UI Design Principles Practice Flashcards

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A set of vocabulary flashcards covering the ten core principles of UI design discussed in the lecture notes.

Last updated 4:57 AM on 5/28/26
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10 Terms

1
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Interactive States

Feedback mechanisms for buttons, links, and inputs, including default, hover, active, and disabled states.

2
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Friction

Every extra step or decision a user has to make that increases the chance of drop off, which can be reduced by optimizing form fields and avoiding unnecessary modals.

3
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Tooltips

Elements used for explaining features that may indicate a UI is not intuitive enough if they are relied upon too heavily.

4
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Spacing and Alignment

Design elements used to create structure, making interfaces more readable and visually pleasing.

5
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Accessibility

A non-negotiable design requirement involving color contrast testing, keyboard navigation support, and alternative text for images.

6
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Real-world testing

The process of testing with real users and iterating based on feedback to move beyond theoretical perfection in designs created in tools like Figma.

7
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Mobile-first mindset

A design strategy that starts with the smallest screen and scales up to ensure core functionality works smoothly on all devices.

8
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Design with empathy

The practice of considering how users feel when interacting with a design to ensure it is both usable and enjoyable.

9
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UI

User Interface

10
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