Architectural Design 3: Classroom Dynamics and Setup

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Vocabulary-style flashcards covering definitions, learning theories, and regulatory standards for classroom design and dynamics.

Last updated 1:48 PM on 6/18/26
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16 Terms

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Classroom Dynamics

The process of establishing and maintaining conditions that allow students to engage in powerful learning; it requires deliberate and purposeful planning, actions, and responses.

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Physical Environment

The overall design and layout of a given classroom and its learning centers, including the organization of spaces, furnishings, and materials to maximize learning opportunities.

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Universal Design for Learning (UDL)

The principle that the environment and the materials within it should be accessible to everyone, such as providing books at different reading levels or creating space for wheelchair maneuverability.

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Virtual Classroom

A teaching and learning environment located within a computer-mediated communication system, allowing students and instructors to participate in remote learning communities.

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Collaborative Learning

Educational activities where human relationships are central to achievement and mastery, involving faculty helping students learn by working together on issues.

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Enhanced Basic Education System

The Philippine move to a 1212-year basic education system (6+4+26 + 4 + 2 years) through the addition of two years of senior high school (SHS).

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Program for International Student Assessment (PISA) 2018 Results

A study where a representative population of 1515-year-old Filipino students ranked last in reading comprehension among 7979 countries and 78th78^{th} in Science and Math.

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DO 88-2010, Sec. 30.8

Department of Education standard specifying minimum school site areas: 0.5ha0.5\,ha for 5050 or fewer students and 1ha1\,ha for every thousand students.

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Behaviorism

A learning theory where the learner is passive and learns via external processes like positive reinforcement; methods include lecture, drill and practice, and rote learning.

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Constructivism

A learning theory where the learner builds on personal experience (internal) and is active and social; methods include discovery, scaffolding, and collaborative group work.

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Cognitivism

A learning theory viewing learning as an internal process involving short-term and long-term memory, often using visual tools like mind maps and charts to facilitate memorization.

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Connectivism

A theory where the learner is self-directed, following a quest for content and learning via nodes (sources, people, groups) within a network.

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Rectangular Classroom

A layout with permanent desks in straight rows reflecting Behaviorist theory, where the teacher is the focal point and teaching is defined as telling.

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Open Classroom

A large learning space without designated desks for students or teachers, where seating is varied and the layout reflects Social cognitive theory.

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Circular Classroom

A layout emphasizing social interaction and Social constructivism, where peers face each other to allow the active construction of knowledge through collaboration.

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Square Classroom

A layout with no teacher's desk and completely mobile students' desks, reflecting Information processing theory where the learner actively organizes information guided by the teacher.