Knowledge (Exam 3)

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Last updated 9:25 PM on 4/26/26
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18 Terms

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Knowledge

Knowledge

  • Concept = an idea or piece of knowledge about something.

  • Category = a group of related concepts.

    • Example: dining room chair and living room chair are both in the chair category.

  • Categorization = putting new information into the right group.

    • This helps us…

      • Identify objects.

      • Ignore the variability between the objects in a group.

      • Reduce the need for constant attention to every individual object.

      • BUT categorization is also responsible for a lot of memory errors.

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Categorization Example: Color variability

Color variability

  • We can see about 7 million different colors.

  • But we only use about 7–10 basic color names.

  • So, we put many similar colors into the same color group.

  • This helps us ignore small color differences.

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Categorization Approaches

Categorization Approaches

  • Definitional Approach: something must have certain required features to be in a category.

    • A triangle must have 3 sides.

  • Family Resemblance: things in a category are similar in many ways, but no one feature is required.

    • Example: most birds fly, but penguins do not.

  • Prototype Approach: we compare something new to the best example (Prototype in our mind) of a category and pick the closest match.

    • A sparrow is judged as a bird more easily than a penguin because it is closer to the best example of a bird.

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Rosch (1975)

Rosch (1975)

  • A prototype is the average best example of a category.

  • The prototype is usually not a real exact member of the category. Its your ideal.

  • The prototype can change as you see more examples.

  • Some things are very close to the prototype:

    • high prototypicality

    • easier to put in the category

  • Some things are less close to the prototype:

    • low prototypicality

    • harder to put in the category

  • Example:

    • sparrow = more typical bird

    • penguin or bat = less typical bird-like example

  • Main idea: we often sort things by how much they match the best/average example of a group.

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Techniques for Studying Prototypicality (4)

Techniques for Studying Prototypicality

  • Object naming = when people name things in a category typical items are named first.

    • Example: robin before penguin.

  • Prototype priming = when someone is primed they respond faster when the item matches the prototype.

  • Feature overlap = count how many features an item shares with the prototype and if there are more shared features then it is a more typical item.

  • Category verification task = show a category and an object, then ask if it belongs.

    • People answer faster for more typical members.

      • Example: apple is judged as fruit faster than pomegranate.

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Category levels

Category levels

  • Superordinate level = very broad group

    • example: furniture, vehicle

  • Basic level = middle group

    • example: chair, car

  • Subordinate level = specific type

    • example: dining room chair, pickup truck

  • Main idea: categories go from broad → middle → specific.

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Basic Level Advantage (Rosch et al., 1976)

Basic Level Advantage

  • We usually categorize things first at the basic level.

  • Example:

    • furniture = superordinate

    • chair = basic

    • dining room chair = subordinate

  • People were fastest at saying yes to the basic level.

  • Example:

    • chair = fastest

    • furniture = slower

    • dining room chair = slower

  • In naming tasks, people usually call an object by its basic level name.

  • Example: they say “chair”, not “furniture” or “dining room chair.”

  • Babies also tend to learn basic level words first.

  • Main idea: the basic level is the easiest and most natural level to use.

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What causes basic level advantage?

What causes basic level advantage?

  • A good category does 2 things:

    • members in the category share many features

    • members of different categories share few features

  • Superordinate level is too broad:

    • good at being different from other big groups

    • bad because members do not share many features

    • example: furniture

  • Subordinate level is too specific:

    • good because members share many features

    • bad because it overlaps a lot with similar groups

    • example: dining room chair and office chair

  • Basic level is the best middle point:

    • members share many features

    • but still stay different from other categories

    • Example:

      • chair works well because chairs share things like seat and back

      • but chairs are still different from tables, beds, and lamps

  • Main idea: the basic level is easiest because it is the best balance between similarity within the group and difference from other groups.

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Tanaka & Taylor (1991)

Tanaka & Taylor (1991)

  • Study asked if experts think about categories differently than non-experts.

  • They tested bird experts and non-experts with a naming task.

  • Bird experts named birds at a more specific level.

  • Example: “robin” or “hummingbird.”

  • Non-experts used the more general basic level name.

    • Example: “bird.”

  • Main idea: experts use more specific categories faster and more naturally.

  • For experts, what is specific to other people can feel like the basic level to them.

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Rosch et al. (1976)

Rosch et al. (1976)

  • People listed shared features for categories at 3 levels:

    • superordinate

    • basic

    • subordinate

  • Superordinate categories had only a few shared features.

  • Basic categories had many shared features.

  • Subordinate categories had a little more than basic.

  • But subordinate categories overlap more with other similar groups.

  • Main idea: the basic level gives the best amount of useful shared information without too much overlap.

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Hierarchical model (Collins & Quillian, 1969)

Hierarchical model (Collins & Quillian, 1969)

  • Knowledge is stored in a hierarchy from general to specific.

  • Each concept is a node.

  • Nodes are connected by links.

  • Each node has properties (features).

Higher categories pass their properties down to lower categories.

  • Example:

    • if birds can fly, then a canary can fly because it is a bird

Lower categories do not pass properties upward.

  • Example:

    • if birds can fly, that does not mean all animals can fly

Cognitive economy = Saves space and effort by not repeating the same information again and again

  • To answer a question, the mind must move through the hierarchy

  • So:

    • “A canary is a bird” is faster

    • “A canary is an animal” is slower

    • “Canaries can fly” means going up to the bird level to find can fly

  • Main idea: the model saves space, but longer travel in the hierarchy takes more time.

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Assumptions of the hierarchical model notes

Assumptions of the hierarchical model notes

  • To get information, you must go to the node where that information is stored.

  • If a lower item is different from the higher rule, the lower item needs an exception listed.

  • Example:

    • birds can fly

    • but ostrich = can’t fly

  • Getting information takes time.

  • Moving from one node to another also takes time.

  • These times add together.

  • Main idea: the farther you have to travel in the network, the longer it takes to answer.

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Testing the hierarchical model

Testing the hierarchical model

  • Collins and Quillian tested the model with a sentence verification task.

  • People had to decide if a sentence was true or false.

  • Category statements only need moving through the hierarchy.

    • Example: “A canary is a bird.”

  • Property statements need:

    • moving through the hierarchy

    • plus finding the property

    • Example: “A canary can fly.”

  • So:

    • “A canary can sing” is faster than “A canary can fly”

    • because can sing is at the canary level

    • while can fly is at the bird level

  • Also:

    • “A canary is a bird” is faster than “A canary is an animal”

    • because it takes fewer steps

  • Main idea:

    • more levels traveled = slower

    • needing a property search = slower

    • both times add together

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Spreading Activation Model

Spreading activation model

  • The old Collins & Quillian model had problems.

  • It did not explain typicality well.

  • It wrongly suggests:

    • “a canary is a bird”

    • and “an ostrich is a bird”

    • should take the same time

  • But ostrich is a less typical bird, so it takes longer.

  • It also got some results wrong.

  • Example:

    • “a pig is an animal” is verified faster than

    • “a pig is a mammal”

  • The old model did not predict that well.

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Collins & Loftus (1975): Spreading activation model

Collins & Loftus (1975): Spreading activation model

  • Like the old model, ideas are connected by links.

  • Moving along links still takes time.

Main differences

  • It is not hierarchical.

  • Information does not have to be stored in only one place.

  • Properties are treated like concepts too.

    • Example: “can sing” and “is yellow” act like concepts

How it works

  • When one concept becomes active, activation spreads to linked concepts.

  • Shorter links = stronger connection

  • Longer links = weaker connection

  • If a concept has many links, less activation goes down each one.

Final assumptions

  • Activation fades over time.

  • If activation gets high enough, you think of that concept.

  • Then activation spreads again, so thoughts can move from one idea to another.

Main idea:
Knowledge works like a web of linked ideas, and activation spreads through the web, which helps explain typicality and why some ideas are reached faster than others.

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Priming and spreading activation (4)

Priming and spreading activation

  • Priming = seeing one thing helps you process something later faster.

  • Repetition priming = the same thing is easier the second time.

  • Associative priming = a related thing makes another thing easier.

  • Main idea: the more two things are linked in memory, the more they help activate each other.

  • Lexical decision task = decide if letter strings are real words or not.

    • Example:

      • BUTTER = yes

      • BUFLER = no

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Meyer & Schvaneveldt (1971)

Meyer & Schvaneveldt (1971)

  • Researchers changed whether the 2 words were related or not related.

  • Related words:

    • bread – wheat

  • Not related words:

    • chair – money

  • People answered faster for related words.

  • People answered slower for not related words.

  • This shows associative priming.

  • It also supports spreading activation:

    • one related word activates the other

    • so it is easier to recognize both

  • Main idea: related words have lower reaction time than unrelated words.

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Neural network models

Neural network models

  • Knowledge can be shown with network models.

  • These models use spreading activation.

  • A concept is represented by a pattern of activity across many nodes.

  • Links between concepts depend on how activation spreads from one concept to another.

  • Main idea: ideas are stored as connected patterns, not just single separate spots.