Cog Psych Test 1

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Last updated 12:08 PM on 4/24/26
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148 Terms

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Cognition

The mental processes, such as perception, attention, and memory

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Cognitive psychology

The study of mental processes, including the characteristics and properties of the mind and its operations

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Reaction time

How long it takes to respond to the presentation of a stimulus

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Simple reaction time

The reaction time involving one stimulus

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Choice reaction time

The reaction time involving two different stimuli

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Structuralism

The theory that our overall experience is determined by combining sensations

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Savings

A method used to determine how much information is forgotten after a particular delay

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Savings curve

A plot of percent savings versus time regarding information retention

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Classical conditioning

A learning process in which one stimulus is paired with another neutral stimulus, causing a change in response to the neutral stimulus

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Operant conditioning

A method that focuses on how behavior is strengthened by the presentation of positive reinforcers

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Cognitive map

A mental representation of the layout of an environment

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Cognitive revolution

A shift in psychology from behaviorist focus to understanding the operation of the mind

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Information-processing approach

Describes the operation of the mind as occurring in a number of sequential stages

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Artificial intelligence

The development of machines that behave in ways that would be considered intelligent if performed by humans

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Neuropsychology

The study of the behaviors of individuals with brain damage

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Electrophysiology

The measurement of electrical responses of the nervous system

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Brain imaging

Procedures used to visualize which areas of the human brain are activated during cognitive activities

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Perception

Experiences resulting from stimulation of the senses

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Inverse projection problem

Task of determining the object responsible for a particular image on the retina

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Viewpoint invairiance

Ability to recognize an object even when it is seen from different viewpoints

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Bottom-up processing

Starts at the beginning of the system, when environmental energy stimulates the receptors (incoming data and stimulus pattern)

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Top-down processing

Originates in the brain, at the top of the perceptual system (context and higher-level knowledge)

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Speech segmentation

Ability to tell when one word in a conversation ends and the next one begins

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Transitional probabilities

Likelihood that one sound will follow another within a word

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Statistical learning

Process of learning about transitional probabilities and about other characteristics of language

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Likelihood principle

We perceive the object that is most likely to have caused the pattern of stimuli we have received

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Unconscious inference

Our perceptions are the result of unconscious assumptions that we make about the environment

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Apparent movement

Movement is perceived while nothing is actually moving

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Principle of good continuation

Points that, when connected, result in straight or smoothly curving lines are seen as belonging together

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Principle of simplicity

Every stimulus pattern is seen in such a way that the resulting structure is as simple as possible

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Principle of similarity

Similar things appear to be grouped together

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Regulatiries in the environment

Frequently occurring characteristics

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Physical regularities

Regularly occurring physical properties of the environment

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Oblique effect

People can perceive horizontals and verticals more easily than other orientations

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Semantic regularities

Characteristics associated with the functions carried out in different types of scenes

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Scene schema

Knowledge of what a given scene typically contains

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Brain ablation

Removing part of the brain

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Ventral pathway

What pathway

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Dorsal pathway

Where pathway

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Mirror neurons

Neurons that respond both when one observes someone else doing something and when one does it themselves

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Principle of perceptual organization

Explain the way elements are grouped together to create larger objects

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Attention

The ability to focus on specific stimuli or locations

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Selective attention

Attending to one thing while ignoring others

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Distraction

One stimulus interfering with the processing of another stimulus

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Divided attention

Paying attention to more than one thing at a time

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Attentional capture

Rapid shifting attention usually caused by a stimulus such as a loud noise, bright light, or sudden movement

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Shadowing

Repeating words as they are heard

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Cocktail party effect

Ability to focus on one stimulus while filtering out other stimuli

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Early selection model

Filter eliminates the unattended information right at the beginning of the flow of information

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Processing capacity

Amount of information people can handle

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Perceptual load

Related to the difficulty of a task

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High-load tasks

Use more of a person's processing capacity

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Automatic processing

Occurs without intention and at a cost of only some of a person's cognitive resources

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Operant conditioning

Type of learning in which behaviour is controlled by rewards

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Mind wandering

Thoughts coming from within

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Inattentional blindness

Occurs when people are unaware of clearly visible stimuli if they aren't directing their attention to them

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Inattentional deafness

Focusing on a difficult visual task results in impaired hearing

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Change detection

One picture is presented followed by another picture, and the task is to determine what the difference is between them

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Change blindness

Difficulty in detecting changes in scenes

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Continuity errors

Changes in films

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Binding

The process by which features such as color, form, motion, and location are combined to create out perception of a coherent object

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Binding problem

Question of how an object's individual features become bound together

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Pre-attentive stage

Before we focus attention on an object, this stage is automatic and unconscious

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Focused attention stage

Attention is focused on an object and the independent features are combined, causing the observer to become consciously aware of it

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Illusory conjunctions

Combination of features from different stimuli

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Balnt’s syndrome

Inability to focus attention on individual objects

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Ventral attention network

Controls attention based on salience

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Dorsal attention network

Controls attention based on top-down processes

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Effective connectivity

How easily activity can travel along a particular pathway

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Executive attention network

Extremely complex and may involve two separate networks

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Executive functions

Controlling attention, dealing with conflicting responses, etc.

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Opinion of philosophy on the study of the mind

Everyone had different opinions but they all thought it was important to study

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Introspection

The study of the contents of consciousness and of mental processes through inner observation

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Positivism

All knowledge must be based on empirically verifiable facts (ultimately too hard to implement, failed as an idea)

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Operationalization

To establish a clear relationship between the theoretical construct and its empirical basis in the operations producing scientific data

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Behaviourism’s three assumptions about psychology

  • Tabula rasa (blank slate)

  • All learning stems from forming associations

  • Theories about the mind are not needed in a complete explanation of psychology

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Omission training

Negative punishment

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Problem with tabula rasa

Instinct can get in the way of learning

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Avoidance predispositions

Taste cues to internal ailments and tactile cues to external ailments

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Computer

Device that manipulates information through the use of rules

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Humans as computers

The mind is a program run on a computer that is your brain

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Serial

Processing at one stage is dependent on the completion of processing at the previous stages

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Four-stage process model for memory scanning

  • Encode test item

  • Scan and compare with memory set items

  • Binary yes/no decision

  • Execute motor response

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Serial self-terminating scan

Look at the items one-by-one. Stop immediately if you find it

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Serial exhaustive scan

Look at the items one-by-one. Go through the whole list before rendering a decision

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Parallel scan

Process all the items at once and provide a decision

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The brain

A network of highly interconnected neurons that process information in parallel and that learns by forming associations

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Connectionist network

Input units → hidden units → output units

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Hebbian learning rule

Any two cells that are repeatedly active at the same time will tend to become associated so that activity in one facilitates activity in the other

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Sub-symbolic

There are no rules or symbols, only associations

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Cognitive neuropsychology

Behavioural and neurological measures are employed to theorize about the mind

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Embodied cognition

Understanding the consequences of the mind existing in a body, rather than as a disembodied computer

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Advantages of cognitive neuroscience

Provides additional DVs to test psychological theories, develops our understanding of the brain

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Disadvantages of cognitive neuroscience

Expensive, interdependence between behavioural and neurological measurement

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Cognitive science

Multidisciplinary study of the mind

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Template matching

The input is compared with memorized exemplars until a good fit is found

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Problems with template matching

Parsimony, flexibility

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Pandemonium

Data-driven recognition model based on feature analysis

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Four demons of pandemonium

Image demons, feature demons, cognitive demons, the decision demon

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Image demons

Record the initial image of the external signal (transduction)