QUIZ 1 # OOP
objects - These are the specific instances created from a class. They inherit the characteristics defined by the class and can have their own unique values for attributes.
while - It is a type of looping that repeats a block of code while a condition is true.
source code - Human-readable instructions written in a programming language (e.g., C#)
classes - It serves as the blueprint from which individual objects are created.
default constructor - It initializes the attributes to their default values (0 for numeric types, null for reference types).
private - A type of access modifier that is accessible only within the same class. Data is hidden from external access.
IDE - A software suite for coding, testing, and debugging.
properties - These are special methods that provide a way to read, write, or compute the value of a private field in a controlled manner.
static constructor - A special constructor that initializes static members of the class.
Programming - The process of writing instructions for computers to follow in order to perform specific tasks.
variables - Named memory locations to store data temporarily.
protected - A type of access modifier that is accessible within the same class and derived classes.
getters - Retrieves the value of a property. It is used when reading the value.
Constructor - It is a special methods in a class used to initialize the attributes of an object when it is created.
Encapsulation - It is fundamental principle in Object-Oriented Programming that involves bundling the data (attributes) and methods (functions) that operate on the data into a single unit, a class.
statements - In programming it is the individual instructions that form a complete action.
Programming helps us to automate tasks and solve complex problems.
OOP - A programming paradigm that revolves around the concept of objects, which can contain data and code.
namespace - A way to organize code in C#. They provide a logical grouping of related classes, interfaces, enumerations, and other types.
methods - It is defined within a class that perform specific tasks or operations on the data (attributes) of an object.