Comprehensive Project Management & Risk Strategies for Teams

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Last updated 5:08 PM on 5/12/26
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191 Terms

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Statement of Work (SOW)

A written description of project objectives, scope, risks, costs, payment terms, resources, tasks, team, timeline, deliverables, and milestones.

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Scope Statement

A statement of project inclusions, exclusions, deliverables, constraints, and limitations; often part of the SOW.

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Risk

An uncertain factor or event that might interfere with successful project completion.

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Contingency Plan

A backup plan created to handle project risks if they occur.

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Scope Creep

Extra unapproved tasks being added to a project, which can hurt the schedule and budget.

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Work Breakdown Structure (WBS)

The breakdown of a project into broader activities and detailed tasks/work packages.

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Work Package

The smallest unit of work in a WBS; has a specific scope, timeline, resources, and cost.

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Responsibility Assignment Matrix (RAM)

A matrix showing who is responsible for each work package; helps accountability, cost control, and timeliness.

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Gantt Chart

A visual scheduling tool with bars that show task timing, duration, progress, and sequence.

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Slack Time

The amount of time an activity can be delayed without delaying the project or a later activity.

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PERT

Program Evaluation and Review Technique; a project scheduling method used when activity times are uncertain and three time estimates are used.

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CPM

Critical Path Method; a project scheduling method used when activity times are known with certainty.

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PERT vs. CPM

PERT uses probabilistic activity times with three estimates; CPM uses deterministic activity times with one estimate.

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Node

A circle or point in a PERT/CPM network that represents an activity or task.

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Precedence Relationship

The required order of activities; shows which tasks must happen before others can start.

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Optimistic Time (OT)

The shortest possible activity time if everything goes right.

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Most Likely Time (MT)

The most realistic activity time, allowing for normal problems.

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Pessimistic Time (PT)

The longest possible activity time if things go wrong.

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Expected Completion Time (ECT)

The weighted average project/activity time estimate in PERT; formula: ECT = (OT + 4MT + PT) / 6.

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Earliest Finish (EF)

The earliest time an activity can finish; formula: EF = ES + ECT.

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Latest Finish (LF)

The latest time an activity can finish without delaying project completion; equals the earliest/smallest LS of immediate successors.

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Latest Start (LS)

The latest time an activity can start without delaying project completion; formula: LS = LF - ECT.

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Slack Formula

LS - ES or LF - EF

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Critical Path

The longest path through the project network; it determines the shortest possible project completion time.

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Critical Activity

An activity on the critical path; it has zero slack and delays the whole project if delayed.

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Critical Path Rule

The critical path has the largest total ECT, zero slack activities, and there can be more than one critical path.

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Activity Variance

A PERT measure of uncertainty in an activity time; formula: variance = ((PT - OT) / 6)^2.

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Critical Path Variance

The sum of the activity variances for activities on the critical path.

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TE

The expected project completion time; sum of ECTs along the critical path.

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Z-Score for Project Probability

A measure of how many standard deviations the deadline is from the expected completion time; formula: z = (T - TE) / critical path standard deviation.

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Sprint

A small Agile work increment with minimal planning, often lasting up to four weeks.

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Scrum

A popular Agile framework using customer-centered feedback and frequent team communication to complete deliverables faster.

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Lowballing

Unethically underpricing a contract to win a bid, hoping to renegotiate later.

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Bid Rigging

Colluding with bidders to fix prices, manipulate bids, or rotate winners.

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Expense Account Padding

Falsely reporting time or expenses.

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Bribery

Giving or receiving bribes or kickbacks.

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Non-disclosure

Concealing important project information about safety, quality, cost, or outcomes.

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False Status Reporting

Altering project status reports to hide delays, problems, or project failure.

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Inventory

Items held by a company to meet customer demand, support production, or avoid shortages.

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Inventory Management

Managing inventory levels to balance customer service with inventory costs.

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High Inventory Argument

Higher inventory improves product availability, reduces stockouts/backorders/lost sales, lowers shipping per unit, may earn discounts, and improves labor/equipment use.

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Low Inventory Argument

Lower inventory reduces interest/opportunity costs, storage/handling costs, taxes, insurance, shrinkage, obsolescence, and deterioration.

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Stockout

When inventory is unavailable when needed, possibly causing backorders, lost sales, or expedited shipping.

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Backorder

An order that cannot be filled immediately because inventory is not available.

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Holding Cost

Cost of carrying inventory over time, including storage, handling, capital cost, taxes, insurance, shrinkage, and obsolescence.

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Carrying Cost

Another name for holding cost.

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Ordering Cost

Cost incurred when placing an order with a vendor, such as preparing orders, finding suppliers, evaluating bids, and clerical support.

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Setup Cost

Cost to prepare a machine or process to produce an order, including changeover labor, cleaning, tools, fixtures, scrap, and rework.

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Shrinkage

Inventory loss from theft, vendor fraud, administrative errors, obsolescence, or deterioration.

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Obsolescence

Inventory becoming unusable or unsellable because of model, engineering, or market changes.

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Deterioration

Physical spoilage or damage to inventory.

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Average Inventory

The average amount of inventory held; formula: Average Inventory = (Beginning Inventory + Ending Inventory) / 2.

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Average Inventory in EOQ

Formula: Average Inventory = Q / 2.

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EOQ

Economic Order Quantity; the optimal order quantity that minimizes total annual inventory cost.

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EOQ Model

A model that balances holding costs and ordering costs to minimize total inventory cost.

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EOQ Objective

Minimize total annual inventory cost.

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EOQ Point

The order quantity where total holding cost equals total ordering cost.

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EOQ Formula

EOQ = square root of (2DS / H).

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D in EOQ

Annual demand.

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S in EOQ

Ordering cost per order, or setup cost per setup.

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H in EOQ

Holding cost per unit per year.

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Q in EOQ

Order quantity; in the EOQ model, Q and EOQ refer to the same optimal order quantity.

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Total Holding Cost

The annual cost of holding inventory; formula: Total Holding Cost = (Q / 2)H.

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Total Ordering Cost

The annual cost of placing orders; formula: Total Ordering Cost = (D / Q)S.

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Total Annual Inventory Cost (TIC)

Total annual ordering cost plus total annual holding cost; formula: TIC = (D / Q)S + (Q / 2)H.

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Number of Orders

The expected number of orders per year; formula: Number of Orders = D / Q.

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Time Between Orders

The average time between orders; formula: Working days per year / Number of Orders.

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Demand Rate per Period

Annual demand divided by the number of working days or weeks per year.

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Reorder Point

The inventory level at which a new order should be placed; basic formula: Reorder Point = Demand rate per period x Lead time.

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Lead Time in Inventory

The time between placing an order and receiving it.

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EOQ Assumption: Demand

Demand is known, constant, and independent.

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EOQ Assumption: Lead Time

Lead time is known and constant.

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EOQ Assumption: Receipt

Inventory receipt is instantaneous and complete.

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EOQ Assumption: Quantity Discounts

Quantity discounts are not possible.

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EOQ Assumption: Variable Costs

Only holding costs and ordering/setup costs vary.

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EOQ Assumption: Stockouts

Stockouts can be completely avoided.

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Robust EOQ Model

The EOQ model still works fairly well even when demand, holding cost, or order cost estimates are not perfectly accurate.

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Ordering Cost vs. Order Quantity

Ordering cost decreases as order quantity increases because fewer orders are placed.

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Holding Cost vs. Order Quantity

Holding cost increases as order quantity increases because more inventory is held.

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Ordering and Holding Cost Relationship

Total ordering costs and total holding/carrying costs have an inverse relationship.

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Independent Demand

Demand for an item that is independent of demand for other inventory items; usually forecasted.

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Dependent Demand

Demand for an item that depends on demand for another inventory item; scheduled using MRP.

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Finished Product

A final item sold to customers; often has independent demand.

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Raw Material

Basic input used to make a product; usually has dependent demand.

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Subassembly

A partially assembled component used in a finished product; usually has dependent demand.

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Material Requirements Planning (MRP)

An inventory control and production planning system that schedules the right materials, in the right quantity, at the right time/place, to reduce unnecessary inventory and cost.

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MRP Goal

Schedule dependent-demand materials accurately to minimize inventory, waste, and cost.

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MRP Best Fit

Best for dependent demand items, discrete demand items, complex products, batch production, and assemble-to-order environments.

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MRP vs. EOQ

MRP schedules dependent demand components based on production needs; EOQ manages independent demand by balancing ordering and holding costs.

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Discrete Demand

Demand that occurs in specific quantities at specific times, instead of continuously.

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Master Production Schedule (MPS)

An MRP input showing how many finished products are needed and when they are needed.

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MPS Purpose

Drives the MRP process by scheduling finished products.

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MPS Quantity Meaning

What needs to be produced, not necessarily what can be produced.

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Bill of Materials (BOM)

A database/list of all items, components, subassemblies, and raw materials that make up a product.

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Product Structure Tree (PST)

A hierarchical tree created from BOM data that shows parent-child relationships among product components.

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BOM vs. PST

BOM is the database/list of product components; PST visually shows the hierarchy and relationships.

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Parent Item

An item above another item in the product structure tree.

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Child Item

An item below another item in the product structure tree.

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Level 0

The finished product level in a product structure tree.

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Low-Level Code

The lowest level where an item appears in the BOM/PST; important when an item appears at multiple levels.