Unit 1: Kinematics

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50 Terms

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Kinematics

The study of motion without analyzing the causes (forces) of the motion.

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Reference frame

A chosen coordinate system (origin and positive direction) plus a clock used to measure motion; must be kept consistent.

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Position (x)

An object’s location relative to a chosen origin, usually represented by a coordinate such as x in 1D.

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Origin

The zero point of a coordinate system from which positions are measured.

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Displacement (Δx)

The change in position from initial to final: Δx = xf − xi; a vector (direction/sign matters).

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Distance

The total length of the path traveled; a scalar and never negative.

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Scalar

A quantity with magnitude only (e.g., time, speed, distance, energy).

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Vector

A quantity with magnitude and direction (e.g., displacement, velocity, acceleration, force).

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Sign convention

The assignment of which direction is positive/negative in 1D; determines the signs of displacement, velocity, and acceleration.

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Time interval (Δt)

Elapsed time: Δt = tf − ti; typically positive in AP problems.

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Average speed

Total distance traveled divided by elapsed time: speed_avg = distance/Δt (nonnegative scalar).

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Average velocity (v_avg)

Displacement divided by elapsed time: v_avg = Δx/Δt (vector; can be positive or negative).

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Instantaneous velocity

Velocity at a specific moment; equals the slope of the tangent line on an x vs. t graph.

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Acceleration (a)

The rate at which velocity changes with time; a vector quantity.

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Average acceleration (a_avg)

Change in velocity over change in time: aavg = Δv/Δt where Δv = vf − v_i.

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Instantaneous acceleration

Acceleration at a specific moment; equals the slope of the tangent line on a v vs. t graph.

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Uniform (constant) acceleration

Acceleration that stays constant over time, causing velocity to change by equal amounts in equal time intervals.

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Non-uniform acceleration

Acceleration that changes over time; often analyzed with graphs or piecewise-constant intervals in AP Physics 1.

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Slope (rate of change)

Graph feature that represents how one quantity changes with another (e.g., slope of x–t is v; slope of v–t is a).

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Area under a curve (accumulated change)

Graph feature that represents a total change (e.g., area under v–t gives displacement; area under a–t gives Δv).

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Position–time graph (x vs. t)

A graph where slope represents velocity; curved x–t indicates changing velocity (nonzero acceleration).

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Velocity–time graph (v vs. t)

A graph where slope represents acceleration and (signed) area under the curve represents displacement.

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Acceleration–time graph (a vs. t)

A graph where (signed) area under the curve represents change in velocity: Δv.

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y-intercept (of x vs. t)

The value of position at t = 0, representing the initial position.

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Signed area (on v vs. t)

Area under a v–t curve counts direction: negative velocity contributes negative displacement.

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Constant-acceleration relation: vf = vi + aΔt

Equation for final velocity when acceleration is constant over the interval.

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Constant-acceleration relation: Δx = v_iΔt + (1/2)a(Δt)^2

Equation for displacement when acceleration is constant over the interval.

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Constant-acceleration relation: vf^2 = vi^2 + 2aΔx

Time-independent constant-acceleration equation relating velocities, acceleration, and displacement.

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Average velocity under constant acceleration

For constant acceleration in 1D, vavg = (vi + v_f)/2.

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“Big Five” kinematics equations

A common set of constant-acceleration equations using u (initial v), v (final v), a, s (displacement), and t.

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Free fall

Motion under gravity alone (ignoring air resistance), modeled as constant downward acceleration near Earth’s surface.

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Acceleration due to gravity (g)

Magnitude of gravitational acceleration near Earth: g ≈ 9.8 m/s^2; direction is downward.

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Vertical toss peak condition

At the top of a vertical toss, instantaneous velocity v = 0 but acceleration is still downward (a = −g if up is positive).

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Horizontal launch (projectile)

A projectile launched with v{y,i} = 0; it immediately gains downward velocity due to gravity while vx stays constant (ideal model).

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Independence of perpendicular components

In 2D motion, x- and y-components are independent (except they share the same time variable).

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Velocity components (vx, vy)

The horizontal and vertical parts of velocity used to analyze 2D motion separately in each axis.

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Component decomposition: v{x,i} = v0 cosθ

Formula for the initial horizontal velocity component of a launch at speed v_0 and angle θ.

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Component decomposition: v{y,i} = v0 sinθ

Formula for the initial vertical velocity component of a launch at speed v_0 and angle θ.

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Projectile motion assumptions

Ideal projectile motion near Earth (no air resistance): ax = 0 and ay = −g (if up is positive).

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Time of flight (level ground)

For a projectile that lands at its launch height: T = 2v_{y,i}/g (ignoring air resistance).

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Range (level ground)

For same launch/landing height: R = v_0^2 sin(2θ)/g (ignoring air resistance).

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Maximum height (level-ground projectile)

For same launch/landing height: h = (v_0 sinθ)^2/(2g) above the launch point.

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Relative velocity (v_{A/B})

Velocity of object A as measured in frame B; depends on the chosen reference frame.

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Relative velocity equation (1D)

v{A/B} = v{A/E} − v_{B/E}, where E is a chosen Earth/ground frame.

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Frame dependence

Measured kinematics quantities (like velocity) can differ between reference frames, yet both measurements can be correct.

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Misconception: negative means slowing down

A negative value usually indicates direction (negative axis), not necessarily that the object is slowing down.

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Speeding up condition (v and a)

An object speeds up when velocity and acceleration point in the same direction (same sign in 1D).

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Slowing down condition (v and a)

An object slows down when velocity and acceleration point in opposite directions (opposite signs in 1D).

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Linearization (Δy vs. t^2)

For drop-from-rest free fall, plotting displacement Δy versus t^2 should produce a straight line (constant acceleration model).

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Slope meaning in Δy vs. t^2 free-fall plot

From Δy = (1/2)gt^2 (from rest), the slope of Δy vs. t^2 equals (1/2)g (sign depends on axis choice).

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