AP Computer Science Principles terms

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/25

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 4:29 PM on 5/11/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

26 Terms

1
New cards

Binary Number

A base-two number system which features only ones and zeroes.

2
New cards

Decimal Number

A base-ten number system with a series of ten possible digits

3
New cards

Overflow Error

An Error made by trying to make a number that is too large for a sample

4
New cards

Sampling

A way to turn analog into digital data by breaking it up at regular intervals.

5
New cards

Digital Data

Data that moves and/or changes discreetly, in a broken-up manner

6
New cards

Analog Data

Data that will change and/or move continuously (smoothly), with time.

7
New cards

Lossy Compression

The process by which digital data is reduced by losing or throwing away certain information

8
New cards

Lossless compression

The process by which digital data is compressed, though no information is lost

9
New cards

Intellectual property

 creative work which one creates and can gain the rights to legally own.

10
New cards

Creative Commons

A type of copyright which allows for certain uses of one’s own intellectual property.

11
New cards

Computing System

Multiple computers or devices working together for a common goal

12
New cards

Computer Network

Multiple interconnected computers or devices that have the capacity to send or receive data

13
New cards

Computing Device

A machine with the ability to run programs

14
New cards

Bandwith

The absolute max amount of data that a device can send in a fixed amount of time, bits per second

15
New cards

Path

The trail between the network of devices that a piece of data goes through to get from sender to receiver

16
New cards

Router

A computer that tells information in the where the data will travel

17
New cards

Fault Tolerant

A system can work past the failure of one individual component to still perform its intended function

18
New cards

Redundancy

Part of a fault tolerant system, includes extra information so that, if a message were to fail to send, it can still be received even if the send fails. There is always extra data so that what is being sent is never lost, in the case of a failure.

19
New cards

Protocol

The method by which packets of data are sent and interpreted

20
New cards

Internet protocol

The rules that mandate how packets of data are moved across the datastream

21
New cards

IP Adress

A device’s unique number that tells other devices where to send information

22
New cards

Packet

A large chunk of information/data sent along the datastream. (Larger things are broken up and sent individually)

23
New cards

Packet Metadata

Additional data added to packets to help reassemble the original message

24
New cards

Datastream

The flow of information passing through the internet in the form of packets

25
New cards

User Data Protocol

Prioritizing sending packets quickly without checking for sending errors

26
New cards

Transmission Control Protocol

Prioritizing error checking to ensure the message arrived in its intended manner, takes longer