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Organisational behaviour modification (OBM) model
This model shows a cycle for changing behaviour at work using rewards/punishments
OBM model process
Identify behaviour
Pick a specific behaviour to change (lateness, safety compliance)
Must be observable and measurable
Measure behaviour - track how often it happens
Analyse causes
Look at:
Antecedents (what triggers behaviour)
Consequences (what happens after)
Intervention
Introduce change:
Rewards (bonus, praise)
Punishments (warnings)
Evaluation - Did behaviour improve
Key evaluation of the OBM model
works well for clear behaviours
ignores thoughts & emotions
behaviour may stop if rewards stop
Social learning theory (Bandura model)
This diagram shows people don’t just learn from rewards, they learn by watching other
Bandura Model
Attention
You notice someone's behaviour
Retention
You remember it
Production
You try to copy it
Motivation
You continue if rewarded
Bobo doll experiment
Children watched a video of an adult attacking a bobo doll and they copied the behaviour
Reciprocal Determinism
The diagram also shows interaction between behaviour, environment and cognition (thoughts)
Self-efficacy
This affects: goals you choose, efforts you put in, performance
Theory of Planned Behaviour
Thoughts - intentions - behaviour
Core structure of Theory of Planned Behaviour
Attitude
Subjects Norm
Perceived behavioural control
This can lead to..
Intention
Behaviour
Evaluation of Theory of planned behaviour
good at predicting behaviour
assumes people are rational
ignored impulsive actions
Classical conditioning
Two stimuli are linked together to produce a new learned response
Operant conditioning
A process that attempts to modify behaviour by using positive and negative reinforcement
Rewards used by organisations to reinforce behaviours
financial
job-related
social context
personal