arthrokinematics

also called sliding

  • translation/translatory/linear

  • same point touches the ground the whole time

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spinning

rotatory/rotary/rotation

  • stays in the same place

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degrees of freedom (DOF)

number of independent movements allowed at a joint

  • can be rotations or translations

  • helps to determine the actual movement that occurs within the joint

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relationship between axis and joint center of rotation

  • instantaneous center of joint rotation moves as the joint moves → doesn’t stay in one spot

  • position of axis at one movement in time

  • goniometry/2D vs 3D motion capture

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normal osteokinematic motion

combination of angular movement of bone around its joint center of rotation with arthrokinematic movements of joint surfaces within the available degrees of freedom the joint allows

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arthrokinematics and joint axis

  • poor movement patterns/poor motor control may occur if normal arthrokinematic movement does not occur

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convex-concave principles

  • relationship between articular surfaces and movement of bone

  • convex-concave principles will be addressed in relationship to the normal arthrokinematics of an otherwise healthy joint

  • convex-concave principles should NOT take the place of your exam and impairments found in joint accessory motion as a result of your exam

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convex on concave

  • glide is in opposite direction of bone movement

  • ex) humerus head glides up in the GHJ, the hand (distal segment) is moving down

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concave on convex

glide is in the same direction as movement of the bone

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qualitative kinematics

HOW → observing body, segment, and joint behavior to aid in examinations

  • planes

  • axes

  • movements

  • joints

  • osteokinematics/arthrokinematics

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quantitative kinematics

HOW MUCH → understanding and being able to implement best practice related to biomechanics

  • goniometry

  • gait speed

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position

location of a point or object in space

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scalar

magnitude only (single number)

  • ex) time, length

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vectors

magnitude, direction, point of application, orientation

  • ex) velocity, force

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vectors terms

  • magnitude: length of the line

  • direction: which way is the arrowhead pointed

  • point of application: where the tail attaches

  • orientation: vertical/horizontal, other angles

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distance

total length without regard to direction (scalar)

  • ex) walk 2m and turn around following the same path back to the beginning spot → total distance = 2m + 2m = 4m

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displacement

directional dependent (vector quantity)

  • ex) walk 2 m and turn around following the same path to the beginning spot → total displacement = 2m + -2m = 0m

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linear displacement

d = d2 - d1

d = di+1 - di

units = mm/cm/m, in/ft/miles, etc

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angular displacement

△θ = θ2 - θ1

△θ = θi+1 - θi

units = degrees, radians

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speed

  • change in distance over time

  • scalar looking only at magnitude

  • also describes qualitative observations → slow/fast

  • tends to be used interchangeably with average velocity

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velocity

  • change in displacement over time

  • vector quantity so orientation and direction are important

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average velocity

examines changes in 2 positions (A to B) over the time it took to get from A to B

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instantaneous velocity

as the time interval becomes smaller and smaller (approaching zero), use differential of position related to time (calculus)

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linear velocity

d/t → v = (d2 - d1)/(t2 - t1)

units = cm/s or m/s

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angular velocity

ω = △θ/△t → ω = (θ2 - θ1) / (t2 - t1)

units = degree/s or rad/s

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acceleration

time derivative of velocity → changes in velocity over time

  • may have average acceleration over an interval or instantaneous acceleration (time approaching zero)

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linear acceleration

a = △v/△t → a = (v2 - v1)/(t2 - t1)

units = cm/s2 or m/s2

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angular acceleration

α = △ω/△t → α = (ω2 - ω1)/(t2 - t1)

units = degrees/s2 or rad/s2

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deceleration

technically → no such thing as deceleration or a negative acceleration

  • deceleration implies a negatively directed acceleration, not just a change in the acceleration or a change in direction on a graph

  • in certain contexts, slowing down or coming to a stop may be abrupt

  • deceleration injuries or deceleration trauma is a general classification to indicate that an individual was moving and then wasn’t moving type of collision

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deceleration injuries

  • implications for concussion

  • implications for non-contact injury like ACL tear

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frames of reference

  • component/cartesian coordinate system

  • mostly 2D

  • orthogonal system for 3D

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frames of reference: right hand rule

counterclockwise (CCW) → indicated by +

clockwise (CW) → indicated by -