INTERACTION ELEMENT - PART 3

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Last updated 7:06 PM on 4/11/26
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14 Terms

1
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feels

Users remember how a system ____, not just how it looks

2
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appearance, behaviour

______ + ______ = look and feel

3
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Modal dialog boxes

come and won’t go away, good for errors and essential steps

4
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user

Make it easy to detect errors, then the ___ can repair them

5
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Other people

desire to impress, competition, fear of failure

6
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Motivation

fear, allegiance, ambition, self-satisfaction

7
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Inadequate systems

cause frustration and lack of motivation

8
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challenged, overwhelmed

Csikszentmihalyi’s concept of flow and Zone of Proximal Development apply here—users should feel ____ but not _____.

9
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Education Concept

Zone of proximal development, things you can just do with help

10
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EXPERIENCE

The value is NOT the object The value is the _____

11
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on/off buttons

logical state revealed in physical state

12
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arrow buttons, twist controls

inverse actions inverse effects

13
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Spring back controls

one-shot buttons, joystick, some sliders

14
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rotary knobs

____ reveal internal state and can be controlled by both user and machine