INFORMATION AGE

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Last updated 10:59 PM on 4/7/26
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24 Terms

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Information

Result of processing, organizing, and structuring data. It provides context and meaning, enabling informed decision-making.

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informare

The information comes from the Latin word “___” , which means to give form, shape, or character to something.

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Agent–Sign–Thing

where an agent interprets a sign to gain
understanding about a thing

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JOHANNES GUTENBERG

German inventor and craftsman who invented the movable-type printing press.

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PRE-GUTENBERG ERA

-Before the invention of the printing press, information was difficult to replicate and distribute.

-Knowledge was mostly transmitted orally, and access to information was limited to a small elite group.

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GUTENBERG ERA

-The 15th-century invention of the printing press by Johannes Gutenberg, a German craftsman, revolutionized information dissemination.

-Mass distribution became
possible, although it remained expensive.

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POST-GUTENBERG ERA

-The advent of computers and the Internet marked the Information Age.

-Mass distribution of information became easy and cost-effective through online media.

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SCIENCE AND TECHNOLOGY

The foundation of modern progress lies in the synergy between fundamental research and its practical application.

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Scientific Research

Advances in physics, chemistry, and biology serve as the engine for all new inventions.

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Driverless Cars

Moving toward a future of autonomous transportation.

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Internet Glasses

Wearable tech that merges digital
data with visual reality.

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Virtual and Augmented Reality (VR & AR)

are transforming education, training, and entertainment

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The Dependency Risk

While innovation solves problems, there is a growing concern regarding too much dependence on technology, which can weaken individual autonomy.

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Convenience & Efficiency

Social media provides instant, global communication, allowing users to maintain relationships and access real-time information effortlessly.

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Compulsive Behavior

Characterized by excessive scrolling and the inability to disconnect, often driven by dopamine feedback loops in app design.

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Negative Impacts

Links have been found between over-reliance on digital platforms and sleep
deprivation, anxiety, social isolation, and decreased academic performance.

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Psychological Distress

Users may experience withdrawal symptoms (irritability or restlessness) when unable to access their devices.

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GUTENBERG PRINCIPLE

Paying for the information provided by a traditional media institution (buying newspapers, CD, DVD, etc.)

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SOCIAL INFORMATION PRINCIPLE

"freely" accessing information by the society (searching in Google, Facebook, etc.)

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CROWD SOURCING

Information is published and enhanced/used by the society (Wikipedia, comment section)

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SOCIAL NETWORKING

Information is published in a network so that other members may access the information (Facebook, Instagram, etc.)

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EDUCATION

Positive:

-Easy access to educational information on the internet

Negative:
-Easily access dangerous, fake, or even sexual information

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BUSINESS

Positive:

-Better platform for advertisements for businesses
-Rise in transparency in doing business


Negative:

-Hard time developing trust and confidence with their customers

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SOCIETY.

Positive:

-Easily meet new people and share ideas beyond

-geographical boundaries

-Brings together like-minded people (networking groups)

Negative:

-Privacy invasion due to published personal information (photos)
-Addiction to social networking sites