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Objects
Specific instances created from a class, inheriting characteristics defined by the class with unique attribute values.
While
A looping construct that repeats a block of code while a condition is true.
Source code
Human-readable instructions written in a programming language, such as C#.
Classes
Blueprints from which individual objects are created.
Default constructor
Initializes attributes to default values (0 for numeric types, null for reference types).
Private
An access modifier limited to the same class, hiding data from external access.
IDE
Software suite for coding, testing, and debugging.
Properties
Special methods to read, write, or compute the value of a private field in a controlled manner.
Static constructor
Special constructor initializing static members of a class.
Programming
Writing instructions for computers to perform specific tasks.
Variables
Named memory locations to temporarily store data.
Protected
Access modifier accessible within the same class and derived classes.
Getters
Retrieve the value of a property, used for reading the value.
Constructor
Special method in a class to initialize object attributes upon creation.
Encapsulation
OOP principle bundling data and methods into a single unit, a class.
Statements
Individual instructions forming a complete action in programming.
OOP
Programming paradigm revolving around objects containing data and code.
Namespace
Organizational unit in C# to group related classes, interfaces, enumerations, and types.
Methods
Defined within a class, performing specific tasks or operations on object data (attributes).