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This set of flashcards covers the foundational concepts of IT professionalism, career progression, ethical theories, and Intellectual Property as presented in Week 2 of INFO1111.
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Knowledge
Knowing about something and how to do it.
Skills
Being able to do something, involving competence and capability.
Expertise
Knowledge+Skills
Profession
An occupation requiring specialized education, expertise, and practical skills, guided by ethical standards and often serving the public to address complex societal needs.
Practice
The repeated application of knowledge, skills, or activities to improve performance, or the actual work done within a professional discipline.
Professionalism
The conduct, behavior, and attitude expected in a professional role, reflecting commitment to competence, ethics, integrity, and respect.
ACS (Australian Computer Society)
A professional society for the Australian IT industry aimed at growing digital skills and enforcing professional standards of behavior among its members.
ACS Member level
A level of membership for those with a Core Body of Knowledge, such as a recent graduate from an accredited degree.
ACS Senior Member
A membership level requiring at least 10 years of professional practice.
CPD (Recognised Professional Development)
The 30hours of annual learning required for a Certified Professional to maintain their status.
IT Career Year 0-2 (Entry level)
Focuses on building foundational technical skills under supervision with titles like Junior Developer or Data Analyst.
IT Career Year 3-5 (Intermediate)
Focuses on managing projects independently and mentoring juniors with titles like DevOps Engineer or Cybersecurity Analyst.
IT Career Year 6-8 (Senior)
Focuses on leading projects or teams and engaging stakeholders with titles like Solutions Architect or Tech Lead.
IT Career Year 9-12+ (Managerial)
Focuses on organizational strategy, team management, and innovation with titles like CTO or CIO.
Morals
Internal principles of right and wrong that guide personal behavior.
Ethics
Rules of conduct accepted within a social context that serve as external standards.
Teleological ethics
An approach that judges an action primarily by its outcomes or consequences.
Egoism
A theory suggesting people should act in ways that promote their own interests.
Utilitarianism
An ethical theory stating the best action is the one that produces the greatest overall good for the greatest number.
Deontological ethics
An approach that focuses on duties, rules, and principles rather than outcomes.
Contractarianism
An ethical focus on rules or principles that people would agree to as part of a social contract for living together fairly.
Ethical pluralism
The recognition that there is not always one correct way to judge a situation and multiple values may matter at once.
Ross' prima facie duties
Includes Fidelity, Reparation, Gratitude, Justice, Beneficence, Non-maleficence, and Self-improvement.
Statute of Monopolies (1624)
The first statutory recognition of patent law in England, preserved for novel inventions.
Statute of Anne (1710)
Also known as the Copyright Act, it moved the authority to print books to authors or purchasers for a specific time.
Intellectual Property (IP)
The ownership of ideas and control over their tangible or virtual representation.
Trade Secrets
Protecting ideas by hiding them and making reasonable efforts to maintain secrecy until market entry.
Copyright
An automatic legal right to reproduce, publish, adapt, or communicate software, generally owned by the creator or employer.
Patents
An exclusive monopoly granted for a technical solution or invention that is new, inventive, and useful.
Trademarks
Protections for a specific and distinctive brand representing market position, such as a logo, sound, or word.
EULA (End-User Licence Agreement)
A proprietary license agreement where the software is licensed rather than sold to the user.
Corporate Social Responsibility
An organization’s responsibility for the impacts of its decisions and activities on society and the environment.