Auditory Perception and Music

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Last updated 4:36 AM on 4/27/26
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32 Terms

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Compressions (sound)

Areas of high density and pressure where particles are pushed together

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Rarefactions (sound)

Areas of low density and pressure where particles are pulled apart

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Sine wave (“pure tones'“)

Simplest sound wave, only has one frequency (the fundamental)

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Frequency

Measured in Hz. Doubling —> octave up

Related to perceived pitch

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Amplitude

Measured in dB

Related to the perceived loudness (intensity)

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Harmonics

Higher multiples of a fundamental frequency —> gives sound “timbre” (unique qualities that distinguishes a voice from an instrument for ex)

Changes sound without changing its pitch

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Waveform

Intensity over time

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<p>Intensity over time</p><img src="https://assets.knowt.com/user-attachments/a02a22dc-0c7b-4691-bd84-2463684257cb.png" data-width="75%" data-align="center" alt="knowt flashcard image"><p></p>
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<p>Spectrogram</p>

Spectrogram

Frequency and intensity over time

Pure tones = one frequency, one line

Complex tones = multiple frequencies at once, many lines

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<p>External auditory canal</p>

External auditory canal

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Basilar membrane

Located within the cochlea; forms bulges due to sound —> pushes hair cells up

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Hair cells

Specialized neurons

Auditory equivalent of photoreceptors (but they detect mechanical energy (pressures on the hair) instead of light)

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How do hair cells work

Converts mechanical sound vibrations into electrical signals for the brain. Sound causes fluid in the cochlea to vibrate, bending hair-like stereocilia atop these cells, which opens ion channels, depolarizes the cell, and releases neurotransmitters to the auditory nerve

Too loud sounds → break tips of hair sounds → permanent damage because hair cells cannot repair themselves

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Cochlea (“acoustic prism”)

Physical structure mirrors spectrogram

High frequencies stimulate hair cells near base, low frequencies stimulate hair cells near apex

Transmits electrical impulses to auditory complex

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Cochlear implant

Artificially produces electrical impulses

Can stimulate much less variations of sound —> much lower sound quality

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Conductive hearing loss

Vibrations inhibited due to ear wax buildup, infection, otosclerosis (degeneration of ossicles)

Hearing loss due to physical obstructions to ear

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Sensorineuron hearing loss

Caused by damage to the inner ear’s hair cells or nerve pathway to the brain

Metabolic - can be caused by certain drugs (ototoxicity)

Sensory - caused by exposure to loud noises over long periods of time

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Auditory cortex

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Primary auditory cortex (A1) in the temporal lobe

After A1, splits into dorsal (where) and ventral (when) stream, like vision!

Tonotopic organization

<img src="https://assets.knowt.com/user-attachments/3562f0f2-9279-4798-aa41-5701c02d627c.png" data-width="100%" data-align="center" alt="knowt flashcard image"><p>Primary auditory cortex (A1) in the temporal lobe</p><p>After A1, splits into dorsal (where) and ventral (when) stream, like vision!</p><p>Tonotopic organization</p>
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Tonotopic organization

Different neurons react differently to different pitches, organized spatially

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Binaural cues

Sound localization technique using auditory signals from both ears

ITD & ILD

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Interaural Time Different (ITD)

Sound reaching opposite ear from source takes longer

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Interaural Level Difference (ILD)

Sound reaching opposite ear from source is quieter

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Monaural cues

Sound localization technique using auditory signals from one single ear

Pinna folds

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Pinna folds

Shape of ear; used for sound localization as their shape filters incoming sound waves differently depending on their source

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Cone of confusion

Region where you can’t discriminate the location of a sound

ITD and ILD are ambiguous

Best way to resolve = moving the head around

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Localizing distance (sound)

The best for sound is 1 meter

Inverse square law —> we underestimate long distances

We are good at telling of things are approaching or receding

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Reverberations

Sound bounces off surfaces

Sound localizing technique; if someone is far in a room, much of the sound will be bouncing off the surface. If someone is close, much of the sound will be direct

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Auditory Stream Segmentation

We need to segment one “stream” (one source) of sound from others in an environment where they’re all mixed together

Use auditory grouping principles

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Auditory Grouping Principles

Proximity (in time) - sounds occurring close together in time are likely to be perceived as one stream

Size and pitch - bigger things (ex: animal vocal tracts) vibrate slower —> lower pitch

Timbre

Continuity

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Cocktail effect

Ability to focus attention on one speaker alone

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Acoustic startle response

Very rapid motor response to a loud unexpected noise

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Amusia

Inability to perceive / reproduce tone

“tone deafness”

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Music agnosia

Inability to hear music holistically

Can be selective to music; cannot recognize familiar songs