06 Creating and Growing Organizations

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20 Terms

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early framework for new venture creation

  • creating a new venture = creating a new organization (social system, connected activities)

  • process takes time, continuous process of organizing, fluid and interconnected

  • unfolds in the environment: need to compete and find resources

Gartner, 1985

<ul><li><p>creating a new venture = creating a new organization (social system, connected activities)</p></li><li><p>process takes time, continuous process of organizing, fluid and interconnected</p></li><li><p>unfolds in the environment: need to compete and find resources</p></li></ul><p>Gartner, 1985</p>
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variance view entrepreneurship

  • focus on the differences between individual entrepreneurs and their outcomes

  • assumes that entrepreneurs are either succesful or unsuccesful

  • focus on traits, variables and variables between relationships

⇒ entrepreneurship as an act


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process view entrepreneurship

  • focus in the underlying processes that drive entrepreneurial outcomes (e.g. learning, adaption, innovation)

  • recognizes that entrepreneurial outcomes and entrepreneurial individuals are shaped by a complex interplay of factors

  • focus on sequences, events and feedback loops

⇒ entrepreneurship as a journey


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valley of death

space between opportunity discovery and new product development

  • typical transition problem

  • shift from invention to commercial innovation

    • organization variables (legal, supply chain, finance, …) begin to matter

  • shift in roles


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idea journey

  1. idea generation

    • need: cognitive flexibility

  2. idea elaboration (evaluating idea’s potential)

    • need: support

[valley of death]

  1. idea championing (convincing investors)

    • need: influence and legitimacy

  2. idea implementation (producing a tangible outcome)

    • need: shared vision and understanding


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five phases of growth model (Greiner, 1998)

each phase involves growth and a crisis

  1. creativity; leadership

  2. direction; autonomy

  3. delegation; control

  4. coordination; red tape

  5. collaboration; variable

maturity increases throughout the stages


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critique and limitations to Greiner, 1998

  • focusses only on moderately growing, industrial and consumer goods industries -> different problems e.g. in knowledge-based firms

  • failure is possible at all stages

  • additional stages exits, overlaps across phases

  • past-oriented and deterministic; neglects role of future-making


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growth ambitions: start-up

growth ambitions: yes

right business model: no

⇒ find a model

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growth ambitions: scale-up

growth ambitions: yes

right business model: yes

⇒ scale the model

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growth ambitions: shape-up

growth ambitions: no

right business model: no

⇒ reinvent the model

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growth ambition: stand-up

deliberate strategic choice

growth ambitions: no

right business model: yes

⇒ secure the model

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rapid growth

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incremental growth

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episodic growth

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plateau growth

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difference between growing and scaling

growing: increasing revenue with incrementally increasing costs

scaling: adding significant numbers of clients/customers/users, increasing revenue without necessarily expanding costs

⇒ scaling as a high-growth strategy, significant in digital economies

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pathways of growth

affected by:

  • management

  • marketing

  • money


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blitzscaling

  • measure when you need to grow really quickly

  • rapidly building out a company to serve a large (usually global market) with the goal of becoming the first mover at scale


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timing of scaling

  • is important

  • scaling early

    • benefit: decrease imitation risk

    • cost: increase commitment risk

    • both increases if scaled earlier


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specific challenges of scaling, compared to continuous growth

  • sense of turmoil and chaos instead of path dependence and rigidity (lack of an internal organization)

  • no possibilities to learn from prior experience

  • scaling early may reduce imitation risk, but prematurely curtails learning through experimentation

  • bringing a “minimum viable product” (MVP) to market means that competitors can move ahead and quickly bring a better product to market

  • launching an MVP product is only acceptable in a limited number of industries – mainly software

  • compromising on ethics – i.e. a lack of HRM, dysfunctional corporate cultures, unethical business practices