COM 318 FINAL EXAM #3 HELP

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/47

flashcard set

Earn XP

Description and Tags

A comprehensive set of vocabulary flashcards covering persuasion techniques, social influence principles, compliance strategies, and ethical guidelines from the lecture notes.

Last updated 6:31 PM on 4/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

48 Terms

1
New cards

Statistical evidence

Numbers, data, percentages, and averages used in persuasion; seen as objective and logical, which enhances logos (e.g., "90%90\% of students improved their grades").

2
New cards

Testimonial evidence

Statements from experts (increasing ethos) or ordinary individuals (increasing relatability) used to endorse a product or idea.

3
New cards

Anecdotal evidence

Personal stories or brief narratives used to help people imagine scenarios through vivid and emotional content.

4
New cards

Demonstrations/Visual evidence

Physical examples, charts, and videos that are concrete and easy to understand, reducing ambiguity in arguments.

5
New cards

Analogical evidence

Comparisons to similar situations used to help an audience understand complex issues and make arguments more intuitive.

6
New cards

Mere exposure

The phenomenon where repeated exposure to a stimulus increases an individual's liking for that stimulus.

7
New cards

Order effects

Refers to how the sequence of information (Pracy or Recency) influences the persuasion process.

8
New cards

Primacy order effect

Occurs when the first information presented is remembered and weighed more; most effective when the audience is highly involved or the decision is made later.

9
New cards

Recency order effect

Occurs when the most recently presented information is remembered and weighed more; most effective when the audience is not highly involved or the decision is made immediately.

10
New cards

One-sided messages

A message type that presents only the speaker's arguments.

11
New cards

Two-sided non-refutational messages

A message type that presents opposing arguments but does not refute them.

12
New cards

Two-sided refutational messages

The most persuasive message type; it presents opposing arguments and refutes them to increase credibility and reduce counterarguing.

13
New cards

Inoculation

A strategy of giving a weak version of an opposing argument and a refutation to help people build resistance, similar to a vaccine.

14
New cards

Forewarning

Telling people ahead of time that they will hear a persuasive message, which increases counterarguing by activating resistance.

15
New cards

Compliance gaining

Communication behaviors used to get someone to perform a specific behavior without necessarily changing their attitudes or beliefs.

16
New cards

Rewarding

A compliance gaining strategy offering something positive, such as "if you help me move, I'll buy you lunch."

17
New cards

Punishing

A compliance gaining strategy threatening negative consequences for noncompliance.

18
New cards

Expertise

A compliance gaining strategy citing specific knowledge, experience, or authority to gain trust.

19
New cards

Activation of personal commitments

Appeals to an individual's internal values or previous promises to gain compliance.

20
New cards

Activation of interpersonal commitments

Appeals to relationship ties or obligations, such as asking a best friend for a favor.

21
New cards

Goals-Plans-Action theory

Explains how people create interpersonal influence messages based on primary goals (getting compliance) and secondary goals (identity/relational concerns).

22
New cards

Reciprocity

The principle of social influence where individuals feel obligated to return favors.

23
New cards

Social proof

A principle where people follow what they believe others are doing.

24
New cards

Scarcity

A principle where limited opportunities increase motivation for compliance.

25
New cards

Pregiving

A sequential persuasion technique of giving someone something before asking for a favor to exploit the norm of reciprocity.

26
New cards

Foot-in-the-door (FITD)

Asking for a small request first, then following with the real, larger request to leverage the need for commitment and consistency.

27
New cards

Door-in-the-face (DITF)

Asking for a large request likely to be refused, then following with a smaller target request to leverage reciprocity of concessions.

28
New cards

Sweetening the Deal / "That's not all"

Adding additional benefits after the initial offer but before the person responds to create a contrast effect.

29
New cards

Low-ball technique

Getting someone to commit to a decision and then revealing hidden costs or removing initial advantages.

30
New cards

Bait-and-Switch

Advertising an attractive offer that is made unavailable and replaced with a less attractive or more expensive substitute.

31
New cards

Disrupt-then-Reframe (DTR)

Momentarily disrupting routine thinking with confusion before reframing the request in a positive way (e.g., "This card is only 300pennies300\,\text{pennies}").

32
New cards

Pique technique

Making an unusual request that breaks the listener's autopilot to create curiosity (e.g., asking for "37cents37\,\text{cents}").

33
New cards

Legitimizing Paltry Contributions (LPC)

Suggesting that even a very small contribution is acceptable to remove excuses for noncompliance.

34
New cards

Evoking Freedom

Explicitly telling the person they are free to say no, which reduces psychological reactance.

35
New cards

Foot-in-the-mouth

Asking someone how they are feeling so they state a positive mood, creating a need to act consistently with that state.

36
New cards

Dump-and-chase

When a request is rejected, asking why and then countering those reasons point-by-point.

37
New cards

Four walls technique

Getting someone to agree to several statements that lead them into a "wall" of consistency supporting the final request.

38
New cards

Deception

The intentional attempt to mislead someone by giving false information, withholding facts, or distorting them.

39
New cards

Information manipulation theory (IMT)

The argument that deception happens when a communicator manipulates information quantity, quality, relevance, or clarity.

40
New cards

Four-factor model of lying

Explains liar behavior through four internal factors: arousal, attempted control, emotion, and cognitive load.

41
New cards

Motivational impairment effect

The phenomenon where highly motivated liars are worse at lying because their effort increases detectable signs of anxiety and arousal.

42
New cards

Picture superiority effect

The tendency for people to remember images more accurately and process them more quickly than text alone.

43
New cards

Iconicity

When an image resembles what it represents, like a drawing of a tree.

44
New cards

Indexicality

When an image serves as evidence that something actually happened because it was captured by a camera.

45
New cards

Syntactic indeterminacy

The fact that images lack clear syntax and cannot express logical relationships like cause and effect by themselves.

46
New cards

Bunglers

Persuaders who are unethical through incompetence and accidentally violate norms.

47
New cards

Smugglers

Intentionally unethical persuaders who use manipulation, deception, and coercion for personal gain.

48
New cards

Sleuths

The ethical ideal for persuaders; they are skilled and responsible, aiming for mutually beneficial outcomes through transparency.