1/90
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Learning
Permeant change in behavior
Behaviorism
search for universal rules, that guide us
Associative learning
Learning to connect 2 events ( right after another )
Ex: lighting and thunder
Conditioned ( Pavlov’s experiment )
Had to be learned
Ex: touching a hot stove
Unconditional ( Pavlov’s Experiment )
Don’t have to learn
Ex: dog salivating
Stimulus
Event or object in environment
Ex: Dog food
Response
Behavior when stimulus is present
Ex: salvation from dog food
Extinction
After training, diminished conditioned
response, repeatedly presenting conditions stimulus alone
Ex: un training
Spontaneous Recovery
Held on to learning, but ( had rest period ) went away if you kept the extinction
Generalization
Similar response to stimuli used in some way during training
Ex: tuning form - learning to be scared of bees
Discrimination
only to the stimulus ( Condition ) they were trained on
Ex: only reinforced on specific tone
Skinner work
Training animals
Skinner box
goal - train animals to push a lever ( gives reward or shock to train them )
Shaping
Reinforces that guide action towards a desire behavior ( gradually )
Reinforcement ( Positive )
adding something
Ex: toy, ice cream, getting praise for good things
Reinforcement ( negative )
something removed
Ex: iPad, toy, games
Primary
“ Important” automatic = doesn’t have to teach
Secondary
has to be taught ( value of money )
immediate
get the reinforcement right away after the desire behavior
Easier to learn = better for shaping
delay
Learn to work for - ( waiting for a test grade )
Ex: have a test - doesn’t go party - waits for grade - get good grade
Continuous
response = reinforcement every time it occurs
Partial schedule
only sometimes reinforced
Ex: learning slower rate = holding behavior longer
Fixed interval
“ set “ - period of time
same amount of time between reinforcement and success
Variable interval
“ change” amount of time
different amount of time between success and reinforcement
Fixed ratio
( they control it )
set # of responses between success and reinforcement
ex: punch card for free set of nails
variable ration ( # of responses )
don’t know how many responses
high rate = unpredictable
Punishment ( behavior = positive )
add something to decrease that unwanted behavior
Ex: being yelled at
Punishment ( behavior = negative )
takes something away ( wants to decrease the unwanted behavior )
Ex: takes phone, grounded, no car
Biological predisposition
our genetic programming are it easier to associate with it
Ex: Spoiled food
Cognition
We are very aware of what goes on - how we think makes difference in actions and associations
Observational Learning
How we are learning to observing others - Ex: not learned - never been to store - follows crowd
Bandura’s Work
bobo doll study : video tape of adults to show the violence vs. unviolence and how kids would react
Application
therapy w/ dog
Clive - memory
Cannot remember anything, only lives in the moment.
Amnesia : different level of loss
Feng Wang - memory
can remember so much - in competitions
Normal people - memory
good for content, but not details - when we forget stuff
Information processing model
Encoding - Storing - Retrieving
( transfer info to brain - memory files - having to pull out the right info )
Sensory Memory
Momentary sense
Short term memory
working memory
current consciousness
Long term memory
Retrieval
Automatic processing ( Encoding )
No effort - just automatically
Space ( encoding )
loco, visual space ( Ex :remembering where things are )
Time ( Encoding )
Passage of time, estimate of studying ( no effort to try and remember )
Frequency ( encoding )
Of events and timelines ( Ex: how many snow days in the year )
Effortful Processing
Controlled, put in the effort.
Rehearsal
repeat and practice info
Time
More time = better you will remember info
spacing effect/ distribute practice
remember info if space it across several, point in time
Ex: 2 hrs - 30 min - 4 days
Testing effects
Testing ourselves, test memory and more effective
Ex: end of chapter - quiz
Serial Position Effect
Remember things at the beginning and end ( better than the middle ) when studying
First - more rehearsal time
end - its fresher easier because it’s more recent
Chunking
Combined information into meaningful units
Mnemonics
Memory acid ( imagery )
externally - phone and alarms
Hierarchies
long-term - two branches - explicit memory and implicit memory and more branches
Meaningful ( deeper processing )
Info we have personal connection - makes easier to memories
Ex: helps when connects to family and self
Forgetting due to encoding
Not fully paid attention enough to have it memorized
Sensory Memory
pre loading - senses pick it up
Iconic Memory
Momentary visual, sensory memory
very short - not even a full second
Echoic memory
Momentary auditory sensory memory
ears : what you hear and 3-4 seconds
can “ bring “ memory/capture memory
Short Term Memory
Current Conciseness ( working )
just a thought ( last 30 seconds )
limited space
Long - Term memory and hormones
Flashing bulb memory : perfect and detailed
when we have a lot of emotion ( Ex: covid, 9/11)
Last longtime - unlimited duration
Everything process in hippocampus, chemical change - remembers
lose info - if you don’t access it enough
Hormones
interact w/ neurotransmitters
Explicit Memory
We know what we know
Ex: birthdays, names
Semantic
Facts - faces, dates, names
Episodic
personal experiences
Ex: trips, Christmas, birthdays
Implicit Memory
Automatic movements ( cerebellum )
Procedural Memories
Preform Action Skillfully w/out saying you learned it
done so much it’s automatic ( don’t have to think before )
Preformed repeatedly
Retrieval
Long term memory - pull out
Recall
On spot generation info
Ex: essay questions and fill in the blanks
Recognition
Identify the correct info
Ex: multiple choice question
Relearning
Knew something before and forget it, but learning again learn much faster
Priming
Store related thing in our brain
“MAP” - many paths
active/trigger associate memories - helps retrieving memories
Context
State dependent, mood congruent
current state changes ways people remember
how you learn and where and who - helps retrieve it back
Retrieval Failure
you can get info back, long term memory - you have to get it and prime it to remember
Interference
info blocks you from getting to certain memory
proactive - OLD - NEW
Retroactive - NEW - OLD
Motivative forgetting
Painful memories - motivated to forget theory - research = not true
Memory construction
Seeing yourself w/in memory
Prototype
best example of categories/concept
Ex: Compare new vs. prototype thing
insight
answers come to you
sudden flash of inspiration
algorith
step by step approach
heuristic
cognitive short cut
conformation bias
only looks at info/ex that confirms what we already know
fixation
stuck on a certain thing
functional fixedness
object we can only see that is used for one way and it’s intended way - instead of seeing what else we can do with it
availability heuristic
base judgments on how frequent our memory is
representative heuristic
how well something matches our prototype
receptive language
ability to listen/see or understand
Productive language
ability to use gestures
imperental thinking
directing someones direction
Binet
mental age
terman
IQ math