Human-Computer Interaction (UI & UX)

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A series of flashcards focusing on key terms and definitions from the Human-Computer Interaction lecture notes.

Last updated 9:57 AM on 4/17/26
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21 Terms

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Human-Computer Interaction (HCI)

The study of interaction between people (users) and computers.

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User Interface (UI)

The part of a computer or software that people can see and interact with.

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Usability

The degree to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction.

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User-Centered Design

An approach to design that places the user at the center of the process.

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Input Mechanisms

Devices through which users communicate their needs to the computer, such as keyboards and mice.

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Output Mechanisms

Methods through which the computer conveys information to users, like display screens and speakers.

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Prototype

An early sample or model of a product used to test and validate ideas.

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Persona

A fictional character created based on user research to represent different user types.

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Visual Design Principles

Guidelines for the aesthetic aspects of design to enhance user experience, including clarity, contrast, and cohesion.

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Ergonomics

The study of how to design devices and systems that fit the human body and its cognitive abilities.

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Feedback

Information returned to the user about what action has been taken or what the result is.

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Direct Manipulation

A user interface design that allows users to interact with objects on the screen as if they were physically present.

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Error Messages

Notifications that inform the user of problems and how to resolve them.

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Navigation Design

The design of an information architecture that allows users to find information easily.

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Cognitive Load

The amount of mental effort used in the working memory.

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Contextual Inquiry

A user-centered design research method where users are observed in their actual work environment.

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Information Architecture

The organization and structuring of information within a product.

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Visual Hierarchy

The arrangement of elements in a way that signifies their importance.

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Task Flow

The sequence of steps users take to complete a task within an interface.

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Accessibility

The design of products and environments to be usable by people with disabilities.

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A/B Testing

A method of comparing two versions of a webpage or product to determine which one performs better.