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Binary Number
A base-two number system which features only ones and zeroes.
Decimal Number
A base-ten number system with a series of ten possible digits
Overflow Error
An Error made by trying to make a number that is too large for a sample
Sampling
A way to turn analog into digital data by breaking it up at regular intervals.
Digital Data
Data that moves and/or changes discreetly, in a broken-up manner
Analog Data
Data that will change and/or move continuously (smoothly), with time.
Lossy Compression
The process by which digital data is reduced by losing or throwing away certain information
Lossless compression
The process by which digital data is compressed, though no information is lost
Intellectual property
creative work which one creates and can gain the rights to legally own.
Creative Commons
A type of copyright which allows for certain uses of one’s own intellectual property.
Computing System
Multiple computers or devices working together for a common goal
Computer Network
Multiple interconnected computers or devices that have the capacity to send or receive data
Computing Device
A machine with the ability to run programs
Bandwith
The absolute max amount of data that a device can send in a fixed amount of time, bits per second
Path
The trail between the network of devices that a piece of data goes through to get from sender to receiver
Router
A computer that tells information in the where the data will travel
Fault Tolerant
A system can work past the failure of one individual component to still perform its intended function
Redundancy
Part of a fault tolerant system, includes extra information so that, if a message were to fail to send, it can still be received even if the send fails. There is always extra data so that what is being sent is never lost, in the case of a failure.
Protocol
The method by which packets of data are sent and interpreted
Internet protocol
The rules that mandate how packets of data are moved across the datastream
IP Adress
A device’s unique number that tells other devices where to send information
Packet
A large chunk of information/data sent along the datastream. (Larger things are broken up and sent individually)
Packet Metadata
Additional data added to packets to help reassemble the original message
Datastream
The flow of information passing through the internet in the form of packets
User Data Protocol
Prioritizing sending packets quickly without checking for sending errors
Transmission Control Protocol
Prioritizing error checking to ensure the message arrived in its intended manner, takes longer