User-Centred Design Flashcards

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This set of vocabulary flashcards covers the principles, research methods, and usability objectives of User-Centred Design (UCD) as detailed in the lecture transcript.

Last updated 2:14 PM on 6/20/26
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16 Terms

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User-centred design (UCD)

A methodology that places the user at the heart of the design process to ensure products and services meet the genuine needs and expectations of intended users.

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Inclusive design

Design that is welcoming, responsive to needs, intuitive, flexible, and convenient so it can be used without undue effort to maximize independence.

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User Personas

Fictional representations of typical users based on research findings that help designers empathize with users and make informed design decisions.

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Usability Testing

An evaluation of a product's usability to identify areas for improvement, often involving observing users interacting with prototypes or existing products.

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Field Research

A research method involving studying users in their natural environment to observe real-world behaviors, challenges, and interactions with systems.

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User Observation

A method where researchers watch users interact with a product to identify usability issues and pain points without direct interference.

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Interviews

One-on-one discussions with users to gain in-depth insights into their needs, experiences, and expectations regarding a product.

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Questionnaires

Structured surveys using open or closed-ended questions to collect quantitative or qualitative feedback from a large group of users.

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Focus Groups

Group discussions facilitated by a researcher to gather diverse perspectives, opinions, and ideas from multiple users about a concept.

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Demographic data

Statistical information about a population, such as age, gender, income, education, and occupation, used to understand target user characteristics.

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Learnability

A usability objective referring to how easy it is for users to accomplish basic tasks the first time they use a product.

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Efficiency

A usability objective measuring how quickly users can complete tasks once they are familiar with the system by reducing the number of steps needed.

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Memorability

A usability objective referring to how easily users can return to using a product after a break without needing to relearn how it works.

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Errors (Usability Objective)

A usability objective covering error prevention and recovery, aiming to minimize mistakes and help users quickly fix any that occur.

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Satisfaction

A usability objective reflecting how enjoyable and rewarding the overall user experience is, including aesthetics, ease of use, and responsiveness.

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Task analysis

A strategy used to deconstruct complex processes into individual steps to understand how users perform actions to achieve specific goals.