Behaviour modification & learning

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Last updated 8:37 AM on 4/15/26
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15 Terms

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Organisational behaviour modification (OBM) model

This model shows a cycle for changing behaviour at work using rewards/punishments

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OBM model process

  1. Identify behaviour

    • Pick a specific behaviour to change (lateness, safety compliance)

      • Must be observable and measurable

  2. Measure behaviour - track how often it happens

  3. Analyse causes

    • Look at:

      • Antecedents (what triggers behaviour)

      • Consequences (what happens after)

  4. Intervention

    • Introduce change:

      • Rewards (bonus, praise)

      • Punishments (warnings)

  5. Evaluation - Did behaviour improve

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Key evaluation of the OBM model

  • works well for clear behaviours

  • ignores thoughts & emotions

  • behaviour may stop if rewards stop

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Social learning theory (Bandura model)

This diagram shows people don’t just learn from rewards, they learn by watching other

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Bandura Model

  1. Attention

    • You notice someone's behaviour

  2. Retention

    • You remember it

  3. Production

    • You try to copy it

  4. Motivation

    • You continue if rewarded

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Bobo doll experiment

Children watched a video of an adult attacking a bobo doll and they copied the behaviour

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Reciprocal Determinism

The diagram also shows interaction between behaviour, environment and cognition (thoughts)

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Self-efficacy

This affects: goals you choose, efforts you put in, performance

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Theory of Planned Behaviour

Thoughts - intentions - behaviour

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Core structure of Theory of Planned Behaviour

  1. Attitude

  2. Subjects Norm

  3. Perceived behavioural control

This can lead to..

  1. Intention

  2. Behaviour

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Evaluation of Theory of planned behaviour

  • good at predicting behaviour

  • assumes people are rational

  • ignored impulsive actions

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Classical conditioning

Two stimuli are linked together to produce a new learned response

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Operant conditioning

A process that attempts to modify behaviour by using positive and negative reinforcement

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Rewards used by organisations to reinforce behaviours

  • financial

  • job-related

  • social context

  • personal