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These flashcards cover the key concepts and terminology related to operant conditioning and reinforcement as outlined in the lecture notes.
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Thorndike’s Law of Effect
Behaviors leading to a satisfying state are strengthened, while those leading to an annoying state are weakened.
Puzzle Boxes
Classic experiment by Thorndike demonstrating gradual learning in cats.
Skinner’s Selection by Consequences
Behavior shaped by its consequences, akin to natural selection.
Skinner Box
An operant chamber used to study behavior, where subject freely responds for reinforcement.
Operant Behavior
Emitted, voluntary actions that produce consequences.
Respondent Behavior
Elicited, involuntary responses typically associated with stimuli.
Reinforcer
An event that increases the future probability of a behavior.
Punisher
An event that decreases the future probability of a behavior.
Extinction
The weakening of a behavior through nonreinforcement.
Discriminative Stimulus (Sᴰ)
Signals that a consequence is available for a specific response.
Positive Reinforcement
Adding a pleasant stimulus to increase behavior.
Negative Reinforcement
Removing an aversive stimulus to increase behavior.
Positive Punishment
Adding an aversive stimulus to decrease behavior.
Negative Punishment
Removing a pleasant stimulus to decrease behavior.
Immediate Reinforcer
A reinforcer that is received immediately after a behavior.
Delayed Reinforcer
A reinforcer that is received after a delay following the behavior.
Primary Reinforcer
A biological reinforcer that doesn't require learning, such as food.
Secondary Reinforcer
A learned reinforcer that acquires its value through association.
Intrinsic Reinforcement
Reinforcement that comes from internal satisfaction.
Shaping
Gradually creating new behavior by reinforcing successive approximations.
Continuous Reinforcement (CRF)
Every response receives reinforcement.
Intermittent Reinforcement
Only some responses receive reinforcement.
Fixed Ratio (FR) Schedule
Reinforcement occurs after a fixed number of responses.
Variable Ratio (VR) Schedule
Reinforcement occurs after an unpredictable number of responses.
Fixed Interval (FI) Schedule
Reinforcement occurs after a fixed amount of time has passed.
Variable Interval (VI) Schedule
Reinforcement occurs after varying amounts of time.
Ratio Strain
Behavioral breakdown that occurs when reinforcement requirements are increased too quickly.
Differential Reinforcement of High Rates (DRH)
Reinforcing high rates of responding.
Differential Reinforcement of Low Rates (DRL)
Reinforcing low rates of responding.
Fixed Duration (FD) Schedule
Requiring continuous behavior for a fixed duration of time.
Variable Duration (VD) Schedule
Requiring behavior for a variable duration.
Noncontingent Schedules
Schedules where reinforcement is delivered independent of behavior.
Anticipatory Contrast
Response rate changes based on expected changes in reinforcement.
Escape Behavior
A response that terminates an aversive stimulus.
Avoidance Behavior
A response that prevents an aversive stimulus from occurring.
Vicarious Conditioning
Learning through observation of others' experiences.
Anxiety Conservation Hypothesis
Avoidance behavior conserves fear by preventing exposure to fear-evoking CS.
Learning vs. Performance Distinction
Learning occurs without direct reinforcement, but performance requires motivation.
Cumulative Effects Model
Each choice has small but cumulative effects toward long-term goals.
Say-Do Correspondence
The match between what one says they will do and what they actually do.
Mischel's Delay of Gratification Paradigm
Children's ability to wait for a larger reward instead of taking an immediate smaller reward.
Behavioral Bliss Point Approach
An organism's state of optimal reinforcement distribution.
Matching Law (Herrnstein)
Proportion of responses matches the proportion of reinforcers earned.
Social Learning Theory
Learning that occurs through observing the behavior of others.
Modeling
The process of learning through observation and imitation.
Bobo Doll Experiment
Study demonstrating children's observational learning of aggression.
Vicarious Reinforcement
Learning that happens when observing others being rewarded.
Rule-Governed Behavior
Behavior produced by exposure to verbal descriptions of contingencies.
S-R Theory
Behavior is a response to specific stimuli.
Drive Reduction Theory
Reinforcement occurs because it reduces physiological drives.
Premack Principle
High-probability behavior can reinforce low-probability behavior.
Resurgence
Reappearance of previously effective behaviors after extinction.
Stimulus Control
Behavior occurs reliably in the presence of a specific stimulus but not its absence.
Generalization Gradient
The tendency to respond similarly to stimuli that are similar to the discriminative stimulus.
Chained Schedule
A schedule of reinforcement that involves a sequence of two or more simple schedules.
Errorless Discrimination Learning
Using fading to decrease the likelihood of making errors during discrimination training.
Imitation in Learning
The ability to observe and replicate an action performed by another.
Behavior Contrast Effect
Changes in behavior in one schedule due to changes in another schedule.
Cumulative Record
A record that reflects the cumulative amount of responses over time.
Concurrent Schedules
Simultaneous presentation of two or more independent reinforcement schedules.