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What is operant conditioning?
It means learning through consequences
- Behavior --> Consequence
- Consequences change the likelihood of the behavior happening again
* If a behavior is followed by something good, you do it more
* If it's followed by something bad, you do it less
What is Thorndike's law of effect? What was Thorndike's puzzle box?
The law of effect says: Behaviors that lead to good outcomes are more likely to be repeated, and behaviors that lead to bad outcomes are less likely to be repeated
* In other words: If it works, you do it more.
* If it does not work, you stop
Thorndike's Puzzle Box
- Thorndike put a hungry cat in a box
- The box had a lever that opened the door
- At first, the cat escaped by accident
- Each time it escaped, it got food
- Over trials, the cat learned to press the level faster
Why? The action that worked (pressing he lever) was rewarded, so the cat repeated it
What is a Skinner box?
(operant chamber) It is a small box used to study how animals learn from consequences
- Hungry animal (rat or pigeon) is placed inside
- There's a bar or lever it can press
- When it presses the bar --> it gets a food pellet (a reinforcer)
- Because food is rewarding, the animal presses the bar more and more
Purpose: To show how reinforcement increases behavior
What are reinforcements and punishments?
Reinforcement - is anything that increases a behavior
- Behavior happens --> something good happens
- Result: you do the behavior more
Example: You study --> you get a good grade --> you study more
Punishment - is anything that decreases behavior
- Behavior happens --> something unpleasant happens
- Result: you do the behavior less
Example: You touch hot stove --> you get burned --> you stop touching stoves
What is shaping? What are successive approximations?
Shaping means teaching a behavior by rewarding small steps toward it
- You don't wait for the full behavior to happen
- You reinforce each little step that gets closer to the final goal
Successive Approximation are small steps that look more and more like the desired behavior
Each step is:
- closer to the final behavior
- reinforced
- used to guide the organism toward the full response
What are
- positive reinforcement
- negative reinforcement
- positive punishment
- negative punishment
Positive reinforcement - add something pleasant after a behavior, --> behavior increases
Example: Give a child candy for cleaning their room --> they clean more
Negative reinforcement - remove something unpleasant after a behavior --> behavior increases
Example: Buckle your seatbelt --> annoying beeping sound stops --> you buckle faster next time
* Negative reinforcement is not punishment; it still increases behavior
Positive punishment - add something unpleasant after a behavior, --> behavior decreases
Example: Touch a hot stove --> feel pain --> you stop touching stoves
Negative punishment - take away something pleasant after a behavior, --> behavior decreases
Example: Teen breaks rules --> phone is taken away --> rule breaking decreases
What is generalization?
After a behavior is reinforced in one situation, the organism starts doing the same behavior in other, similar situations
Example: A dog sits for treats at home --> later sits for treats at the park
What is discrimination?
A behavior is reinforced in one specific situation, so the organism does not perform it in other situations
Example: A child gets candy for saying "please" to parents
--> but not to siblings --> used the behavior only with parents
What is extinction?
If the reinforcer is removed, the behavior decreases and eventually stops
Example: If pressing a lever no longer gives food, the rat stops pressing
What is spontaneous recovery?
After a behavior has gone through extinction, it can suddenly reappear later, even without reinforcement
Example: A rat stops pressing the lever after extinction --> the next day --> it presses it again or twice
What are continuous and intermittent (partial) reinforcement? Which is better for learning?
Continuous reinforcement - behavior is reinforced every single time it happens best for learning a new behavior because the connection is very clear
Example: Every time a rat presses a lever, it gets food
(Best for learning)
Intermittent (partial) reinforcement - behavior is reinforced only sometimes, not every response gets a consequence
Example: A rat gets food only occasionally when it presses the lever
What are the schedules of reinforcement?
- Fixed-ratio
- Variable-ratio
- Fixed-interval
- Variable-interval
Fixed-ratio = reinforcement comes after a set number of responses. Predictable. Think: "Do the behavior x times --> get reward"* Example: Food every 10 lever presses
Variable-ratio = reinforcement comes after a changing, unpredictable number of responses. You don't know when the reward will come. Think: "Keep doing the behavior - reward could come anytime." Example: Slot machines (reward after an unpredictable number of plays
Fixed-interval = reinforcement comes after a set amount of time has passed. Predictable time. Think: "Wait the same amount of time every time." Example: First lever press after 30 seconds gets food
Variable-interval = reinforcement comes after a changing, unpredictable amount of time. You don't know how long the wait will be. Think: "Wait different amounts of time -- unpredictable." Example: Checking email - a message could arrive anytime
What are some problems with punishment?
- hard to know what behavior is being punished
- can create fear of the person giving the punishment
- doesn't remove existing rewards
- harsh punishment can model aggression
What are intrinsic and extrinsic motivation? What is the over-justification effect?
Intrinsic motivation - you do something because you enjoy it or find it interesting
Example: drawing for fun, reading because you love it
Motivation comes from inside you
Extrinsic motivation - you do something for an external reward
Example: money, grades, praises, prizes
Motivation comes from outside you
Over-justification effect - giving too much external reward for something you already enjoy can reduce your intrinsic motivation
*If you love doing something, and then you start getting lots of rewards for it, you may enjoy it less
Example: Child loves drawing --> gets paid to draw --> starts drawing only for money --> less natural enjoyment