PUBPOL 101: Weeks 7-14 Final Review

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
full-widthPodcast
1
Card Sorting

1/57

flashcard set

Earn XP

Description and Tags

Comprehensive vocabulary flashcards for PUBPOL 101, covering logic models, research methods, auditing, political feasibility, psychology, persuasion strategies, and intergroup conflict.

Last updated 7:57 PM on 5/10/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

58 Terms

1
New cards

Logic Model

A visual "picture" or theory of how a program works that links theoretical assumptions and program activities to results.

2
New cards

Inputs

Resources needed for a program, such as money and staff.

3
New cards

Activities

The specific actions taken by a program, such as processing forms.

4
New cards

Outputs

The direct products of program activities, like checks being mailed.

5
New cards

Outcomes

The immediate results of a program, such as hunger being reduced.

6
New cards

Impacts

The long-term changes resulting from a program, like a healthier society.

7
New cards

Descriptive Research

Research that tells you "what" the conditions look like.

8
New cards

Causal Research

Research that explains the "why" behind conditions by identifying cause-and-effect relationships.

9
New cards

Confounding Variable

A third factor that affects both the cause and the effect in a research study.

10
New cards

Reverse Causality

A situation where the perceived "effect" is actually creating the "cause."

11
New cards

Heterogenous Effects

A phenomenon where a policy affects different groups of people in different ways.

12
New cards

Social Desirability Bias

The tendency of survey respondents to lie in order to look "correct" or socially acceptable.

13
New cards

Random Assignment

A tool used in experiments to isolate a policy's impact by assigning participants to groups by chance.

14
New cards

Findings

Analysis results that have been placed into a specific context.

15
New cards

Interpretation

The story or narrative an analyst creates about why specific findings matter.

16
New cards

Waste

Negligence or inefficiency in a program, such as spending too much on supplies.

17
New cards

Fraud

Intentional lying or deception carried out for monetary gain, such as fake claims.

18
New cards

Abuse

Improper actions that break standards, such as providing unnecessary services.

19
New cards

Yellow Book (GAO)

Standards for auditors that outline qualifications and report requirements.

20
New cards

Green Book

Standards used by agencies to set up their internal controls.

21
New cards

Police Patrol Oversight

An active and proactive form of oversight where Congress searches for issues through hearings and field observations.

22
New cards

Fire Alarm Oversight

A reactive form of oversight where Congress sets rules allowing citizens and groups to report problems when they see them.

23
New cards

Issue Attention Cycle

The theory that public interest in a specific problem is short-lived.

24
New cards

Policy Window

An opportunity to act on a policy when public interest is high due to a crisis or leadership change.

25
New cards

Political Feasibility

The measure of whether a policy is actually capable of passing through the legislative process.

26
New cards

Client Politics

A situation with concentrated benefits and distributed costs, usually making the policy easy to pass.

27
New cards

Interest Group Politics

A situation with concentrated benefits and concentrated costs, leading to a fight between two organized sides.

28
New cards

Majoritarian Politics

A situation with distributed benefits and distributed costs, often hard to pass because no one feels urged to fight for it.

29
New cards

Entrepreneurial Politics

A situation with distributed benefits and concentrated costs, which is the hardest to pass as "losers" fight back hard.

30
New cards

Organizing Math

The formula stating that Influence = (Incentives + Impact) - Cost of Organizing.

31
New cards

Strategic Framing

The practice of changing the "feel" of a policy to emphasize concentrated benefits for support or concentrated costs for opposition.

32
New cards

The Behavior Equation

PB=f(P,E)PB = f(P, E), where Political Behavior is a function of Internal Personality (P) and the External Environment (E).

33
New cards

Action Dispensability

The question of whether an outcome would have happened without a specific leader's actions.

34
New cards

Actor Dispensability

The question of whether anyone in the leader's position would have done the exact same thing.

35
New cards

The Big Five (OCEAN)

A framework measuring Openness, Conscientiousness, Extroversion, Agreeableness, and Neuroticism (Emotional Stability).

36
New cards

Egoistic Theory

A theory suggesting people are rational and maximize utility through incentives ("carrots") and punishments ("sticks").

37
New cards

Affective Theory

A theory suggesting people are driven by emotion and unconscious triggers rather than logic.

38
New cards

Rational Voter Model

Uvote=PBvoteCvote+DU_{vote} = PB_{vote} - C_{vote} + D, involving probability of a tie-break (P), benefit (B), cost (C), and duty (D).

39
New cards

D-Term

The "Duty" term in the voter model representing civic pride, social pressure, or expressive value.

40
New cards

Cognitive Misers

The concept that humans prioritize efficiency over accuracy in information processing.

41
New cards

Schema Theory

The idea that people use mental "filing cabinets" or schemas to categorize information.

42
New cards

Consistency Bias

The tendency to remember information that fits our existing schemas and ignore information that does not.

43
New cards

Cohort Replacement

The phenomenon where public opinion shifts because older generations die out and are replaced by younger ones.

44
New cards

Choice Architecture

The specific context or environment in which a person makes a decision, which can be designed to influence behavior.

45
New cards

Nudge Policies

Intentional designs that make the "better" choice easier to pick without removing other options.

46
New cards

Moral Foundations Theory

A theory that ideologies are rooted in core values: Harm/Care, Fairness/Reciprocity, Loyalty, Authority, and Sanctity.

47
New cards

Minimal Effects Model

A theory arguing that media influence is limited because reception is low and acceptance is blocked by existing schemas.

48
New cards

Priming

Making certain information "top of mind" so it influences a subsequent decision.

49
New cards

Framing (Policy Context)

The process of defining how an issue is seen, such as calling a tax a "public investment" versus a "financial burden."

50
New cards

Agenda-Setting

The media's ability to tell people what to think about, thereby defining which policy alternatives are considered realistic.

51
New cards

Minimal Group Theory

The theory that intergroup discrimination can be triggered by even meaningless or arbitrary categories.

52
New cards

Contact Hypothesis

The idea that bringing conflicting groups together reduces bias if there is equal status, common goals, personal acquaintance, and supportive norms.

53
New cards

Common Group Identity Model

A strategy to reduce bias by shifting the frame from "Us vs. Them" to a superordinate "We."

54
New cards

Firsthand Framework (FFPI)

A bottom-up policy model that redefines expertise to include those closest to the problem using "Firsthand Indicators."

55
New cards

Social Identity Theory

The theory that we use groups to boost self-esteem and desire for our own group to have higher status.

56
New cards

Realistic Group Conflict

The theory that conflict occurs because groups are fighting over actual scarce resources.

57
New cards

Social Dominance Theory

The theory that dominant groups act specifically to maintain their position at the top of a social hierarchy.

58
New cards

Parental Induction

A communication technique that uses empathy—focusing on a victim's distress—to shape behavior.