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A collection of flashcards covering key concepts and terminology from the Fundamentals of Affective Computing lecture.
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Affective Computing
The field that involves the creation and interaction with systems that sense, recognize, respond to, and influence emotions.
Affect Sensing
Refers to a system that can recognize emotion by receiving data through signals and patterns.
Modalities
Different types of affect-sensing systems classified by their unique signatures, including facial activity, posture, and vocal cues.
Detection
Systems that detect the emotions of a user.
Expression
Systems that express what a human would perceive as an emotion, such as avatars or animated agents.
Health Care Applications
Applications of affective computing in health care, like mobile applications for autism tracking and PTSD management.
Participatory Design
A process that includes stakeholders in the early stages of design, enhancing user-centered design innovation.
Usability
The practical side of user experience, focusing on ease of use.
Emotional Manipulation
The ethical consideration of whether computers should detect, recognize, and modify user behaviors.
Privacy in Affective Computing
Emotions are considered personal and private, raising concerns about their usage in computing systems.