Impact of Computing: Understanding Tradeoffs, Equity, and Fairness

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25 Terms

1
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Computing (in AP CSP context)

A set of technologies and processes (hardware, software, data, networks, and algorithms) that shape how information is created, stored, analyzed, and shared.

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Beneficial Effect (of a computing innovation)

An outcome that improves well-being, increases capability, saves time/resources, expands access, or creates new opportunities.

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Harmful Effect (of a computing innovation)

An outcome that causes damage, increases risk, reduces autonomy, or creates unfairness or exclusion.

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Tradeoff (in computing impacts)

The idea that a computing innovation can create both benefits and harms at the same time, often affecting different groups differently or changing by context.

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Big Idea 5 (Impact of Computing)

An AP CSP focus area that evaluates how computing innovations affect people and society, beyond whether the technology works.

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Stakeholder

Any person or group affected by a computing innovation (e.g., individuals, communities, organizations, governments/society).

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Mechanism (impact explanation chain)

A step-by-step causal link from a feature (like data collection or automation) to behavior/system changes and then to a real-world benefit or harm for stakeholders.

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Data Collection

A capability where systems gather information about users or environments (e.g., location, clicks, contacts, biometrics), which can enable services but also create risks.

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Automation

Using computing to perform tasks with minimal human intervention, often improving speed/consistency but potentially causing job displacement or unfair automated decisions.

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Personalization

Tailoring content or services to an individual using data, which can improve relevance but can also enable manipulation or create filter bubbles.

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Connectivity

The ability of devices and systems to communicate over networks, enabling collaboration and access but increasing exposure to attacks and rapid spread of information.

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Data-Driven Insights

Patterns or conclusions derived from analyzing large datasets (e.g., using sensor data to improve traffic safety), which can be useful but are not automatically objective.

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Computing Bias

Systematically unfair outcomes produced by a computing system for certain individuals or groups, often arising from data and human design choices rather than intentional discrimination.

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Privacy

Control over personal information—who collects it, what is stored, and how it is used or shared.

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Security

Protection of systems and data from unauthorized access or damage (e.g., via patching, training, backups); related to privacy but not the same.

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Attack Surface

The number of possible points where a system can be attacked or fail; often increases as connectivity and complexity increase.

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Misinformation

False or misleading information that can spread rapidly through computing systems, especially when platforms prioritize engagement.

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Recommendation Algorithm

A system that suggests content to users; can improve discovery but can also amplify sensational or extreme content if optimized for engagement.

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Engagement Optimization

Designing systems to maximize metrics like clicks or watch time, which can unintentionally promote sensational content and manipulation.

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Economic and Labor Impacts (of computing)

Changes to jobs and working conditions caused by automation and platforms (e.g., efficiency gains for businesses vs unstable hours or displacement for workers).

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Environmental Impacts (of computing)

Costs from manufacturing devices, powering data centers, and e-waste; small individual actions can add up to significant aggregate energy and hardware impacts.

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Digital Divide

The gap between people who have effective access to computing/internet and those who do not; includes more than just owning a device.

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Layers of Access (Digital Divide)

Dimensions of access: physical (devices/electricity), connection (speed/stability), economic (affordability), skill (digital literacy), and accessible design (works for disabilities).

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Proxy Variable (in computing bias)

A measured variable used to stand in for something else (e.g., using attendance as a proxy for job performance), which can unfairly penalize groups due to correlated factors.

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Feedback Loop (in computing systems)

When a system’s outputs change user behavior and the environment, shaping future data so the system increasingly reinforces the same patterns (e.g., clicks → more recommendations → more clicks).

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