Week 11: Video Games and Advertising

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/29

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:19 AM on 4/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

30 Terms

1
New cards

What are advergames?

Games specifically designed to promote a brand, product, service, or idea using interactive gameplay (also called advertainment).

2
New cards

What is Gamification?

Adding game elements (points, badges) to non-game contexts

3
New cards

What is In-game advertising (IGA)?

Ads placed within existing games.

4
New cards

What is the main purpose of advergames?

To engage audiences and communicate brand messages, increasing awareness, sales, and loyalty.

5
New cards

Where can advergames be found?

Across platforms including web browsers, mobile devices, consoles, PCs, arcades, and even VR.

6
New cards

How do advergames vary in complexity?

From simple web/mobile games to large-scale productions (e.g., America’s Army).

7
New cards

What are the three types of advergames?

  • Associative: link brand to lifestyle (logos present)

  • Illustrative: product is central to gameplay

  • Demonstrative: simulate or allow interaction with the product

8
New cards

What is a key misconception about associative advergames?

They are often confused with in-game advertising, but they are standalone games.

9
New cards

What outcomes can successful advergames achieve?

Brand awareness, engagement, education, publicity, and increased sales.

10
New cards

When did advergames originate and who created the first one?

1978, created by Carol Shaw for a Polo game (never released).

11
New cards

What were early examples of advergames (1983 era)?

Chase the Chuck Wagon, Kool-Aid Man, Pepsi Invaders, Tapper, Tooth Protectors

12
New cards

When was the term “advergame” coined and what does it mean?

Coined in 2001 by Jane Chen and Matthew Ringel; it refers to using games to deliver advertising messages.

13
New cards

What are notable successful advergames and their impact?

  • Chex Quest (1996): +248% sales

  • Sneak King (2006): 2M+ copies, +40% Burger King sales

  • Chipotle: The Scarecrow (2013): millions of views/downloads

  • Volkswagen GTI (2009): first car launched via mobile game

14
New cards

How have advergames evolved with technology?

They now include VR, social media campaigns, mobile-first design, and immersive brand experiences.

15
New cards

How are brands and organizations using advergames today?

  • Marketing campaigns (e.g., Walmart, Arby’s)

  • Community engagement (e.g., KFC Gaming)

  • Training/recruitment (e.g., U.S. Army)

16
New cards

What ethical concerns are associated with advergames?

Blurred lines between ads and entertainment, targeting children, lack of regulation, and promotion of unhealthy products.

17
New cards

What is in-game advertising (IGA)?

The placement of real-world ads or products within existing video games.

18
New cards

When did in-game advertising begin?

As early as the late 1970s.

19
New cards

What are early examples of in-game advertising?

  • Adventureland (1978) promoting another game

  • Lunar Lander (1979) featuring McDonald’s

20
New cards

What are the main types of in-game advertising?

  • Static ads: fixed in the game

  • Dynamic ads: updated in real time

21
New cards

What are common ad formats in games?

Interstitial, banner/native, contextual, reward-based, expandable, and video ads.

22
New cards

Why are video and reward-based ads popular?

They are effective and widely used, especially in mobile games.

23
New cards

Why do companies use in-game advertising?

It’s a fast-growing revenue stream driven by mobile gaming and esports.

24
New cards

What is driving the growth of IGA?

Mobile gaming, large player bases, and non-disruptive ad integration.

25
New cards

What challenges does in-game advertising face?

Maintaining immersion and fitting ads into fictional or unrealistic game worlds.

26
New cards

What criticisms exist of in-game advertising?

It can feel intrusive, overly commercialized, or break immersion.

27
New cards

How did the COVID-19 pandemic affect IGA?

Increased gaming led to more ad opportunities and deeper integration.

28
New cards

What are modern examples of advertising integration in games?

Fortnite collaborations (e.g., Marvel, concerts like Marshmello).

29
New cards

What ethical concerns exist with in-game advertising?

Impact on children, excessive ads in apps (~95%), data collection, and COPPA violations.

30
New cards

What recent policy change affected in-game ads?

Steam (2025) banned games that force players to watch ads.