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Adding Vectors
you need to define directions on a coordinate plane
Then, use the directions to add together to find the sum
Displacement
Vector quantity, This represents the change in an object’s position.
can be found by subtracting final position from initial position
Distance
Scalar quantity - total length traveled (does not account for direction like displacement does)
position vs time graph
Represents an object's position over a period of time
slope = velocity of object
Linear graph = constant velocity
Velocity vs Time Graphs
Measures the velocity of an object over a given period of time
Slope = average acceleration of object
Linear graph = constant acceleration
The area underneath a velocity vs time graph is the displacement of the object
Objects in Free Fall
Objects that are only being impacted by gravity is considered to be in “free fall”
Air resistance in these types of problems are typically negligible because of how minimal of impact it has
All objects, no matter their mass, will have an acceleration with a magnitude of g if they are near Earth’s surface
NOTE: Accelration will remain the same when an object is tossed up and then falls down, but velocity will change (at highest point, velocity will equal 0)
Objects in 2D
When a vector points in multiple directions (ex: up and rightward), you can form a right triangle to find the vx and vy components.(sine for y and cosine for x)
To find find a total vector when only given the vx and vy components, you can use the pythagorean theorem
Projectile Motion
Projectile motion is where an object is moving in both the horizontal and vertical directions, with the only force acting upon it being gravity
You will be given information in both dimensions, but only one factor can link the two dimensions together (time), since time is the same for both x and y dimensions.
Projectile Motion II What is Always True
Objects in projectile motion will have a horizontal acceleration of 0 (no acceleration/velocity is constant)
Objects in the vertical direction will have an acceleration due to gravity
At the highest point, the vertical velocity will equal 0
center of mass
where the mass is most heavily concentrated based on the masses and positions of all counterparts/objects involved
Normal force
force caused by a surface, perpendicular to surface (forms 90 degree angle with surface)
Tension force
force occurring with strings, cables, ropes, etc,
Ideal ropes/strings → mass is negligible and tension is the same for all points in the rope
Ropes/strings with mass will not always have the same tension force
Forces of tension in the vertical direction will be weaker at the bottom than the top, since the top has to support the weight of the rope as well as additional weight attached
Newton’s First Law
“An object at rest will remain at rest and an object in motion will remain in motion (constant velocity) unless acted upon by a net external force”
N1L Balanced Forces
When an object is not accelerating, the forces acting upon the object are considered to be balanced, meaning the sum of all forces will equal 0.
Newton’s Second Law
Acceleration is equal to the net force acting upon object over the mass of the object (or system)
Newton’s Third Law
If an object (Object A) were to exert a force (Force of A on B) on another object (Object B), the other object will exert a force equal and opposite from the other object (Force of B on A)
No matter the different masses of objects or velocities of each object, the forces exerted on each other will always be equal
Forces at an Inclined Angle
When an object is at an inclined angle, the force of gravity will continue to remain pointing downward, but the normal force will be pointing downward, as the normal force is perpendicular to surface
This means that there will be a disbalance, allowing for acceleration to occur.
To determine the coordinates, we need to make a new coordinate system (x’ and y’) at an angle. The y direction will be the axis perpendicular to the horizontal and the x axis will be the axis parallel
In an inclined angle, the normal force will equal
mgcostheta
In an inclined angle, force applied will equal
mgsintheta
If there is friction on an inclined angle problem…
you must make it opposite the direction of the objects motion (tries to resist objects motion)
gravitational force
When an object with mass interact with another object with mass, it can be described by gravitational force/weight (the planet with gravitational field and object of interest)
Fg will always point downward, meaning that it will always point towards the center of mass of the planet
Friction
Friction is the force that always opposes a sliding motion and will always remain parallel to the surface of the object of interest that is sliding
This force attempts to resist the motion of the force applied
Kinetic friction
The only factors that impact the magnitude of kinetic friction are the magnitudes of the normal force (surface on object) and the material of the surface the object is moving on
The coefficient of kinetic friction (μ) varies based on surfaces, but is typically greater than 0 and less than 1.
Friction (Static)
Static friction will increase as applied force increases, but can reach a maximum/extent (hence the less then or equal symbol in the equation)
The magnitude of the normal force and material of the surfaces determine the maximum of the static frictional force
The coefficient of kinetic friction (μ) varies based on surfaces, but is typically greater than 0 and less than 1.
Spring Force/Hooke’s Law
When a spring has no forces acting upon it, the spring’s length is considered to be at equilibrium.
When forces are applied to a spring, the spring will stretch or compress by a certain displacement from its equilibrium length.
The magnitude of force a spring will exert is related to the change in length from equilibrium
When at equilibrium, it does not exert any force
When compressed or stretched, the spring will exert force
The further the spring is stretched for compressed, the stronger the force it will exert
circular motion
When an object moves around in a circle, the velocity will always be tangent to the circular course the objects takes.
The net force will ALWAYS point towards the center of the circular course
The second equation determines that if an object moves faster the acceleration will be greater If the acceleration is greater, the radius must be smaller. Both equations will be set equal to one another for circular motion
Circular Orbits / Newtons Law of Gravitation
When it comes to orbits around a central point (like the world revolving around the sun), the centripetal acceleration occurs from the gravitational force of the central point, which is represented by the equation.
G is represented as universal gravitational constant
There are two masses (m1 and m2, which are the planet’s mass and the mass of the object rotating it)
this equation can also be used to measure distance between two objects in space
Work
The ability of an outside system force to change the system
Ex: lifting a box, exercising, moving an item
Work is determined by the force applied multiplied by the distance the traveled
Scalar value
Force vs Displacment Graph
you can find the area underneath the curve to determine the work done by a force at a certain distance.
so area under curve = work done
Bar Charts
Energy cannot be created nor destroyed. Due to this concept, energy must be conserved and transferred from one form of energy to another.
Since energy is conserved, one (or more) forms of initial energy must be equivalent to the heights of the other bars in the chart when each side is added To put it simply = initial energy amount MUST equal the final energy amount
Using these bar charts can aid in making conservation of energy equations, which can be used to plug in equations and determine a desired value
Kinetic Energy
The big YES question: Is the object moving?
is determined by the motion of the object, as well as its mass
Gravitational Potential Energy
The big YES questions: Is there height? Are you NOT at h=0?
Gravitational potential energy is determined by the force of gravity (mass and acceleration due to gravity) as well as height. This is typically used for interactions between Earth and smaller objects. Due to the interaction between Earth and the object(s), there will be potential energy, which is found with the first equation.
There is also another equation for UG, which typically involves a system of multiple celestial objects interacting with one another (such as two planets)r As a result of interaction, the system will have potential energy, which can be determined with the second equation
Elastic Potential Energy
The big YES question: Is something being stretched for compressed?
Elastic potential energy is defined by the spring constant as well as the change in distance (compression or stretch) of the object (typically would be a spring).
When the spring is at its relaxed length/rest, it has no elastic potential energy.
When stretched or compressed further from the relaxed length, the Us is increasingly positive.
Internal Energy
The big YES question: If there friction?
Internal energy allows for an object to change temperature and be impacted by a frictional force. Friction serves as a dissipative force in mechanical energy, so work done by friction will always reducing the overall mechanical energy.
Mechanical Energy
Mechanical energy accounts for all of the total kinetic and potential energies involved in a system.
Friction and air resistance, however, do not have potential energy and is not contained as potential energy. They often become thermal energy
Work is also dependent of path taken from initial to final configurations, indicating that the it only depends on the initial and finals configurations.
Power
Power is the rate at which work id sone or at which a force does work and is measured in Watts.
The average power is found by taking the change in energy over the change in time (or work given over change of time)
Instantaneous power, on the other hand, is a specific amount of work done in a certain measure of time. This is measured by finding the force and multiplying it by the velocity (as well as any angles between velocity and force
Impulse - Momentum Theorem
Momentum is a VECTOR quantity
J = impulse (Force x change in time) or Delta P = change in momentum (mass x change in velocity) → linear momentum
Force vs Change in Time
The area under a force vs change in time is the impulse value
Open System
at least one interacting object is NOT in system so impulse is applied.
closed system
every interacting objects is in the system. No impulse is applied.
Sigma Pi = Sigma Pf → conservation of linear momentum in closed system
systemw with no external forces acting upon them or energy transfers will be referred to as an isolated system
Center of Mass and Momentum
The center of mass of the system is concentrated in a specific point in a system.
The center of mass of the system moves as if the system’s mass were located within that point
You can measure velocity of the center of mass through the different objects involved in the system (or total momentum of system)
Elastic Collisions
Objects that collide where motion remains unchanged
allows for conservation of both kinetic energy and momentum totals
Think PV = nRT, where particles are assumed to have perfectly elastic collisions with no losses in energy
Inelastic collisions
Objects that collide where motion CHANGES
Allows for conservation of ONLY momentum, while KE is lost
Think of ACTUAL particle collisions
Typically in physic problems,, the two objects will stick together and function as a system aka one entity
Conservation of Momentum
Total linear momentum remains constant from start to finish
This only occurs if NO external forces are acting on a system that could change the total momentum
If an object breaks down into multiple different components, momentum is conserved by equaling the components of both parts to 0
Conservation of momentum will differ for x and y directions, if handling a 2-dimensional problem
Torque
measure of the rotational force acting on an object)
This is measured through the amount of force applied to the object and the radius of rotation aka distance from pivot where force is appleid)
Remember that it is not squared since it corresponds to the arc length
If it was squared, it would correspond to double the needed value!
The distance FURTHEST away from the pivot )or where something rotates about its axis) will result in the highest angular acceleration
Newton’s Second Law → Rotations
For determining newton's second law of rotations, the net torque is divided by the rotational inertia
Inertia (moment of inertia) is equal to the sum of masses and radii (or distance from axis) (mr^2)
Greater inertia = less angular acceleration
Lesser inertia value = greater angular acceleration
If mass is concentrated around a rim, the inertia value will INCREASE and be HARDER to rotate
If mass is concentrated in the center of an object, it will be EASIER to rotate and have a SMALLER interia value
mass concentration vs rotational inertia
If mass is concentrated around a rim, the inertia value will INCREASE and be HARDER to rotate
If mass is concentrated in the center of an object, it will be EASIER to rotate and have a SMALLER interia value
Rotational Kinetic Energy
When an object is rolling DOWN, force of friction causes angular acceleration in clockwise direction, so angular and linear velocities will most speed up/increase (Ug → K + Krotational) ← assumed to be released from rest
When object is rolling upward, angular acceleration will be occurring in the COUNTERCLOCKWISE direction, so angular and linear velocity will decrease
(K + Krotational → Ugf)
Angular momentum and impulse
When there is an external torque acting upon a rotating object, the angular momentum will change
When there is no net torque acting upon a rotating object, angular momentum will be conserved and the change in angular momentum will be 0
Gravitation/Motion of Orbiting Satellites
gravitational force of one planet exerts on another are going to be equal and opposite to one another and will orbit a center mass between them.
Acceleration points towards the object that another object is orbiting while velocity is tangential
Oscillations
A mass attached to a spring (where it will oscillate up and down or left to right depending on the setup)
A pendulum/mass swinging back and forth (like a clock pendulum’s motion)
All of these setups have an equilibrium position, which is the point where there is no net force acting on the oscillating object
When an object is oscillating, there is a restoring force, which is always attempting to restore the system back to its equilibrium position (more on that in the next slide…)
Simple Harmonic Motion
Fsp and displacement will ALWAYS be in opposite directions (restoring force)
when a mass is attached to a spring, the motion occurring as a result will go up and downward. , it’s important to remember that…
There is NO subtraction or addition of forces (so no additional forces applied or friction)
Theoretically will go on forever (end at infinity)
What impacts SHM Period?
Only the mass and the spring constant will impact an oscillating motion. This is best represented in the equation in the diagram.
Larger mass increases inertia, which makes the period longer, thus slowing oscillation
A larger spring constant (aka a stiffer spring) will result in a greater restoring force, which makes the period shorter and thus speeding up the oscillation
SHM Acronym
DA-V-DA-V
So.. at most compressed/streteched point = displacement ad acceleration are at their maxes (acceleration will point to where the mass will move afterward, displacement direction is based on where the mass is
At eq, velocity is at its maximum
Periods and Amplitude
Period = time needed for a cycle of something t to occur
Frequency (the inverse of period) determines how many cycles occur in a given amount of time in Hz
Amplitude = max magnitude of displacement
Pendulum motion
force of gravity served as the restoring force
These periods only depend on the acceleration due to gravity and length of the string
Mass changes have NO effect on oscillation for
Increasing string length will increase inertia, thus increasing period
Displacement is measured via angles
Energy in SHM
There will be a constant shift between kinetic energy and potential energy.
When released from rest, the potential energy is at its greatest, KE at its lowest
Then, when the object reaches its equilibrium state, the kinetic energy will be at its highest point, potential energy at its lowest
Then, when the object reavhes the other side of its trajectory, the potential energy will be at its maximum yet again and KE will be at its lowest
Fluids
Fluids are substances that have the ability to flow and do not have a fixed shape
Liquids are incompressible because the molecules of liquid cannot be compressed/pushed closer together than they already are
Gasses are compressible since they are free to move in their container
density
Determines an objects ability to float
Densities of an object greater than that of a liquid will sink
Densities of an object less than that of the liquid will float
Density of air will decrease going up into atmosphere
Pressure
Measures the perpendicular forces applied per surface area
No matter the size of the area, the pressure would be the same
Decreasing area will reduce number of particles exerting force on the area, still upholding the exact same ratio as prior
Pressure and Depth
Pressure, as you move up into the atmosphere, will decrease
Pressure will increase when you move further down in a liquid
Guage Pressure
Pressure above the atmospheric pressure, does NOT factor atmospheres into equation
Bouyancy Force
Forces acting upward upon an object will eb greater than the forces acting downward (based on the weight of fluid displaced), resulting in a net upward force that allows an object to float
Weight will determine if an object sinks for floats
If an obejct’s weight is greater than the buoyant force, it will sink
The weight of liquid displaced will remain the same, so the bouyant force will be the same, but the downward force will change
If a floating object increases weight, more of the liquid’s weight will be displaced, hence increasing bouyancy force upward to still allow for the object to be increasingly submerged, but still float
Archimedes Principle
Shape of objects determine bouyant force (because of how much vlume they displace)
The weight of he fluid displaced from the object = bouyant force
When weight if displaced fluid is greater than the weight of the object, it will gloat
When weight if displaced fluid is less than the weight of the object, it will sink
Fluid Flow
Fluids flow when there are unbalance pressures/differences in pressure
Similar to that of N2L
Equation of Conntinuity
The volume of fluid flowing inward (in a pipe with larger radius) should equal the exact same volume of of fluid flowing out of the pipe (into another pipe with a smaller radius)
Since the surface areas will differ, the speed of the fluid’s flow will ALSO be different
Flow Rate
Flow rate equals the area times the acceleration, which should remain constant within pipes
Bernoulli’s Principle
Essentially conservation of energy in fluid form
Pressure is equal to pressure energy, while the ρgy = potential energy (very similar to mgh). Then, the ½ρv2 is kinetic energy.
Both parts equal one another since energy will be conserved.