Kinematics formula

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Last updated 11:52 PM on 12/16/24
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12 Terms

1
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Vi

Initial velocity in projectile motion.

2
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Vix

Initial velocity in the x/horizontal direction, calculated as Vix = Vi cos θ.

3
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Viy

Initial velocity in the y/vertical direction, calculated as Viy = Vi sin θ.

4
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Formula for maximum height/displacement during projectile motion when final velocity is 0

y = (Vf² - Vi²) / (2a), using a = -9.8 m/s².

5
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Second formula for maximum height/displacement

y = ½ Viy² / (2g), where g = 9.8 m/s².

6
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Time for projectile to reach its maximum height

t = (Vf - Vi) / a, where Vf = 0 and a = -9.8 m/s².

7
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Average velocity when acceleration is constant

Average velocity = (Vf + Vi) / 2.

8
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Displacement formula when acceleration is constant

X = (Vf + Vi) / 2 * time.

9
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Time calculation formula when acceleration is constant

Time = (Vf - Vi) / a.

10
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Range formula for projectile motion

Range = Vix * time or Vii² sin(2θ) / g.

11
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Vertical displacement formula in projectile motion

Vertical displacement = Viy * time - 1/2 * g * t².

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Calculation for Viy in projectile motion

Viy = Vi sin θ.