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A comprehensive set of flashcards covering key concepts and terminology related to non-conventional learning materials and methods.
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Non-Conventional Learning Materials
Teaching tools that go beyond standard textbooks and worksheets; include hands-on, interactive methods.
Interactive Learning Materials
Materials that engage learners actively, fostering participation and enhancing student motivation.
Gamification
The application of game-design elements in non-game contexts to enhance learning engagement and outcomes.
Multimedia Learning
The use of multiple media formats to improve cognitive processing and learning outcomes.
Virtual Reality (VR)
An immersive technology that enhances student engagement by simulating real-life learning experiences.
Real-World Artifacts
Items from everyday life used in teaching to make learning more relevant and relatable for students.
Experiential Learning
Learning through experience, particularly through active engagement and real-world challenges.
Social Media Learning
Using platforms like Facebook and TikTok to facilitate learning from peers in informal settings.
Arts-Based Learning
Educational approaches that integrate artistic expression to bolster creativity and connect learners to their work.
Community-Based Learning
Educational experiences that involve real-world community issues and local context to enhance retention and relevance.