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Biomechanics
study of the forces which act on living tissues (bodies) and the effects of these forces
kinesiology
science or the study of movement → does not take forces that cause the movement into account
kinematics includes descriptors of:
type of motion
direction of motion
quantity of motion
quality of motion
segment
considered to be an individual part of the body between two points of mobility or joints
application of segments
the upper arm, forearm, and hand are all segments of the upper extremity
system
combination of segments
application of a system
arms, legs, the entire body
planes
surface on which the movement occurs or takes place
2-dimensional
sagittal, frontal (coronal), transverse (horizontal)
axes
a straight line about which the movement occurs or a body, segment, or object rotates
movement occurs around an axis that is perpendicular to the plane of movement
frontal (medio-lateral), sagittal (antero-posterior), longitudinal (vertical)
planes and axes: sagittal plane
sagittal plane → frontal/coronal axis
planes and axes: frontal plane
frontal plane → sagittal axis
planes and axes: transverse plane
transverse plane → longitudinal axis
sagittal plane/frontal axis motions
flexion and extension
flexion: biomechanical definition
narrowing of angle between segments
extension: biomechanical definition
increasing the angle between segments
reference of movements
always reference the distal end → abducting your arm, your hand is the distal segment and that is abducting
rotary movements
angular, rotation
translation/translatory movement
linear → moves in a straight line
curvilinear
angular and linear
osteokinematics
movement of segments/system (bones) in one or more planes
movement that is VISIBLE
rotatory/rotary/rotation
arthro
= joints
arthrokinematics
motion at the joint level that is NOT readily visible in 3 forms:
rolling
gliding
spinning
rolling - arthrokinematics
different parts touch the ground at different times
curvilinear
gliding - arthrokinematics
also called sliding
translation/translatory/linear
same point touches the ground the whole time
spinning
rotatory/rotary/rotation
stays in the same place
degrees of freedom (DOF)
number of independent movements allowed at a joint
can be rotations or translations
helps to determine the actual movement that occurs within the joint
relationship between axis and joint center of rotation
instantaneous center of joint rotation moves as the joint moves → doesn’t stay in one spot
position of axis at one movement in time
goniometry/2D vs 3D motion capture
normal osteokinematic motion
combination of angular movement of bone around its joint center of rotation with arthrokinematic movements of joint surfaces within the available degrees of freedom the joint allows
arthrokinematics and joint axis
poor movement patterns/poor motor control may occur if normal arthrokinematic movement does not occur
convex-concave principles
relationship between articular surfaces and movement of bone
convex-concave principles will be addressed in relationship to the normal arthrokinematics of an otherwise healthy joint
convex-concave principles should NOT take the place of your exam and impairments found in joint accessory motion as a result of your exam
convex on concave
glide is in opposite direction of bone movement
ex) humerus head glides up in the GHJ, the hand (distal segment) is moving down
concave on convex
glide is in the same direction as movement of the bone
qualitative kinematics
HOW → observing body, segment, and joint behavior to aid in examinations
planes
axes
movements
joints
osteokinematics/arthrokinematics
quantitative kinematics
HOW MUCH → understanding and being able to implement best practice related to biomechanics
goniometry
gait speed
position
location of a point or object in space
scalar
magnitude only (single number)
ex) time, length
vectors
magnitude, direction, point of application, orientation
ex) velocity, force
vectors terms
magnitude: length of the line
direction: which way is the arrowhead pointed
point of application: where the tail attaches
orientation: vertical/horizontal, other angles
distance
total length without regard to direction (scalar)
ex) walk 2m and turn around following the same path back to the beginning spot → total distance = 2m + 2m = 4m
displacement
directional dependent (vector quantity)
ex) walk 2 m and turn around following the same path to the beginning spot → total displacement = 2m + -2m = 0m
linear displacement
△d = d2 - d1
△d = di+1 - di
units = mm/cm/m, in/ft/miles, etc
angular displacement
△θ = θ2 - θ1
△θ = θi+1 - θi
units = degrees, radians
speed
change in distance over time
scalar looking only at magnitude
also describes qualitative observations → slow/fast
tends to be used interchangeably with average velocity
velocity
change in displacement over time
vector quantity so orientation and direction are important
average velocity
examines changes in 2 positions (A to B) over the time it took to get from A to B
instantaneous velocity
as the time interval becomes smaller and smaller (approaching zero), use differential of position related to time (calculus)
linear velocity
△d/△t → v = (d2 - d1)/(t2 - t1)
units = cm/s or m/s
angular velocity
ω = △θ/△t → ω = (θ2 - θ1) / (t2 - t1)
units = degree/s or rad/s
acceleration
time derivative of velocity → changes in velocity over time
may have average acceleration over an interval or instantaneous acceleration (time approaching zero)
linear acceleration
a = △v/△t → a = (v2 - v1)/(t2 - t1)
units = cm/s2 or m/s2
angular acceleration
α = △ω/△t → α = (ω2 - ω1)/(t2 - t1)
units = degrees/s2 or rad/s2
deceleration
technically → no such thing as deceleration or a negative acceleration
deceleration implies a negatively directed acceleration, not just a change in the acceleration or a change in direction on a graph
in certain contexts, slowing down or coming to a stop may be abrupt
deceleration injuries or deceleration trauma is a general classification to indicate that an individual was moving and then wasn’t moving type of collision
deceleration injuries
implications for concussion
implications for non-contact injury like ACL tear
frames of reference
component/cartesian coordinate system
mostly 2D
orthogonal system for 3D
frames of reference: right hand rule
counterclockwise (CCW) → indicated by +
clockwise (CW) → indicated by -