AP Physics 1 ALL UNITS

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Units 1-8

Last updated 3:30 AM on 4/11/26
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96 Terms

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Vector

A quantity described by both magnitude and direction

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What are the conventional positive and negative directions for vectors?

Positive is north or east. Negative is south or west.

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Examples of vector quantities

Position, displacement, velocity, acceleration

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Scalar

A quantity described by magnitude only that will always be positive

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Examples of scalar quantities

Mass, distance, speed, volume, temperature, energy

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Describe how vectors can be modeled as arrows

The length represents magnitude and the direction represents the vector’s direction

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What is the tail of a vector arrow?

The straight line of an arrow, whose length represents magnitude

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What is the tip of a vector arrow?

The head of an arrow, whose direction represents the vector’s direction

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How do vector directions correspond to signs?

Opposite directions = opposite signs

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Vector notation options

  1. Vectors can be noted with an arrow above the variable symbol

  2. Vector notation is not necessary when you specify an axis, like x or y, with a subscript

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How to add vectors visually

Align the tip of one arrow with the tail of the second. The vector sum is the arrow from the tail of the first to the tip of the second.

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How to add vectors algebraically

Length = sqrt (X2+Y2)

Direction = tan-1(Y/X)

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How to subtract vectors visually

Make one vector negative by keeping its length and changing its direction. Align the tip of one arrow with the tail of the second. The vector sum is the arrow from the tail of the first to the tip of the second.

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How to subtract vectors algebraically

Make one vector negative by keeping its length and changing its direction.

Length = sqrt (X2+Y2)

Direction = tan-1(Y/X)

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Resolving

Breaking a vector down into its horizontal and vertical components, which allows for 2-D motion to be analyzed with 1-D equations

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How to resolve a vector into its components

Cos (𝛳) = RX/vector length

RX= Cos (𝛳) * vector length

Sin (𝛳) = RY/vector length

RY= Sin (𝛳) * vector length

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How to build a vector from its components

Vector length = sqrt (RX2+RY2)

Angle = tan-1 (RY/RX)

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What are the signs of vector components for each quadrant of a graph?

I: RX= + RY= +

II: RX= - RY= +

III: RX= - RY= -

IV: RX= + RY= -

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Distance

The total path taken

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Distance: Symbol, unit, and scalar/vector

d, meter (m), and scalar

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Displacement

Change in position

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Displacement equation

Δx = x – x0 

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Displacement: Symbol, unit, and scalar/vector

Δx (or  Δy for vertical displacement), meter (m), and vector

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Position

Location relative to a chosen frame of reference

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Position: Symbol, unit, and scalar/vector

Final position = x, initial position = x0

Meters (m), vector

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Average speed

Distance/time

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Speed: Symbol, unit, and scalar/vector

No symbol, meters/second (m/s), scalar

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Instantaneous speed

The speed at a particular moment in time

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Average velocity

Change in position over change in time

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Average velocity equation

Δx /Δt  (calculated using initial and final states of the object)

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Average velocity: Symbol, unit, and scalar/vector

v, meters/second (m/s), and vector

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Instantaneous velocity

The velocity at a particular moment in time

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How to find instantaneous velocity (two ways)

  1. Average velocity over a very small time interval is close to the instantaneous velocity

  2. An object’s instantaneous velocity is the slope of a line tangent to a point on the graph of the object’s position as a function of time

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How to find instantaneous acceleration (two ways)

  1. Average acceleration over a very small time interval is close to the instantaneous acceleration

  2. An object’s instantaneous acceleration is the slope of a line tangent to a point on the graph of the velocity as a function of time

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Acceleration

Change in velocity over change in time

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Acceleration: Symbol, units, vector/scalar

a, m/s/s or m/s2, vector

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Acceleration equation

Δv /Δt 

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Relationship between v and a when speeding up

Same sign

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Relationship between v and a when slowing down

Opposite signs

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An object is accelerating if…

The magnitude and/or direction of the object’s velocity are changing

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Find signs of a and v: traveling left and speeding up

v is negative, a is negative

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Find signs of a and v: Traveling left and slowing down

v is negative, a is positive

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Find signs of a and v: Traveling right and speeding up

v is positive, a is positive

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Find signs of a and v: Traveling right and slowing down

v is positive, a is negative

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Relative motion / Galilean Relativity

The motion of one thing relative to another

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Reference frame

A set of coordinates that can be used to determine the position (or change in position) of objects

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Inertial reference frame

A reference frame experiencing constant velocity

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Choice of reference frame will determine…

The direction and magnitude of quantities observed

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What property of motion of an object stays the same in all inertial reference frames?

Acceleration

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From one reference frame to another, measurements can be…

Converted

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Observed velocity results from…

The object’s velocity and the velocity of the reference frame (means vector addition or subtraction is needed)

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Object model

When the quantities of interest are not affected by the object’s size, shape, or internal structure, the object can be represented by a single dot

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What properties of an object are retained when using the object model?

Mass and charge

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What properties of an object are NOT retained when using the object model?

Size, shape, internal configuration

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Particle diagram / Oil Drop Diagram

Uses a dot to show the position of an object at regular intervals of time

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What does it mean when a particle diagram / oil drop diagram depicts dots clumped together and then spreading apart?

The object is speeding up because later, it is covering more distance in the same amount of time

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Motion Diagrams

The combination of particle diagrams with vector arrows

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Slope of a position vs time graph

Velocity

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Meaning of a horizontal line on a position vs time graph

Constant position (v=0 m/s)

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Slope of a velocity vs time graph

Acceleration

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Area under a velocity vs time graph

Change in position

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Meaning of a horizontal line on a velocity vs time graph

Constant velocity

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g

9.81 m/s2

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Near the surface of the Earth, the vertical acceleration caused by the force of gravity is… (direction) (constant or changing) (value)

Downward, constant, and approximately 9.81m/s2

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Area under an acceleration vs time graph

Change in velocity

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How to interpret a curved position vs time graph

  1. Decide if v is + or - (positive is bottom to top, negative is top to bottom)

  2. Decide if it is speeding up or slowing down (steep to shallow = slowing down, shallow to steep = speeding up))

  3. Decide on sign (slowing down = v and a are opposite signs, speeding up = v and a are the same sign)

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How to interpret a curved velocity vs time graph

  1. Decide is a is + or - (positive is bottom to top, negative is top to bottom)

  2. Decide if a is increasing or decreasing (steep to shallow = decreasing, shallow to steep = increasing)

    1. Decide if acceleration is zero (horizontal line = acceleration is 0)

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Linearization

A technique in physics to make a non-linear graph linear by plotting one quantity against another in a specific way that resembles y=mx+b

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How to linearize…

y= x2, y = 1/x, y = sqrt(x)

Plot y as a function of x2

Plot y as a function of 1/x

Plot y as a function of sqrt(x)

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Uniformly Accelerated Motion (UAM)

Situations in which acceleration is constant

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UAM equation without displacement/position

vx= vx0+ axt

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UAM equation without final velocity

x = x0 + vx0t + ½ axt2

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UAM equation without time

vx2  = vx02 + 2ax(x - x0)

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Free fall

When an object is only acted upon by gravity

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Acceleration during free fall is…

Constant and always down

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g on the Moon

1.63 m/s2

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Describe v and a for an object at all points in free fall

Going up: v= +, a = - (slowing down)

At the top: v = 0, a = - (no motion for an instant)

Going down: v = - a= - (speeding up)

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What does the graph of velocity vs time look like for an object thrown up and coming down?

Positive velocity then negative velocity, constant negative slope means constant negative acceleration

<p>Positive velocity then negative velocity, constant negative slope means constant negative acceleration</p>
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What does the graph of velocity vs time look like for an object thrown straight down?

Starts with nonzero negative velocity, constant negative slope means constant negative acceleration

<p>Starts with nonzero negative velocity, constant negative slope means constant negative acceleration</p>
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What does the graph of velocity vs time look like for an object dropped straight down?

Starts with zero velocity, constant negative slope means constant negative acceleration

<p>Starts with zero velocity, constant negative slope means constant negative acceleration</p>
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If a projectile lands at the same height it started with, and there is no air resistance, the time it takes to get to the top height equals…

½ of the total time

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Projectile motion

A special case of two-dimensional motion that has zero acceleration in one dimension and constant, nonzero acceleration in the second dimension

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What is the only value that is the same for the horizontal and vertical directions in projectile motion?

Time

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Describe vx, vy, ax, and ay for projectile motion when the object is going up

vx = +

vy = +

ax = 0

ay = -9.81

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Describe vx, vy, ax, and ay for projectile motion when the object is at the top

vx = +

vy = 0

ax = 0

ay = -9.81

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Describe vx, vy, ax, and ay for projectile motion when the object is going down

vx = +

vy = -

ax = 0

ay = -9.81

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What does v0x affect for a projectile?

YES: Displacement

NO: Flight time

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What value affects the displacement of a projectile?

v0x

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What value affects the flight time of a projectile?

v0y

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Trajectory

The pathway that a moving object follows through space

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What shape is the trajectory of a 2d projectile?

Parabola

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Angle between velocity and acceleration at the top of projectile motion’s trajectory

90 degrees (perpendicular), because the only velocity is horizontal and the only acceleration is vertical

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Two projectiles fired at different angles will have the same range if…

They are fired at complementary angles

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Range

The horizontal displacement of a projectile

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If an object is fired horizontally and another, identical object is dropped vertically…

They will hit the ground at the exact same time, but the launched object is faster

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The range of a projectile is maximized when the angle is equal to…

45 degrees