1/42
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
classical conditioning
Learning through association of stimuli.
Stages of classical conditioning
US(food) > UR(salivation) > CS(bell + food ) > CR (bell > salivation)
How to know conditioning has taken place?
- Present the CS by itself, without US. If CS gets a reaction, conditioning has occurred.
- Once the condition has taken place, combo acts as reflex for another instance of conditioning.
Generalization
Responding similarly to similar but not identical stimuli.
Discrimination
responding differently to diff stimuli
Extinction
As CS appears repeatedly without US, the CRs weaken
Emotional Conditioning
classical conditioning when CRs are emotional reactions, e.g., color evokes negative reactions in academic contexts > red marks on paper
Personality
argues that ppl's likes and dislikes develop though this process
Instrumental conditioning
interchangeable with operant conditioning where behavioral response can be conditioned through reinforcement - either punishment or rewards associated with undesirable or desirable behavior
Habit Hierachy
order of responses in the hierarchy is derived from previous conditioning. some response v.likely cuz followed by very satisfying state of affairs. Others less likely ciz followed by less satisfying state of affair.
Reinforcement
any event that strengthens the behavior it follows
Positive reinforcement
adding something to increase behaivor
Negative reinforcement
occurs when something unpleasant is removed; will increase behavior
Primary reinforcer
diminishes a biological need (hunger, thirst, sleep, etc.)
Secondary reinforcement
anything that comes to represent a primary reinforcer i.e. money
Punisher
refers to unpleasant outcomes and reduces the tendency to do the behavior that came before them
Primary punisher
events that are intrinsically aversive (pain)
Secondary Punisher
aversion because of their association with primary punisher, e.g., loss of money
Positive punisher
adding pain to reduce behavior
Negative Punishment
removing something good to discourage unwanted behavior
Discriminative Stimulus
A stimulus that turns the behavior on and off.
Generalization
Generalize behavior from one setting to another, and your actions flow smoothly forward
Schedules of Reinforcement: Variations in frequency
continuous: behavior followed by a reinforcer time
Partial: behavior is followed by reinforcement only some of the time
Social and Cognitive variation
ppl learn by watching others
Socal Reinforcement
- Social reinforcers: acceptance, smiles, hugs, praise, social approval, attention
- Self-reinforcement: ppl may give themselves reinforcement after doing something they've set out to do or react to your own behavior with approval or disapproval.
Vicarious reinforcement
- if you observe someone do somethng that's sfollwed by reinforcement, you become likely to so the same yourself.
- If you see a person person punished after doing something, you're less likely to do it
What is reinforcement?
an outcome expectancy / mental model of links between actions and reinforcers
- They strengthen the tendency to do behaivors that preceeds them by providing info about the outcome and provide the potential for future moticational states though anticipation of recurrence un future
Efficacy Expectancy (self-efficacy)
confidence in having the ability to carry out a desired action
Role of Awareness
Previous study—conditioning happens whether you're aware or not
Newer studies—only if you're aware of the US and sometimes just expecting an averse event (as a US) can produce what looks like conditioned response.
Observational learning
one person performs an action, and another observe and repeats it.
Attention and Retention
- requires obsever to pay attention to the model to remember
- observational learning will work better on some models than others
- retention of what's observed has to be represented in memory (imagial coding aka mental pictures of what you're observing).
verbal coding: creating a description to yourself of what you're observing)
Production
Being able to replicate what you have learned
Acquisition vs. Performance
ppl don't always repeat the action they see, but learn a great many things that they never do.
- Bandura's aggressive acts on an inflated doll. children were offered incentive (acquisition)
Modeling of Aggression
Symbolic models—what is observed in media
3 processes:
1. ppl who observe innovative aggressive techniques acquire the techniques as "behavioral potential" by observational learning.
2. observing violence that's condoned or rewarded promotes aggression
3. repeated exposure to violence desensitizes observers from human suffering
Physiological Assessment
focus on assessment of emotional responses (biofeedback)
Behavioural Assessment
noticing overt behaviour in public e.g., phobia reponses to flying
Behaivor modification or Behaivoral Therapy
Phobias responses are classically conditioned and can be treated though systematic desensitization
- First taught to relax, then used to counteract phobia fears when in presence of stimulus process called counterconditining
conditioning context
replacing an undesired response with neutral one of with a response opposite to the original one
Shaping behaivor
sticker charts, reinforcement of engaging behaviors
Social cogntive apporach: Vicarious learning
- You don't have to have direct experience with stimulus to develop emotional response to it.
- your pattern of action can be influenced by watching outcomes that others experience.
Modeling and Response to Fear: Mastery Model
model seems to be completely without fear regarding what the person in therapy is afraid of
Coping Model
one who initially displays fear but overcomes it and eventually handles the situation
Participant Model
the therapist performs the behavior in front of the other person, who then repeats it