Kahoot! As a Formative Assessment Tool in Foreign Language Learning

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A set of vocabulary flashcards covering the key concepts, statistical terms, and research components of the case study on using Kahoot! for foreign language assessment.

Last updated 8:56 PM on 6/17/26
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15 Terms

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Gamification

The use of game design elements in non-game contexts according to Deterding, Dixon, Khaled and Nacke (2011).

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Formative Assessment

A type of assessment used to monitor student progress in real time and provide immediate feedback to improve learning outcomes.

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Kahoot!

A free game-based digital platform developed by the Norwegian University of Science and Technology that uses features like points, leaderboards, and sound effects to entice learning activities.

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Greek as an L2

Greek as a second language, specifically at the A1A1-level in this case study, referring to the target language being taught to adults.

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Experimental Group

The group of students using Kahoot! as a gamified formative assessment tool to check the assimilation of grammatical phenomena.

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Control Group

The group of students using traditional assessment methods, such as paper and pencil tests, for comparison against the experimental group.

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Consolidation

The process of strengthening and solidifying newly acquired knowledge, particularly grammatical phenomena like present tense verbs and nouns in the nominative and accusative.

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Levene's test

A statistical test used to test the quality of variance between the experimental and control groups.

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Sig. (2-tailed)

A statistical value used to determine significance; in this study, a value greater than 0.050.05 indicated no statistically significant difference between group performances.

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Paired sample t-test

A statistical analysis used to investigate the progress between pre-test and post-test scores within the same group.

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Real-time monitoring

The ability for teachers to observe student progress and provide feedback instantly during the learning process.

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Common European Framework of Reference for Languages

The international standard used to describe language ability, referred to in this study to define the A1A1-level of the Greek language being taught.

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Leaderboard

A game design feature in Kahoot! that displays the top players after a task is completed to foster a competitive learning environment.

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Center for the Study of the Hellenic Language and Culture

The specific institution at the University of Ioannina where the experimental study on adult foreign language learning was conducted.

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Quantitative methodology

The experimental research approach using numerical data from pre-tests and post-tests to compare the performance of the control and experimental groups.